Here is a list of all class members with links to the classes they belong to:
- c -
- c
: LTri
, LTriangle
, Keyboard
, Triangle
, MultiController
, MapView
- c1
: CombatActionReq
- c2
: CombatActionReq
- C3I
: CombatGroup
, Ship
- CAboutDlg()
: CAboutDlg
- CacheBitmap()
: DataLoader
- CacheMemoryFootprint()
: Bitmap
- CacheUpdate()
: Bitmap
- CalcCells()
: Layout
- CalcDefensePerimeter()
: FighterAI
- CalcExtents()
: VertexSet
- CalcFlightPath()
: Physical
- CalcGradients()
: Surface
- CalcGrid()
: ActiveWindow
- CalcLabelRect()
: Button
, ComboBox
, ComboList
, ImageBox
- CalcLayer()
: TerrainPatch
- CalcNormals()
: LMesh
, Mesh3DS
, LMesh
- CalcPictureRect()
: Button
, ImageBox
- CalcSeln()
: ComboList
- CalcStardate()
: StarSystem
- CalcStatus()
: System
- CalcTextureSpace()
: LMesh
, Mesh3DS
, LMesh
- CalcTimeOnTarget()
: MsnDlg
- CalcValue()
: CombatGroup
- CalcWaves()
: Water
- call
: MissionCallsign
- CALL_APPROACH
: RadioMessage
- CALL_CLEARANCE
: RadioMessage
- CALL_ENGAGING
: RadioMessage
- CALL_FINALS
: RadioMessage
- CALL_INBOUND
: RadioMessage
- CALL_WAVE_OFF
: RadioMessage
- Callsign()
: MissionCallsign
- callsigns
: MissionTemplate
- Cam()
: Physical
- cam
: ModelView
, Physical
, MsnObjDlg
, TacRefDlg
- cam_az
: TacRefDlg
- cam_dir
: Sim
, Starshatter
- cam_el
: TacRefDlg
- cam_loc
: FlightDeck
- CAM_MODE
: CameraDirector
- cam_rel
: FlightDeck
- cam_view
: CmdIntelDlg
, CmpSceneDlg
- cam_zoom
: TacRefDlg
- Camera()
: Camera
- CAMERA
: MissionEvent
- camera
: CameraView
, Projector
, Video
, CameraDirector
- camera_loc
: CameraView
- CameraDirector()
: CameraDirector
- CameraView()
: CameraView
- CamLoc()
: FlightDeck
- camp_req_time
: NetLobbyClient
- Campaign()
: Campaign
- campaign
: CampaignMissionFighter
, CampaignMissionStarship
, CampaignPlan
, CampaignSituationReport
, CmdDlg
, CmdForceDlg
, CmdIntelDlg
, CmdMissionsDlg
, CmdOrdersDlg
, CmdTheaterDlg
, CmdTitleDlg
, CmpFileDlg
, CmpSelectDlg
, DebriefDlg
, MapView
, MenuDlg
, MsnDlg
, MsnSelectDlg
- CAMPAIGN_ACTIVE
: Campaign
- campaign_complete
: AwardInfo
- CAMPAIGN_END
: CombatEvent
- CAMPAIGN_FAIL
: CombatEvent
- CAMPAIGN_FAILED
: Campaign
- campaign_id
: Campaign
, AwardInfo
- CAMPAIGN_INIT
: Campaign
- CAMPAIGN_ORDERS
: CombatAction
- CAMPAIGN_SITUATION
: CombatAction
- CAMPAIGN_START
: CombatEvent
- CAMPAIGN_SUCCESS
: Campaign
- CampaignMissionFighter()
: CampaignMissionFighter
- CampaignMissionRequest()
: CampaignMissionRequest
- CampaignMissionStarship()
: CampaignMissionStarship
- CampaignPlan()
: CampaignPlan
- CampaignPlanAssignment()
: CampaignPlanAssignment
- CampaignPlanEvent()
: CampaignPlanEvent
- CampaignPlanMission()
: CampaignPlanMission
- CampaignPlanMovement()
: CampaignPlanMovement
- CampaignPlanStrategic()
: CampaignPlanStrategic
- campaigns
: NetLobby
, Player
- Campaigns()
: Player
- CampaignSaveGame()
: CampaignSaveGame
- CampaignSituationReport()
: CampaignSituationReport
- camview
: HUDView
, MFD
, MsnObjDlg
, TacRefDlg
, TacticalView
- CanAccept()
: QuitView
- CanAssign()
: CombatUnit
- Cancel()
: AudDlg
, CtlDlg
, ModDlg
, OptDlg
, VidDlg
- cancel
: AudDlg
, CtlDlg
, ExitDlg
, JoyDlg
, KeyDlg
, MsnDlg
, NetLobbyDlg
, OptDlg
, PlayerDlg
, VidDlg
- CancelOptions()
: BaseScreen
, GameScreen
, MenuScreen
- CanClose()
: CmpSelectDlg
- CanCommand()
: Element
, MsnElemDlg
, Player
- CanDefend()
: CombatUnit
- CanLaunch()
: CombatUnit
- CanLockPoint()
: Weapon
- CanScroll()
: EditBox
, ScrollWindow
- CanStow()
: Hangar
- CanTarget()
: TacticalAI
, Weapon
, WeaponGroup
- CanTimeSkip()
: Ship
, SimRegion
- CanTransfer()
: CmdForceDlg
- capacity
: EngDlg
, System
, WeaponDesign
- Capacity()
: Shield
- caps
: VideoDX9DeviceInfo
- Capture()
: VideoDX9
, Video
, VideoDX9
- capture
: EventDispatch
- CAPTURE
: CombatEvent
- captured
: Button
, ComboBox
, ComboList
, ScrollWindow
, Slider
, MapView
, TacRefDlg
- CaptureMouse()
: EventDispatch
- caret_x
: EditBox
- caret_y
: EditBox
- CaretFromPoint()
: EditBox
- CARGO
: Mission
, Ship
- CARRIER
: Ship
- Carrier()
: MissionElement
- carrier
: Element
, FlightDeck
, MissionElement
, Ship
- carrier_ai
: GroundAI
, TacticalAI
- carrier_elem
: CampaignMissionFighter
- CARRIER_GROUP
: CombatGroup
- CarrierAI()
: CarrierAI
- Carriers()
: SimRegion
- carriers
: SimRegion
- carry_mass
: WeaponDesign
- carry_resist
: WeaponDesign
- CastsShadow()
: Graphic
, Light
- catalog
: SystemDesign
- catalog_index
: Starshatter
- category
: CtlDlg
, KeyName
- CATEGORY
: System
- CD
: Physical
, ShipDesign
- ceil()
: fix
- Ceiling()
: Weather
- ceiling
: Weather
- cell_insets
: ActiveWindow
, WinDef
- cells
: ActiveWindow
, WinDef
, Skin
- Center()
: Joystick
, Keyboard
, MotionController
, MouseController
, MultiController
- center
: StarSystem
- centered
: Weapon
- ceremony
: AwardInfo
- Chance()
: Weather
- chances
: Weather
- changed
: ModDlg
- ChangeFileTexture()
: MaterialDialog
- ChangeVideo()
: Starshatter
- channel
: RadioMessage
, RadioVox
- Channel()
: RadioMessage
- charge
: Shot
, WeaponDesign
- Charge()
: PowerSource
, Shot
, System
- CharLiteral
: Token
- CHARS
: Font
- CharWidth()
: Font
- Chase()
: CameraDirector
- chase_vec
: Ship
, ShipDesign
- ChaseLocation()
: Ship
- chat_log
: NetLobby
- chat_macros
: Player
- chat_mode
: Starshatter
- chat_req_time
: NetLobbyClient
- chat_text
: Starshatter
- ChatMacro()
: Player
- Check()
: Memory
- check_fire
: Ship
- CheckAmmo()
: WeaponGroup
- CheckBugOut()
: StarshipTacticalAI
- CheckButton()
: WepView
- CheckCache()
: Bitmap
- CheckDecoys()
: SeekerAI
- CheckFire()
: Ship
- CheckFlightPlan()
: FighterTacticalAI
, TacticalAI
- CheckFriendlyFire()
: Ship
- CheckHostileElements()
: CarrierAI
- CheckMode()
: MusicDirector
- CheckName()
: ShipDesign
- CheckObjectives()
: MissionTemplate
, TacticalAI
- CheckOrders()
: TacticalAI
- CheckPatrolCoverage()
: CarrierAI
- CheckPlayerGroup()
: Campaign
- Checkpoint()
: Memory
- CheckRayIntersection()
: Graphic
, Solid
, PlanetRep
, TerrainApron
, TerrainHaze
, TerrainPatch
- CheckSessions()
: HttpServletExec
, NetGameServer
, NetLobbyServer
- CheckShipOrders()
: TacticalAI
- CheckShotIntersection()
: Ship
- CheckTarget()
: ShipAI
, TacticalAI
- CheckTrigger()
: MissionEvent
- CheckUnitMapping()
: NetUnitDlg
- CheckUser()
: NetAdminServlet
- CheckVisibility()
: Selection
, Selector
, Graphic
, Particles
- children
: ActiveWindow
- ChooseAssignment()
: CampaignPlanEvent
- chunk_size
: WAVE_FMT
, WAVE_FACT
, WAVE_DATA
- chunks
: Chunk
- CIVILIAN
: CombatGroup
- CL
: Physical
, ShipDesign
- Class()
: Drone
, Ship
- ClassForName()
: Ship
, ShipDesign
- CLASSIFICATION
: Ship
- ClassName()
: Drone
, Ship
, ShipDesign
- CLEAR
: FlightDeck
, Weather
- clear
: Screen
, KeyDlg
, Dictionary< T >
, List< T >
- Clear()
: LMesh
, LLight
, LImporter
, Mesh3DS
, LMesh
, LImporter
, Selection
, Selector
, UVMapView
, Layout
, MenuHistory
, Material
, VertexSet
, RenderStats
, Campaign
, CombatZone
, InboundSlot
, FlightDeck
, Steer
- ClearAck()
: NetGram
- ClearAll()
: VideoDX9
, Video
, VideoDX9
- ClearAllContacts()
: Sensor
- ClearAllFrames()
: Screen
- clearance
: FlightDeckSlot
, LandingGear
- ClearAssignments()
: CombatGroup
- ClearCache()
: Bitmap
- ClearCaution()
: Ship
- ClearChat()
: NetLobby
, NetLobbyServer
- ClearDepthBuffer()
: VideoDX9
, Video
, VideoDX9
- ClearDisplay()
: DisplayView
- Cleared()
: InboundSlot
- ClearFlightPlan()
: Element
, MissionElement
, Ship
- ClearGroup()
: CameraDirector
- ClearImage()
: Bitmap
- ClearInstructions()
: Element
- ClearItems()
: ComboBox
, ComboList
, ListBox
, Menu
- ClearMenu()
: MapView
- ClearMenuSelection()
: MenuView
- ClearMessages()
: HUDView
, RadioView
- ClearModCatalog()
: ShipDesign
, WeaponDesign
- ClearModel()
: Solid
- ClearNextFrames()
: Screen
- ClearObjectives()
: Element
- ClearPatrol()
: ShipAI
- ClearRadioOrders()
: Ship
, TacticalAI
- ClearRumor()
: ShipAI
- ClearSelection()
: ListBox
, Sim
, SimRegion
- ClearShowAward()
: Player
- ClearSystemList()
: Mission
- ClearTactical()
: ShipAI
- ClearTarget()
: Instruction
- ClearTrack()
: Contact
, Ship
- ClearUnitMap()
: NetLobby
- ClearUnlockedZones()
: CombatGroup
- click_tgt
: EventDispatch
- click_x
: MapView
- click_y
: MapView
- client
: AWMap
- client_addr
: NetServer
- client_rect
: MagicView
, Game
- ClientEvent()
: ActiveWindow
- clients
: NetServer
, ActiveWindow
, EventDispatch
, EngDlg
, PowerSource
- Clients()
: PowerSource
- ClipBitmap()
: Window
- ClipLine()
: Bitmap
, Window
- ClipRect()
: Window
- CLOD_MODE
: Starshatter
- Clone()
: Camera
, VertexSet
, CombatGroup
- CloneCam()
: Physical
- CloneOver()
: Campaign
- close()
: NetSock
, Token
- Close()
: Button
, DataLoader
, EventDispatch
, FontMgr
, Mouse
, Asteroid
, AudioConfig
, Campaign
, CombatRoster
, Drive
, Explosion
, FlightDeck
, Galaxy
, HUDSounds
, LandingGear
, MFD
, ModConfig
, MusicDirector
, NavLight
, NetClientConfig
, NetServerConfig
, Player
, QuantumView
, QuitView
, RadioTraffic
, RadioView
, RadioVox
, Ship
, ShipDesign
, Shot
, ShipStats
, SystemDesign
, TacticalView
, Thruster
, WeaponDesign
- close_btn
: DebriefDlg
, EngDlg
, FltDlg
, NavDlg
- closed
: Screen
, AudDlg
, CtlDlg
, OptDlg
, VidDlg
- CloseLog()
: Memory
- CloseMenu()
: QuantumView
, QuitView
, RadioView
- CloseTopmost()
: CmpnScreen
, GameScreen
, LoadScreen
, MenuScreen
, PlanScreen
- CloseUVEditor()
: MagicView
- ClosingVelocity()
: FighterAI
, ShipAI
, SteerAI
- cloud_color
: TerrainRegion
- cloud_texture
: Terrain
- CloudAltHigh()
: TerrainRegion
- CloudAltLow()
: TerrainRegion
- CloudColor()
: TerrainRegion
- clouds
: Terrain
- clouds_alt_high
: TerrainRegion
- clouds_alt_low
: TerrainRegion
- clouds_high
: TerrainRegion
- clouds_low
: TerrainRegion
- CloudsHigh()
: TerrainRegion
- CloudsLow()
: TerrainRegion
- CloudTexture()
: Terrain
- cmb_campaigns
: MsnSelectDlg
- cmb_carrier
: MsnElemDlg
- cmb_class
: MsnElemDlg
- cmb_commander
: MsnElemDlg
- cmb_design
: MsnElemDlg
- cmb_event
: MsnEventDlg
- cmb_event_ship
: MsnEventDlg
- cmb_event_source
: MsnEventDlg
- cmb_event_target
: MsnEventDlg
- cmb_experience
: FirstTimeDlg
- cmb_forces
: CmdForceDlg
- cmb_heading
: MsnElemDlg
- cmb_intel
: MsnElemDlg
- cmb_loadout
: MsnElemDlg
- cmb_objective
: MsnElemDlg
- cmb_playstyle
: FirstTimeDlg
- cmb_region
: MsnEditNavDlg
, MsnEditDlg
, MsnElemDlg
- cmb_role
: MsnElemDlg
- cmb_skin
: MsnObjDlg
, MsnElemDlg
- cmb_squadron
: MsnElemDlg
- cmb_system
: MsnEditDlg
, MsnEditNavDlg
- cmb_target
: MsnElemDlg
- cmb_trigger
: MsnEventDlg
- cmb_trigger_ship
: MsnEventDlg
- cmb_trigger_target
: MsnEventDlg
- cmb_type
: MsnEditDlg
, MsnEditNavDlg
, NetServerDlg
- cmd_chain_index
: Ship
- CmdDlg()
: CmdDlg
- CmdForceDlg()
: CmdForceDlg
- CmdIntelDlg()
: CmdIntelDlg
- CmdMissionsDlg()
: CmdMissionsDlg
- CmdMsgDlg()
: CmdMsgDlg
- CmdOrdersDlg()
: CmdOrdersDlg
- CmdTheaterDlg()
: CmdTheaterDlg
- CmdTitleDlg()
: CmdTitleDlg
- CmpCompleteDlg()
: CmpCompleteDlg
- CmpFileDlg()
: CmpFileDlg
- CmpLoadDlg()
: CmpLoadDlg
- CMPN_MODE
: Starshatter
- cmpn_screen
: CmdDlg
- CmpnScreen()
: CmpnScreen
- cmpnscreen
: Starshatter
- CmpSceneDlg()
: CmpSceneDlg
- CmpSelectDlg()
: CmpSelectDlg
- Cockpit()
: CameraDirector
, Ship
- cockpit
: Ship
- cockpit_hud_texture
: MFD
, HUDView
- cockpit_model
: ShipDesign
- cockpit_scale
: ShipDesign
- Cofactor()
: Matrix
- col_weights
: Layout
- Collect()
: Scene
- CollectStats()
: Game
- COLLIDE
: SimEvent
- CollideShips()
: SimRegion
- CollidesWith()
: Graphic
, Physical
, Grid
, Ship
, TerrainApron
, TerrainPatch
, TerrainClouds
, Solid
- collision
: AwardInfo
- Colon
: Token
- Color
: ColorIndex
, Color
- color
: ColumnDef
, Light
, ListBoxColumn
, DisplayElement
, HUDView
, NetUser
, OrbitalBody
, HUDText
, ListBoxItem
- Color
: ColorValue
- color_planes
: PcxHeader
- ColorFormat()
: ColorFormat
- ColorIndex
: Color
, ColorIndex
- ColorizeBitmap()
: HUDView
- colors
: Stars
- colors_important
: BmpInfoHeader
- colors_used
: BmpInfoHeader
- ColorValue
: Color
, ColorValue
- cols
: Layout
, ActiveWindow
- column()
: Token
- ColumnDef()
: ColumnDef
- columns
: CtrlDef
, ListBox
- COMBAT
: MusicDirector
- COMBAT_EVENT
: CombatAction
- combat_group
: Element
, MissionElement
- combat_tracks
: MusicDirector
- combat_unit
: MissionElement
, Ship
, Element
- CombatAction()
: CombatAction
- CombatActionReq()
: CombatActionReq
- Combatant()
: Combatant
- combatants
: Campaign
- CombatAssignment()
: CombatAssignment
- CombatEvent()
: CombatEvent
- CombatGroup()
: CombatGroup
- CombatUnit()
: CombatUnit
- CombatZone()
: CombatZone
- combeg
: Token
- comBeg()
: Token
- CombineCookies()
: HttpClient
- combo_box
: ComboList
- ComboBox()
: ComboBox
- ComboList()
: ComboList
- comEnd()
: Token
- comend
: Token
- COMM_RELAY
: CombatGroup
- Comma
: Token
- command
: KeyDlg
- Command()
: Command
- command
: WebBrowser
- command_ai
: Element
, MissionElement
- command_ai_level
: Ship
- command_index
: CtlDlg
- CommandAI()
: MissionElement
- commander
: MissionElement
- Commander()
: MissionElement
- commander
: Element
- CommandMode()
: Ship
- CommandRankRequired()
: Player
- commands
: MagicDoc
, CtlDlg
- Comment
: Token
- comments()
: Token
- commit
: MsnDlg
- commit_btn
: NavDlg
- commit_range
: ShipDesign
- CommitExpiredActions()
: Campaign
- CommitMission()
: Sim
, SimRegion
- comp
: CombatActionReq
- compare()
: Text
- COMPARISON_OPERATOR
: CombatActionReq
- compass_scale
: HUDView
- CompassHeading()
: Ship
- CompassPitch()
: Ship
- CompFromName()
: CombatActionReq
- COMPLETE
: CombatAction
, MissionEvent
, Instruction
- complete
: NavAI
- Complete()
: NavAI
- complete
: Mission
- CompleteMission()
: CombatUnit
- CompleteTransition()
: Ship
- Component()
: Component
- ComponentDesign()
: ComponentDesign
- components
: EngDlg
, System
, SystemDesign
- ComposeGram()
: NetPeer
- CompoundSeparator
: Token
- CompressEntry()
: DataArchive
- compression
: BmpInfoHeader
- CompType
: FlightComp
, Computer
- ComputeEulerAngles()
: Matrix
- Computer()
: Computer
- COMPUTER
: System
- Computer()
: Computer
- Computers()
: Ship
- computers
: Ship
, ShipDesign
- ComputeTangents()
: Surface
, Model
- COMSAT
: Ship
- config
: NetClientDlg
, ModDlg
, NetServerDlg
- ConfigExists()
: Player
- ConfirmDlg()
: ConfirmDlg
- conflict_list
: VideoDX9DeviceCombo
- conn
: NetServer
- connect()
: NetSock
- CONSTANTS
: Farcaster
- Constants
: Thruster
, NavLight
- CONSTANTS
: Campaign
, HardPoint
, LandingGear
, ShipDesign
- Constants
: Drive
- CONSTANTS
: FlightDeck
, Hangar
, WeaponDesign
- Constants
: Weapon
- Consumption()
: Shield
- Contact()
: Contact
- contact_id
: Ship
- ContactList()
: Ship
- contacts
: NavDlg
, Sensor
- container()
: DictionaryIter< T >
, ListIter< T >
- Contains()
: Poly
, Selection
, Rect
- contains()
: Dictionary< T >
, Text
, List< T >
- Contains()
: Selection
, Element
, WeaponGroup
- contains()
: Text
- containsAnyOf()
: Text
- ContainsPoint()
: FlightDeck
- Content()
: HttpResponse
- content
: Game
- Content()
: HttpRequest
- ContentBundle()
: ContentBundle
- continuous
: Particles
- control
: WeaponGroup
- Control
: Weapon
- control
: Weapon
- control_model
: Ship
, CtlDlg
- control_model_combo
: CtlDlg
- controller
: ShipCtrl
- controls
: FormDef
- Controls()
: FormWindow
- cookies
: HttpClient
- CoordinateSelection()
: NavDlg
- Copy()
: Surface
- CopyAlphaImage()
: Bitmap
- CopyAlphaRedChannel()
: Bitmap
- CopyBitmap()
: Bitmap
- CopyEvents()
: Sim
- CopyHighColorImage()
: Bitmap
- CopyImage()
: Bitmap
- Copyright()
: ModInfo
- CopyStyle()
: ComboList
- CopyVertex()
: VertexSet
- corona
: Starshatter
- Corona()
: Starshatter
- corona
: VidDlg
- CORVETTE
: Ship
- count
: ShipDebris
- Count()
: MissionElement
, CombatUnit
- count
: MissionElement
, ShipSquadron
- Count()
: CombatAction
- count()
: List< T >
, Element
, TexCacheDX9
, WepGroup
- countdown
: QuantumDrive
- CountNewEvents()
: Campaign
- country
: Locale
- CountUnits()
: CombatGroup
- COURIER
: Ship
, CombatGroup
- COVER_ME
: RadioMessage
- CPU_INVALID
: MachineInfo
- CPU_P5
: MachineInfo
- CPU_P6
: MachineInfo
- CPU_P7
: MachineInfo
- CPU_PLUS
: MachineInfo
- CRASH
: SimEvent
- CrashShips()
: SimRegion
- Create()
: Player
, EventDispatch
, NetGame
, Sound
, Mouse
, Sound
, SteerAI
, StarSystem
- create_date
: Player
- CreateAdditionalTexCoords()
: VertexSet
- CreateAsteroid()
: Sim
- CreateAuthRequest()
: NetAuth
- CreateAuthResponse()
: NetAuth
- CreateBlockMap()
: DataArchive
- CreateBody()
: StarSystem
- CreateButton()
: FormWindow
- CreateComboBox()
: FormWindow
- CreateConnection()
: NetClientConfig
- CreateCustomCampaign()
: Campaign
- CreateD3DMaterial()
: VideoDX9
- CreateD3DMatrix()
: VideoDX9
- CreateDate()
: Player
- CreateDebris()
: Sim
- CreateDefButton()
: FormWindow
- CreateDefCombo()
: FormWindow
- CreateDefEdit()
: FormWindow
- CreateDefImage()
: FormWindow
- CreateDefLabel()
: FormWindow
- CreateDefList()
: FormWindow
- CreateDefRichText()
: FormWindow
- CreateDefSlider()
: FormWindow
- CreateEditBox()
: FormWindow
- CreateElement()
: Sim
- CreateElements()
: CampaignMissionStarship
, Sim
, CampaignMissionFighter
- CreateEscortRoute()
: FlightPlanner
- CreateEscorts()
: CampaignMissionFighter
, CampaignMissionStarship
- CreateEvent()
: CampaignPlanEvent
- CreateEventDefend()
: CampaignPlanEvent
- CreateEventFighterAssault()
: CampaignPlanEvent
- CreateEventFighterStrike()
: CampaignPlanEvent
- CreateEventFighterSweep()
: CampaignPlanEvent
- CreateEventStarship()
: CampaignPlanEvent
- CreateExplosion()
: Sim
- CreateFighterPackage()
: CampaignMissionFighter
, CampaignMissionStarship
- CreateImage()
: PngImage
- CreateImageBox()
: FormWindow
- CreateLabel()
: FormWindow
- CreateListBox()
: FormWindow
- CreateLocale()
: Locale
- CreateMission()
: CampaignMissionFighter
, CampaignMissionStarship
- CreateMissionElement()
: Sim
- CreateNewMission()
: Campaign
- CreateOggStream()
: Sound
- CreatePackage()
: CarrierAI
- CreatePatrolRoute()
: FlightPlanner
- CreatePatrols()
: CampaignMissionFighter
- CreatePlanners()
: Campaign
- CreatePlayer()
: CampaignMissionFighter
, CampaignMissionStarship
- CreatePolyCommand()
: CreatePolyCommand
- CreatePolys()
: Surface
, Hoop
- CreatePort()
: Drive
, Thruster
- CreateRandomTarget()
: CampaignMissionStarship
, CampaignMissionFighter
- CreateRegions()
: Sim
- CreateRichTextBox()
: FormWindow
- CreateShadows()
: Solid
- CreateShip()
: Sim
- CreateShot()
: Weapon
, Sim
- CreateSingleElement()
: CampaignMissionStarship
, CampaignMissionFighter
- CreateSlider()
: FormWindow
- CreateSound()
: SoundCardD3D
, SoundCard
, SoundCardD3D
- CreateSoundCard()
: VideoFactory
- CreateSphere()
: PlanetRep
- CreateSplashDamage()
: Sim
- CreateSquadron()
: CampaignMissionFighter
, Hangar
, CampaignMissionStarship
- CreateStream()
: Sound
- CreateStrike()
: CarrierAI
- CreateStrikeRoute()
: FlightPlanner
- CreateTangents()
: VertexSet
- CreateTargets()
: CampaignMissionStarship
, CampaignMissionFighter
- CreateTargetsAssault()
: CampaignMissionStarship
, CampaignMissionFighter
- CreateTargetsCarrier()
: CampaignMissionStarship
- CreateTargetsFreightEscort()
: CampaignMissionStarship
, CampaignMissionFighter
- CreateTargetsIntercept()
: CampaignMissionFighter
- CreateTargetsPatrol()
: CampaignMissionStarship
, CampaignMissionFighter
- CreateTargetsShuttleEscort()
: CampaignMissionFighter
- CreateTargetsStrike()
: CampaignMissionFighter
- CreateTargetsStrikeEscort()
: CampaignMissionFighter
- CreateTargetsSweep()
: CampaignMissionFighter
- CreateThumbnail()
: Material
- CreateUniqueID()
: Player
- CreateVerts()
: Surface
- CreateVideo()
: VideoFactory
- CreateWardFreight()
: CampaignMissionStarship
, CampaignMissionFighter
- CreateWards()
: CampaignMissionFighter
, CampaignMissionStarship
- CreateWardShuttle()
: CampaignMissionFighter
- CreateWardStrike()
: CampaignMissionFighter
- CreateWeapon()
: HardPoint
- CreateWorld()
: StarServer
, Starshatter
- creator
: Sound
- credit_tracks
: MusicDirector
- CREDITS
: MusicDirector
- credits
: ExitDlg
- crit_level
: System
- CRITICAL
: Component
, System
- cross()
: Point
, Vec3
- CROSS
: Mouse
- CROSS_FADE
: MusicDirector
- CRUISER
: Ship
- CST
: Sensor
- ctl_btn
: CtlDlg
, ModDlg
, AudDlg
, VidDlg
, OptDlg
- CtlDlg()
: CtlDlg
- ctrl
: MultiController
, Sim
- ctrl_flags
: CtrlDef
- CtrlDef()
: CtrlDef
- current
: EventDispatch
, Mission
- current_elem
: MapView
- current_group
: CmdForceDlg
- current_key
: KeyDlg
- current_navpt
: MapView
- current_planet
: MapView
- current_region
: MapView
- current_sector
: TacticalView
- current_ship
: MapView
- current_star
: MapView
- current_status
: MapView
- current_tab
: MsnEditDlg
- current_unit
: CmdForceDlg
- current_view
: SimRegion
- CURSOR
: Mouse
- CUSTOM_MISSIONS
: Campaign
- CUT
: MusicDirector
- cutscene
: Starshatter
- cvpn
: CameraView
- cvrt
: CameraView
- cvup
: CameraView
- Cyan
: Color
- cycle_time
: Farcaster
, FlightDeck
- CycleFLCSMode()
: Ship
- CycleHUDColor()
: HUDView
, GameScreen
- CycleHUDInst()
: HUDView
- CycleHUDMode()
: HUDView
, GameScreen
- CycleHUDWarn()
: GameScreen
, HUDView
- CycleInstructions()
: HUDView
- CycleMFDMode()
: GameScreen
, HUDView
- CycleOverlayMode()
: WepView
- CyclePrimary()
: Ship
- CycleSecondary()
: Ship
- CycleSubTarget()
: WepView
, Ship
- CycleViewObject()
: CameraDirector
- CycleWeapon()
: WeaponGroup