Starshatter_Open
Open source Starshatter engine
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TerrainApron Member List

This is the complete list of members for TerrainApron, including all inherited members.

backgroundGraphicprotected
baseTerrainApronprotected
BOLT enum valueGraphic
BuildApron()TerrainApronprotectedvirtual
CastsShadow() const Graphicinlinevirtual
CheckRayIntersection(Point pt, Point vpn, double len, Point &ipt, bool treat_translucent_polys_as_solid=true)TerrainApronvirtual
CheckVisibility(Projector &projector)Graphicvirtual
ClearModel()Solid
CollidesWith(Graphic &o)TerrainApronvirtual
CreateShadows(int nlights=1)Solidvirtual
DeletePrivateData()Solidvirtual
depthGraphicprotected
Depth() const Graphicinlinevirtual
Destroy()Graphicvirtual
EnableCollision(bool enable)Solidstatic
Farther(Graphic *a, Graphic *b)Graphicstatic
foregroundGraphicprotected
GetAllTextures(List< Bitmap > &textures)Solid
GetIntersectionPoly() const Solidinlinevirtual
GetModel() const Solidinline
GetScene() const Graphicinlinevirtual
GetShadows()Solidinline
Graphic()Graphic
heightsTerrainApronprotected
hiddenGraphicprotected
Hidden() const Graphicinlinevirtual
Hide()Graphicinlinevirtual
idGraphicprotected
id_keyGraphicprotectedstatic
Identity() const Graphicinline
Illuminate(Color ambient, List< Light > &lights)TerrainApron
infiniteGraphicprotected
intersection_polySolidprotected
InvalidateSegmentData()Solidvirtual
InvalidateSurfaceData()Solidvirtual
IsBackground() const Graphicinlinevirtual
IsBolt() const Graphicinlinevirtual
IsCollisionEnabled()Solidstatic
IsDynamic() const Solidvirtual
IsForeground() const Graphicinlinevirtual
IsInfinite() const Graphicinlinevirtual
IsQuad() const Graphicinlinevirtual
IsSolid() const Solidinlinevirtual
IsSprite() const Graphicinlinevirtual
IsVisible() const Graphicinline
lifeGraphicprotected
Life() const Graphicinlinevirtual
Load(const char *mag_file, double scale=1.0)Solid
Load(ModelFile *loader, double scale=1.0)Solid
locGraphicprotected
Location() const Graphicinline
Luminous() const TerrainAproninlinevirtual
luminousGraphicprotected
modelSolidprotected
MountainScale() const TerrainAproninline
MoveTo(const Point &p)Graphicinlinevirtual
mtnscaleTerrainApronprotected
nameGraphicprotected
Name() const Graphicinline
NAMELEN enum valueSolid
Nearer(Graphic *a, Graphic *b)Graphicstatic
npolysTerrainApronprotected
nvertsTerrainApronprotected
operator<(const Graphic &g) const Graphic
operator<=(const Graphic &g) const Graphic
operator==(const Graphic &g) const Graphicinline
orientationSolidprotected
Orientation() const Solidinline
OTHER enum valueGraphic
own_modelSolidprotected
pitchSolidprotected
Pitch() const Solidinline
ProjectScreenRect(Projector *p)Solidvirtual
QUAD enum valueGraphic
radiusGraphicprotected
Radius() const Graphicinline
rectTerrainApronprotected
Render(Video *video, DWORD flags)TerrainApronvirtual
RENDER_ADD_LIGHT enum valueGraphic
RENDER_ADDITIVE enum valueGraphic
RENDER_ALPHA enum valueGraphic
RENDER_FIRST_LIGHT enum valueGraphic
RENDER_FLAGS enum nameGraphic
RENDER_SOLID enum valueGraphic
Rescale(double scale)Solid
Roll() const Solidinline
rollSolidprotected
Scale() const TerrainAproninline
scaleTerrainApronprotected
sceneGraphicprotected
screen_rectGraphicprotected
ScreenRect() const Graphicinline
SeaLevel() const TerrainAproninline
SelectDetail(Projector *p)Solidvirtual
SetBackground(bool b)Graphicinlinevirtual
SetDepth(float d)Graphicinlinevirtual
SetDynamic(bool d)Solidvirtual
SetForeground(bool f)Graphicinlinevirtual
SetInfinite(bool b)Graphicvirtual
SetLuminous(bool l)Solidvirtual
SetOrientation(const Matrix &o)Solidvirtual
SetOrientation(const Solid &match)Solidvirtual
SetScales(double scale, double mtnscale, double base)TerrainApron
SetScene(Scene *s)Graphicinlinevirtual
SetShadow(bool s)Graphicinlinevirtual
SetVisible(bool v)Graphicinline
shadowGraphicprotected
shadowsSolidprotected
Show()Graphicinlinevirtual
sizeTerrainApronprotected
SOLID enum valueGraphic
Solid()Solid
SPRITE enum valueGraphic
terrainTerrainApronprotected
terrain_widthTerrainApronprotected
TerrainApron(Terrain *terrain, const Bitmap *patch, const Rect &rect, const Point &p1, const Point &p2)TerrainApron
transGraphicprotected
TranslateBy(const Point &ref)Graphicinlinevirtual
Translucent() const TerrainAproninlinevirtual
TYPE enum nameGraphic
TYPENAME()Solidinlinestatic
Update()TerrainApronvirtual
UpdateShadows(List< Light > &lights)Solidvirtual
UseModel(Model *model)Solid
visibleGraphicprotected
yawSolidprotected
Yaw() const Solidinline
~Graphic()Graphicvirtual
~Solid()Solidvirtual
~TerrainApron()TerrainApronvirtual