Starshatter_Open
Open source Starshatter engine
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TerrainHaze Class Reference

#include <TerrainHaze.h>

Inheritance diagram for TerrainHaze:
Solid Graphic

List of all members.

Public Member Functions

 TerrainHaze ()
virtual ~TerrainHaze ()
virtual void Render (Video *video, DWORD flags)
virtual int CheckRayIntersection (Point pt, Point vpn, double len, Point &ipt, bool treat_translucent_polys_as_solid=true)
virtual void UseTerrainRegion (TerrainRegion *tr)
- Public Member Functions inherited from Solid
 Solid ()
virtual ~Solid ()
virtual void SelectDetail (Projector *p)
virtual void ProjectScreenRect (Projector *p)
virtual void Update ()
ModelGetModel () const
void GetAllTextures (List< Bitmap > &textures)
virtual bool IsDynamic () const
virtual void SetDynamic (bool d)
virtual void SetLuminous (bool l)
virtual void SetOrientation (const Matrix &o)
virtual void SetOrientation (const Solid &match)
const MatrixOrientation () const
float Roll () const
float Pitch () const
float Yaw () const
virtual bool IsSolid () const
virtual void CreateShadows (int nlights=1)
virtual void UpdateShadows (List< Light > &lights)
List< Shadow > & GetShadows ()
bool Load (const char *mag_file, double scale=1.0)
bool Load (ModelFile *loader, double scale=1.0)
void UseModel (Model *model)
void ClearModel ()
bool Rescale (double scale)
virtual int CollidesWith (Graphic &o)
virtual PolyGetIntersectionPoly () const
virtual void DeletePrivateData ()
virtual void InvalidateSurfaceData ()
virtual void InvalidateSegmentData ()
- Public Member Functions inherited from Graphic
 Graphic ()
virtual ~Graphic ()
int operator== (const Graphic &g) const
int operator< (const Graphic &g) const
int operator<= (const Graphic &g) const
int Identity () const
const char * Name () const
bool IsVisible () const
void SetVisible (bool v)
float Radius () const
Point Location () const
virtual void MoveTo (const Point &p)
virtual void TranslateBy (const Point &ref)
virtual float Depth () const
virtual void SetDepth (float d)
virtual int IsInfinite () const
virtual void SetInfinite (bool b)
virtual int IsForeground () const
virtual void SetForeground (bool f)
virtual int IsBackground () const
virtual void SetBackground (bool b)
virtual int Hidden () const
virtual int Life () const
virtual void Destroy ()
virtual void Hide ()
virtual void Show ()
virtual bool Luminous () const
virtual bool Translucent () const
virtual bool CastsShadow () const
virtual void SetShadow (bool s)
virtual bool IsSprite () const
virtual bool IsBolt () const
virtual bool IsQuad () const
const RectScreenRect () const
virtual SceneGetScene () const
virtual void SetScene (Scene *s)
virtual bool CheckVisibility (Projector &projector)

Protected Attributes

TerrainRegiontregion
- Protected Attributes inherited from Solid
Modelmodel
bool own_model
float roll
float pitch
float yaw
Matrix orientation
Polyintersection_poly
List< Shadowshadows
- Protected Attributes inherited from Graphic
int id
Point loc
float depth
float radius
int life
bool visible
bool infinite
bool foreground
bool background
bool hidden
bool trans
bool shadow
bool luminous
Rect screen_rect
Scenescene
char name [32]

Additional Inherited Members

- Public Types inherited from Solid
enum  { NAMELEN = 64 }
- Public Types inherited from Graphic
enum  TYPE {
  OTHER, SOLID, SPRITE, BOLT,
  QUAD
}
enum  RENDER_FLAGS {
  RENDER_SOLID = 0x0001, RENDER_ALPHA = 0x0002, RENDER_ADDITIVE = 0x0004, RENDER_FIRST_LIGHT = 0x1000,
  RENDER_ADD_LIGHT = 0x2000
}
- Static Public Member Functions inherited from Solid
static const char * TYPENAME ()
static bool IsCollisionEnabled ()
static void EnableCollision (bool enable)
- Static Public Member Functions inherited from Graphic
static int Nearer (Graphic *a, Graphic *b)
static int Farther (Graphic *a, Graphic *b)

Detailed Description

Definition at line 28 of file TerrainHaze.h.


Constructor & Destructor Documentation

TerrainHaze::TerrainHaze ( )

Definition at line 31 of file TerrainHaze.cpp.

TerrainHaze::~TerrainHaze ( )
virtual

Definition at line 38 of file TerrainHaze.cpp.


Member Function Documentation

int TerrainHaze::CheckRayIntersection ( Point  pt,
Point  vpn,
double  len,
Point ipt,
bool  treat_translucent_polys_as_solid = true 
)
virtual

Reimplemented from Solid.

Definition at line 87 of file TerrainHaze.cpp.

void TerrainHaze::Render ( Video video,
DWORD  flags 
)
virtual

Reimplemented from Solid.

Definition at line 45 of file TerrainHaze.cpp.

virtual void TerrainHaze::UseTerrainRegion ( TerrainRegion tr)
inlinevirtual

Definition at line 39 of file TerrainHaze.h.


Member Data Documentation

TerrainRegion* TerrainHaze::tregion
protected

Definition at line 42 of file TerrainHaze.h.


The documentation for this class was generated from the following files: