Here is a list of all class members with links to the classes they belong to:
- a -
- A
: Star
- a
: LTri
, Triangle
, LTriangle
- Abbreviation()
: Ship
, System
, WeaponGroup
, Component
, MissionElement
- ABORTED
: Instruction
- AbortJump()
: QuantumDrive
- abrv
: ShipDesign
, System
, WeaponGroup
, ComponentDesign
, HardPoint
, AwardInfo
- accel
: Physical
- Acceleration()
: Physical
- accept()
: NetSock
- Access()
: HttpSession
- access_time
: HttpSession
- Accumulate()
: SteerAI
- accumulator
: SteerAI
- Ack()
: NetGram
- ACK
: RadioMessage
- AckNetGram()
: NetLink
- AcknowledgeMessage()
: RadioHandler
- ACM
: Sensor
- Acquire()
: Keyboard
, MotionController
, MouseController
, MultiController
- acquire()
: ThreadSync
- Acquire()
: Joystick
- AcquireActiveTargetForMissile()
: Sensor
- AcquirePassiveTargetForMissile()
: Sensor
- AcquisitionTime()
: Contact
- acs
: Ship
, ShipDesign
- ACS()
: Drone
, Ship
, Shot
- act
: KeyMapEntry
- action
: Joystick
, Keyboard
, MouseController
, MultiController
, CombatActionReq
, Instruction
, MenuView
, RadioMessage
, TacticalAI
- Action()
: Joystick
, Keyboard
, MotionController
, MouseController
, MultiController
, Instruction
, RadioMessage
- ACTION
: Instruction
, RadioMessage
- action_id
: MissionInfo
- action_menu
: MapView
- action_status
: MissionInfo
- ActionMap()
: Joystick
, Keyboard
, MotionController
, MouseController
, MultiController
- ActionName()
: Instruction
, RadioMessage
- actions
: Campaign
- ActionValue
: MotionController
- Activate()
: Game
, Explosion
, MissionEvent
, Ship
, Shot
, SimRegion
, SimObject
, StarSystem
, Terrain
- activated_image
: Button
, CtrlDef
- ActivateRegion()
: Sim
- Active()
: Game
, MouseController
- active
: UVMapView
, CtrlDef
, Game
, Light
, MouseController
, Slider
, Mission
, NetGame
, NetLobby
, SimRegion
, SimObject
- ACTIVE
: CombatAction
, Hangar
, Instruction
, MissionEvent
, NetServerInfo
, Ship
- active_barrel
: Weapon
- active_color
: Button
, ComboBox
, ComboList
, CtrlDef
- ACTIVE_COUNTDOWN
: QuantumDrive
- active_key
: MouseController
- active_menu
: MapView
, TacticalView
- ACTIVE_POSTWARP
: QuantumDrive
- ACTIVE_PREWARP
: QuantumDrive
- ACTIVE_READY
: QuantumDrive
- active_region
: HUDView
, Sim
, StarSystem
, WepView
- active_state
: Farcaster
, QuantumDrive
- ACTIVE_STATES
: QuantumDrive
- active_states
: Weather
- active_window
: MapView
- ActiveHits()
: ShieldRep
- ActiveRegion()
: StarSystem
- ActiveState()
: Farcaster
, QuantumDrive
- ActiveWindow()
: ActiveWindow
- activity
: LoadDlg
- ActLock()
: Contact
- ActReturn()
: Contact
- adapter_desc
: VideoDeviceInfo
- adapter_format
: VideoDX9DeviceCombo
- adapter_identifier
: VideoDX9AdapterInfo
- adapter_index
: VideoDeviceInfo
- adapter_ordinal
: VideoDX9AdapterInfo
, VideoDX9DeviceInfo
, VideoDX9DeviceCombo
- Add()
: RadioVoxController
- AddActiveDecoy()
: Ship
- AddBackground()
: Scene
- AddBeacon()
: NavLight
- AddChat()
: NetAdminServer
, NetLobby
, NetLobbyClient
, NetLobbyServer
- AddChild()
: ActiveWindow
- AddClient()
: PowerSource
- AddCol()
: Layout
- AddColumn()
: CtrlDef
, ListBox
- AddCombatGroup()
: CmdForceDlg
- AddCommandPoints()
: ShipStats
- AddComponent()
: CombatGroup
- AddContent()
: HttpResponse
- AddControl()
: FormWindow
- AddController()
: MultiController
- AddCookie()
: HttpRequest
, HttpResponse
- AddCtrl()
: FormDef
- AddDesign()
: HardPoint
- AddEdge()
: Shadow
- AddElement()
: Mission
, MissionTemplate
- AddError()
: Mission
- AddEvent()
: Mission
, ShipStats
- AddFlightTime()
: Player
- AddForeground()
: Scene
- AddFrame()
: AviFile
- AddGear()
: LandingGear
- AddGraphic()
: Scene
- AddGroup()
: CombatZone
, ZoneForce
- AddGunHit()
: ShipStats
- AddGunShot()
: ShipStats
- AddHeader()
: HttpRequest
, HttpResponse
- AddImage()
: ListBox
, DisplayView
- AddIndices()
: Surface
- adding_navpt
: MapView
- AddInstruction()
: Element
, MissionElement
- AddItem()
: ComboBox
, ComboList
, CtrlDef
, ListBox
, Menu
- AddItems()
: ComboList
- AddItemWithData()
: ListBox
- addKey()
: Token
- addKeys()
: Token
- AddKills()
: Player
- AddLayer()
: TerrainRegion
- AddLight()
: Scene
- AddLosses()
: Player
- AddMark()
: Selector
, UVMapView
- AddMaterial()
: LMesh
, Mesh3DS
, LMesh
, Skin
- AddMedal()
: Player
- AddMenu()
: Menu
- AddMissileHit()
: ShipStats
- AddMissileShot()
: ShipStats
- AddMission()
: Combatant
- AddMissions()
: Player
- AddNavPoint()
: Element
, MissionElement
, Ship
- AddNeed()
: ZoneForce
- AddObjective()
: Element
, MissionElement
- AddPeer()
: NetLink
- AddPhrase()
: RadioVox
- AddPoint()
: Trail
- AddPoints()
: Player
, ShipStats
- AddPoly()
: Selection
- AddPolys()
: Model
, Surface
- AddPort()
: Drive
, Thruster
- addr
: NetClient
, NetGram
, NetLink
, NetServer
, NetServerInfo
, NetLobbyClient
, NetUser
- AddRange()
: Sensor
- AddRegion()
: CombatZone
- AddRequirement()
: CombatAction
- Address()
: NetGram
, NetHost
, NetPeer
- AddressList()
: NetHost
- AddRow()
: Layout
- AddScore()
: Combatant
- AddSelection()
: Sim
, SimRegion
- AddServer()
: NetClientConfig
- AddShip()
: Element
- AddSlot()
: FlightDeck
- AddSound()
: SoundCard
- AddSprite()
: Scene
- AddSurface()
: Model
- AddTab()
: CtrlDef
- AddTarget()
: RadioMessage
- AddText()
: ActiveWindow
, DisplayView
- AddThreat()
: Ship
- AddToCache()
: Bitmap
- AddToLevel()
: DetailSet
- AddToSoundCard()
: Sound
- AddUnitMap()
: NetLobby
- AddUser()
: NetAdminServer
, NetLobby
, NetLobbyServer
- AddVert()
: Selection
- AddView()
: Window
- AddWeapon()
: WeaponGroup
- AddWindow()
: Screen
- adjust_down()
: fix
- adjust_up()
: fix
- AdjustDefenses()
: ShipAI
- AdjustWindowForChange()
: Game
- admin
: NetAdminServlet
- admin_server
: StarServer
- admin_users
: NetAdminServer
- AdoptFormDef()
: FormWindow
- adown
: ColorFormat
- AeroFrame()
: Physical
, Ship
- affects
: ComponentDesign
- Affiliation()
: StarSystem
- affiliation
: StarSystem
- AFT
: Thruster
- age
: ShieldHit
- Age()
: Contact
- agility
: Ship
, ShipDesign
- Agility()
: Ship
- agression
: TacticalAI
- AGRESSIVE
: TacticalAI
- ah
: HUDView
, WepView
- ai_difficulty
: OptDlg
- ai_index
: SimRegion
- ai_level
: CarrierAI
, FighterTacticalAI
, Player
, ShipAI
, StarshipTacticalAI
- ai_mode
: Ship
- ai_type
: SteerAI
- AILevel()
: Player
- Aim()
: Camera
, Weapon
- aim_az_max
: Weapon
, WeaponDesign
- aim_az_min
: Weapon
, WeaponDesign
- aim_az_rest
: Weapon
, WeaponDesign
- aim_azimuth
: HardPoint
, Weapon
- aim_cam
: Weapon
- aim_el_max
: Weapon
, WeaponDesign
- aim_el_min
: Weapon
, WeaponDesign
- aim_el_rest
: WeaponDesign
, Weapon
- aim_elevation
: HardPoint
, Weapon
- aim_time
: Weapon
- AimTransform()
: SteerAI
- AimTurret()
: Weapon
- air_factor
: ShipDesign
- AIR_INTERCEPT
: Mission
- AIR_PATROL
: Mission
- air_region
: CampaignMissionFighter
- AIR_SPACE
: Sim
, SimRegion
- AIR_SWEEP
: Mission
- airbase
: CampaignMissionFighter
- airborne
: CampaignMissionFighter
- AIValue()
: Ship
- ALERT
: Hangar
, Ship
- alert
: MissionElement
- alert_btn
: FltDlg
- Alias
: Token
- Aliases()
: NetHost
- aliases
: MissionTemplate
- ALIGN
: ListBox
, EditBox
- align
: ColumnDef
, ListBoxColumn
- all_regions
: StarSystem
- all_units
: CampaignPlanMovement
- AllocateBuffer()
: SoundD3D
- AllRegions()
: StarSystem
- Alpha()
: Color
, Physical
- alpha
: ActiveWindow
, Physical
- Alpha()
: ColorValue
- alpha_loaded
: PngImage
, Bitmap
- AlphaIdent
: Token
- alt
: Keyboard
, KeyMapEntry
- alt_text
: ActiveWindow
, WinDef
- altBeg()
: Token
- altbeg
: Token
- altComments()
: Token
- altEnd()
: Token
- altend
: Token
- altitude_agl
: Shot
, Ship
- AltitudeAGL()
: Debris
, Ship
, Shot
- AltitudeMSL()
: Ship
, Shot
- amask
: ColorFormat
- AMask
: Color
- ambient
: Material3DS
, LMaterial
, Scene
, StarSystem
, TerrainRegion
- Ambient()
: Scene
, HUDView
, TerrainRegion
- AMBIENT
: Sound
- Ambient()
: StarSystem
- ambient_color
: MaterialMag6
, Material
- ambient_value
: MaterialMag6
, Material
- ammo
: MissionShip
, WeaponDesign
, WeaponGroup
- Ammo()
: MissionShip
, Weapon
, WeaponGroup
- ammo
: Weapon
- angle
: LMap
, TextureMap
- Angle()
: Sprite
- angle
: Sprite
, Particles
- AngularFrame()
: Physical
- anim_frames
: WeaponDesign
- anim_length
: WeaponDesign
- animate_light
: MagicView
- animated
: Button
, ComboList
, ComboBox
- animation
: WeaponDesign
- announce_time
: NetLobbyServer
- app_name
: Game
- AppActivated()
: Magic
- ApparentRadius()
: Projector
- append()
: Text
, List< T >
, Text
, List< T >
- apply
: OptDlg
, VidDlg
, KeyDlg
, NetLobbyDlg
- Apply()
: ModDlg
, OptDlg
, CtlDlg
- apply
: AudDlg
, CmdMsgDlg
, CtlDlg
, JoyDlg
, PlayerDlg
- Apply()
: AudDlg
, VidDlg
- apply
: ExitDlg
- ApplyDamage()
: Computer
, Component
, System
- ApplyForce()
: Physical
- ApplyHelmPitch()
: Ship
- ApplyHelmYaw()
: Ship
- ApplyMaterial()
: Editor
- ApplyMaterialCylindrical()
: Editor
- ApplyMaterialSpherical()
: Editor
- ApplyOptions()
: BaseScreen
, MenuScreen
, GameScreen
- ApplyPitch()
: Ship
, Physical
- ApplyRoll()
: Physical
- ApplyTo()
: Skin
- ApplyTorque()
: Physical
- ApplyYaw()
: Physical
- APPROACH
: Ship
- Approach()
: InboundSlot
- APPROACH
: Hangar
- approach_point
: Farcaster
, FlightDeck
- approach_rel
: FlightDeck
, Farcaster
- ApproachPoint()
: Farcaster
, FlightDeck
- AppSignature
: tagTrackIRSignature
- apron_name
: TerrainRegion
- apron_texture
: Terrain
, TerrainRegion
- ApronName()
: TerrainRegion
- aprons
: Terrain
- ApronTexture()
: Terrain
, TerrainRegion
- arcade
: HUDView
- arcade_drag
: ShipDesign
- arcade_velocity
: Physical
- ArcadeFrame()
: Physical
- ArcadeStop()
: Ship
- armed
: Shot
- Arrive()
: Farcaster
- ARROW
: Mouse
- ARROW_DOWN
: Font
- ARROW_LEFT
: Font
- ARROW_RIGHT
: Font
- ARROW_UP
: Font
- ashift
: ColorFormat
- AShift
: Color
- ASSAULT
: Mission
, Instruction
- AssessTargetPointDefense()
: StarshipAI
- AssetId()
: CombatAction
- AssetKills()
: CombatAction
- AssetType()
: CombatAction
- assignment
: Element
- AssignMission()
: CombatUnit
- AssignRegion()
: CombatGroup
- AssignZones()
: CampaignPlanStrategic
- Asteroid()
: Asteroid
- asteroids
: SimRegion
- Asteroids()
: OrbitalRegion
- asteroids
: OrbitalRegion
- at()
: List< T >
- Atmosphere()
: PlanetRep
- atmosphere
: PlanetRep
, OrbitalBody
- attach()
: ListIter< T >
, DictionaryIter< T >
- attachments
: WeaponDesign
- AttachPlayerShip()
: SimRegion
- ATTACK
: Ship
, RadioMessage
, CombatEvent
- ATTACK_SQUADRON
: CombatGroup
- attributes
: HttpSession
- aud_btn
: CtlDlg
, OptDlg
, ModDlg
, AudDlg
, VidDlg
- AudDlg()
: AudDlg
- AudioConfig()
: AudioConfig
- augmenter
: Ship
- Augmenter()
: Ship
- augmenter
: Drive
- augmenter_throttle
: Drive
- auth_level
: NetUser
- AUTH_LEVEL
: NetAuth
- AUTH_STATE
: NetAuth
- auth_state
: NetUser
- AuthLevel()
: NetUser
, NetAuth
- Author()
: ModInfo
- AuthState()
: NetUser
- AuthUser()
: NetAuth
- AUTO
: Weapon
- auto_repair
: Ship
, EngDlg
- auto_roll
: ShipDesign
- AutoMask()
: Bitmap
- autonav
: NavSystem
- AutoNavEngaged()
: NavSystem
- AutoRepair()
: Ship
- AutoThreadSync()
: AutoThreadSync
- AUX
: PowerSource
- avail
: ShipSquadron
- avail_x
: Thruster
- avail_y
: Thruster
- avail_z
: Thruster
- availability
: Component
- Availability()
: Component
- availability
: System
- Availability()
: System
- available()
: NetSock
- Available()
: CombatUnit
- AverageLength()
: Trail
- avgHeight
: Water
- avi_file
: Game
- AVICapture()
: Game
- AviFile()
: AviFile
- AVIONICS
: Computer
, FlightComp
- Avoid()
: NavAI
, SteerAI
, StarshipAI
- avoid_fighter
: ShipDesign
- avoid_strike
: ShipDesign
- avoid_target
: ShipDesign
- avoid_time
: ShipDesign
- AvoidCloseObject()
: ShipAI
- AvoidCollision()
: SeekerAI
, StarshipAI
, ShipAI
- AvoidTerrain()
: ShipAI
, NavAI
, FighterAI
- AvoidTestSingleObject()
: ShipAI
- aw
: HUDView
, WepView
- award
: Player
- AwardDesc()
: Player
- AwardDlg()
: AwardDlg
- AwardImage()
: Player
- AwardInfo()
: AwardInfo
- AwardName()
: Player
- AwardShowDlg()
: AwardShowDlg
- AwardSound()
: Player
- AWEvent()
: AWEvent
- AWMap()
: AWMap
- axis_button
: JoyDlg
- az
: TrackIR
, SteerAI
, ModelView
- az_pointer
: HUDView
- az_rate
: CameraDirector
- az_ring
: HUDView
- Azimuth()
: FlightDeck
- azimuth
: CameraDirector
- Azimuth()
: RLoc
- azimuth
: FlightDeck
- AzimuthVar()
: RLoc