Starshatter_Open
Open source Starshatter engine
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WeaponGroup Member List

This is the complete list of members for WeaponGroup, including all inherited members.

Abbreviation() const WeaponGroupinline
abrvWeaponGroupprotected
AddWeapon(Weapon *w)WeaponGroup
Ammo() const WeaponGroupinline
ammoWeaponGroupprotected
CanTarget(DWORD tgt_class) const WeaponGroup
CheckAmmo()WeaponGroup
Contains(const Weapon *w) const WeaponGroup
controlWeaponGroupprotected
CycleWeapon()WeaponGroup
DropTarget()WeaponGroup
ExecFrame(double factor)WeaponGroup
GetControlMode() const WeaponGroupinline
GetDesign() const WeaponGroup
GetFiringOrders() const WeaponGroupinline
GetSelected() const WeaponGroup
GetSubTarget() const WeaponGroup
GetSweep() const WeaponGroupinline
GetTarget() const WeaponGroup
GetTrigger() const WeaponGroupinline
GetWeapon(int n) const WeaponGroup
GetWeapons()WeaponGroup
IsBeam() const WeaponGroup
IsDecoy() const WeaponGroup
IsDrone() const WeaponGroup
IsMissile() const WeaponGroup
IsPrimary() const WeaponGroup
IsProbe() const WeaponGroup
massWeaponGroupprotected
Mass() const WeaponGroupinline
nameWeaponGroupprotected
Name() const WeaponGroupinline
NumWeapons() const WeaponGroup
ordersWeaponGroupprotected
PowerOff()WeaponGroup
PowerOn()WeaponGroup
resistWeaponGroupprotected
Resistance() const WeaponGroupinline
selectedWeaponGroupprotected
SelectWeapon(int n)WeaponGroup
SetAbbreviation(const char *a)WeaponGroup
SetControlMode(int m)WeaponGroup
SetFiringOrders(int o)WeaponGroup
SetName(const char *n)WeaponGroup
SetSweep(int s)WeaponGroup
SetTarget(SimObject *t, System *sub=0)WeaponGroup
SetTrigger(bool t=true)WeaponGroupinline
Status() const WeaponGroup
sweepWeaponGroupprotected
triggerWeaponGroupprotected
TYPENAME()WeaponGroupinlinestatic
Value() const WeaponGroup
WeaponGroup(const char *name)WeaponGroup
weaponsWeaponGroupprotected
~WeaponGroup()WeaponGroup