Starshatter_Open
Open source Starshatter engine
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Terrain Member List

This is the complete list of members for Terrain, including all inherited members.

Activate(Scene &scene)Terrainvirtual
apron_textureTerrainprotected
apronsTerrainprotected
ApronTexture()Terraininline
BuildNormals()Terrainvirtual
BuildTerrain()Terrainvirtual
cloud_textureTerrainprotected
cloudsTerrainprotected
CloudTexture(int n)Terraininline
datapathTerrainprotected
Deactivate(Scene &scene)Terrainvirtual
detail_frameTerrainprotected
detail_levelTerrainprotectedstatic
DetailLevel()Terraininlinestatic
DetailTexture(int n)Terraininline
env_textureTerrainprotected
EnvironmentTexture()Terraininline
ExecFrame(double seconds)Terrainvirtual
fog_fadeTerrainprotected
FogFade() const Terraininline
GetLayers()Terraininline
GetRegion()Terraininline
GetWater(int level)Terraininline
Height(double x, double y) const Terrain
IsFirstPatch(TerrainPatch *p) const Terrain
layersTerrainprotected
mtnscaleTerrainprotected
ncloudsTerrainprotected
noise_textureTerrainprotected
Normals() const Terraininline
patch_sizeTerrainprotected
patchesTerrainprotected
regionTerrainprotected
scaleTerrainprotected
SelectDetail(Projector *proj)Terrainvirtual
SetDetailLevel(int detail)Terrainstatic
shade_textureTerrainprotected
ShadeTexture(int n)Terraininline
subdivisionsTerrainprotected
Terrain(TerrainRegion *region)Terrain
terrain_apronTerrainprotected
terrain_normalsTerrainprotected
terrain_patchTerrainprotected
terrain_textureTerrainprotected
Texture()Terraininline
tilesTerrainprotected
TileTexture(int n)Terraininline
waterTerrainprotected
water_patchesTerrainprotected
water_textureTerrainprotected
WaterTexture()Terraininline
~Terrain()Terrainvirtual