Starshatter_Open
Open source Starshatter engine
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TerrainHaze Member List

This is the complete list of members for TerrainHaze, including all inherited members.

backgroundGraphicprotected
BOLT enum valueGraphic
CastsShadow() const Graphicinlinevirtual
CheckRayIntersection(Point pt, Point vpn, double len, Point &ipt, bool treat_translucent_polys_as_solid=true)TerrainHazevirtual
CheckVisibility(Projector &projector)Graphicvirtual
ClearModel()Solid
CollidesWith(Graphic &o)Solidvirtual
CreateShadows(int nlights=1)Solidvirtual
DeletePrivateData()Solidvirtual
Depth() const Graphicinlinevirtual
depthGraphicprotected
Destroy()Graphicvirtual
EnableCollision(bool enable)Solidstatic
Farther(Graphic *a, Graphic *b)Graphicstatic
foregroundGraphicprotected
GetAllTextures(List< Bitmap > &textures)Solid
GetIntersectionPoly() const Solidinlinevirtual
GetModel() const Solidinline
GetScene() const Graphicinlinevirtual
GetShadows()Solidinline
Graphic()Graphic
Hidden() const Graphicinlinevirtual
hiddenGraphicprotected
Hide()Graphicinlinevirtual
idGraphicprotected
id_keyGraphicprotectedstatic
Identity() const Graphicinline
infiniteGraphicprotected
intersection_polySolidprotected
InvalidateSegmentData()Solidvirtual
InvalidateSurfaceData()Solidvirtual
IsBackground() const Graphicinlinevirtual
IsBolt() const Graphicinlinevirtual
IsCollisionEnabled()Solidstatic
IsDynamic() const Solidvirtual
IsForeground() const Graphicinlinevirtual
IsInfinite() const Graphicinlinevirtual
IsQuad() const Graphicinlinevirtual
IsSolid() const Solidinlinevirtual
IsSprite() const Graphicinlinevirtual
IsVisible() const Graphicinline
lifeGraphicprotected
Life() const Graphicinlinevirtual
Load(const char *mag_file, double scale=1.0)Solid
Load(ModelFile *loader, double scale=1.0)Solid
locGraphicprotected
Location() const Graphicinline
Luminous() const Graphicinlinevirtual
luminousGraphicprotected
modelSolidprotected
MoveTo(const Point &p)Graphicinlinevirtual
nameGraphicprotected
Name() const Graphicinline
NAMELEN enum valueSolid
Nearer(Graphic *a, Graphic *b)Graphicstatic
operator<(const Graphic &g) const Graphic
operator<=(const Graphic &g) const Graphic
operator==(const Graphic &g) const Graphicinline
orientationSolidprotected
Orientation() const Solidinline
OTHER enum valueGraphic
own_modelSolidprotected
Pitch() const Solidinline
pitchSolidprotected
ProjectScreenRect(Projector *p)Solidvirtual
QUAD enum valueGraphic
Radius() const Graphicinline
radiusGraphicprotected
Render(Video *video, DWORD flags)TerrainHazevirtual
RENDER_ADD_LIGHT enum valueGraphic
RENDER_ADDITIVE enum valueGraphic
RENDER_ALPHA enum valueGraphic
RENDER_FIRST_LIGHT enum valueGraphic
RENDER_FLAGS enum nameGraphic
RENDER_SOLID enum valueGraphic
Rescale(double scale)Solid
Roll() const Solidinline
rollSolidprotected
sceneGraphicprotected
screen_rectGraphicprotected
ScreenRect() const Graphicinline
SelectDetail(Projector *p)Solidvirtual
SetBackground(bool b)Graphicinlinevirtual
SetDepth(float d)Graphicinlinevirtual
SetDynamic(bool d)Solidvirtual
SetForeground(bool f)Graphicinlinevirtual
SetInfinite(bool b)Graphicvirtual
SetLuminous(bool l)Solidvirtual
SetOrientation(const Matrix &o)Solidvirtual
SetOrientation(const Solid &match)Solidvirtual
SetScene(Scene *s)Graphicinlinevirtual
SetShadow(bool s)Graphicinlinevirtual
SetVisible(bool v)Graphicinline
shadowGraphicprotected
shadowsSolidprotected
Show()Graphicinlinevirtual
SOLID enum valueGraphic
Solid()Solid
SPRITE enum valueGraphic
TerrainHaze()TerrainHaze
transGraphicprotected
TranslateBy(const Point &ref)Graphicinlinevirtual
Translucent() const Graphicinlinevirtual
tregionTerrainHazeprotected
TYPE enum nameGraphic
TYPENAME()Solidinlinestatic
Update()Solidvirtual
UpdateShadows(List< Light > &lights)Solidvirtual
UseModel(Model *model)Solid
UseTerrainRegion(TerrainRegion *tr)TerrainHazeinlinevirtual
visibleGraphicprotected
Yaw() const Solidinline
yawSolidprotected
~Graphic()Graphicvirtual
~Solid()Solidvirtual
~TerrainHaze()TerrainHazevirtual