#include <Terrain.h>
List of all members.
Detailed Description
Definition at line 47 of file Terrain.h.
Constructor & Destructor Documentation
Member Function Documentation
void Terrain::Activate |
( |
Scene & |
scene | ) |
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virtual |
Bitmap* Terrain::ApronTexture |
( |
| ) |
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inline |
void Terrain::BuildNormals |
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| ) |
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virtual |
void Terrain::BuildTerrain |
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| ) |
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virtual |
Bitmap* Terrain::CloudTexture |
( |
int |
n | ) |
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inline |
void Terrain::Deactivate |
( |
Scene & |
scene | ) |
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virtual |
static int Terrain::DetailLevel |
( |
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inlinestatic |
Bitmap* Terrain::DetailTexture |
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int |
n | ) |
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inline |
Bitmap** Terrain::EnvironmentTexture |
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inline |
void Terrain::ExecFrame |
( |
double |
seconds | ) |
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virtual |
double Terrain::FogFade |
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const |
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inline |
Water* Terrain::GetWater |
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int |
level | ) |
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inline |
double Terrain::Height |
( |
double |
x, |
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double |
y |
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) |
| const |
const Vec3B* Terrain::Normals |
( |
| ) |
const |
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inline |
void Terrain::SelectDetail |
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Projector * |
proj | ) |
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virtual |
void Terrain::SetDetailLevel |
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int |
detail | ) |
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static |
Bitmap* Terrain::ShadeTexture |
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int |
n | ) |
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inline |
Bitmap* Terrain::TileTexture |
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int |
n | ) |
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inline |
Bitmap* Terrain::WaterTexture |
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| ) |
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inline |
Member Data Documentation
Bitmap* Terrain::apron_texture |
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protected |
Bitmap* Terrain::cloud_texture[2] |
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protected |
DWORD Terrain::detail_frame |
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protected |
int Terrain::detail_level = 3 |
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staticprotected |
Bitmap* Terrain::env_texture[6] |
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protected |
Bitmap* Terrain::noise_texture[2] |
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protected |
Bitmap* Terrain::shade_texture[2] |
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protected |
int Terrain::subdivisions |
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protected |
Vec3B* Terrain::terrain_normals |
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protected |
Bitmap* Terrain::terrain_texture |
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protected |
Bitmap* Terrain::water_texture |
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protected |
The documentation for this class was generated from the following files: