Starshatter_Open
Open source Starshatter engine
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TerrainClouds Member List

This is the complete list of members for TerrainClouds, including all inherited members.

backgroundGraphicprotected
BOLT enum valueGraphic
BuildClouds()TerrainCloudsprotected
CastsShadow() const Graphicinlinevirtual
CheckRayIntersection(Point pt, Point vpn, double len, Point &ipt, bool treat_translucent_polys_as_solid=true)Graphicvirtual
CheckVisibility(Projector &projector)Graphicvirtual
CollidesWith(Graphic &o)TerrainCloudsinlinevirtual
Depth() const Graphicinlinevirtual
depthGraphicprotected
Destroy()Graphicvirtual
Farther(Graphic *a, Graphic *b)Graphicstatic
foregroundGraphicprotected
GetScene() const Graphicinlinevirtual
Graphic()Graphic
hiddenGraphicprotected
Hidden() const Graphicinlinevirtual
Hide()Graphicinlinevirtual
idGraphicprotected
id_keyGraphicprotectedstatic
Identity() const Graphicinline
Illuminate(Color ambient, List< Light > &lights)TerrainClouds
infiniteGraphicprotected
IsBackground() const Graphicinlinevirtual
IsBolt() const Graphicinlinevirtual
IsForeground() const Graphicinlinevirtual
IsInfinite() const Graphicinlinevirtual
IsQuad() const Graphicinlinevirtual
IsSolid() const Graphicinlinevirtual
IsSprite() const Graphicinlinevirtual
IsVisible() const Graphicinline
Life() const Graphicinlinevirtual
lifeGraphicprotected
locGraphicprotected
Location() const Graphicinline
luminousGraphicprotected
Luminous() const TerrainCloudsinlinevirtual
MoveTo(const Point &p)Graphicinlinevirtual
mtl_cloudTerrainCloudsprotected
mtl_shadeTerrainCloudsprotected
mvertsTerrainCloudsprotected
nameGraphicprotected
Name() const Graphicinline
nbanksTerrainCloudsprotected
Nearer(Graphic *a, Graphic *b)Graphicstatic
npolysTerrainCloudsprotected
nvertsTerrainCloudsprotected
operator<(const Graphic &g) const Graphic
operator<=(const Graphic &g) const Graphic
operator==(const Graphic &g) const Graphicinline
OTHER enum valueGraphic
polysTerrainCloudsprotected
ProjectScreenRect(Projector *p)Graphicvirtual
QUAD enum valueGraphic
radiusGraphicprotected
Radius() const Graphicinline
Render(Video *video, DWORD flags)TerrainCloudsvirtual
RENDER_ADD_LIGHT enum valueGraphic
RENDER_ADDITIVE enum valueGraphic
RENDER_ALPHA enum valueGraphic
RENDER_FIRST_LIGHT enum valueGraphic
RENDER_FLAGS enum nameGraphic
RENDER_SOLID enum valueGraphic
sceneGraphicprotected
screen_rectGraphicprotected
ScreenRect() const Graphicinline
SetBackground(bool b)Graphicinlinevirtual
SetDepth(float d)Graphicinlinevirtual
SetForeground(bool f)Graphicinlinevirtual
SetInfinite(bool b)Graphicvirtual
SetLuminous(bool l)Graphicinlinevirtual
SetOrientation(const Matrix &o)Graphicinlinevirtual
SetScene(Scene *s)Graphicinlinevirtual
SetShadow(bool s)Graphicinlinevirtual
SetVisible(bool v)Graphicinline
shadowGraphicprotected
Show()Graphicinlinevirtual
SOLID enum valueGraphic
SPRITE enum valueGraphic
terrainTerrainCloudsprotected
TerrainClouds(Terrain *terr, int type)TerrainClouds
transGraphicprotected
TranslateBy(const Point &ref)Graphicinlinevirtual
Translucent() const TerrainCloudsinlinevirtual
typeTerrainCloudsprotected
TYPE enum nameGraphic
TYPENAME()Graphicinlinestatic
Update()TerrainCloudsvirtual
vertsTerrainCloudsprotected
visibleGraphicprotected
~Graphic()Graphicvirtual
~TerrainClouds()TerrainCloudsvirtual