Starshatter_Open
Open source Starshatter engine
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TacticalView Member List

This is the complete list of members for TacticalView, including all inherited members.

active_menuTacticalViewprotected
base_altTacticalViewprotected
BuildMenu()TacticalViewprotectedvirtual
camviewTacticalViewprotected
Close()TacticalViewstatic
current_sectorTacticalViewprotected
DoMouseFrame()TacticalViewvirtual
DrawAction()TacticalViewprotectedvirtual
DrawMenu()TacticalViewprotectedvirtual
DrawMouseRect()TacticalViewprotectedvirtual
DrawMove()TacticalViewprotectedvirtual
DrawSelection(Ship *seln)TacticalViewprotectedvirtual
DrawSelectionInfo(Ship *seln)TacticalViewprotectedvirtual
DrawSelectionList(ListIter< Ship > seln)TacticalViewprotectedvirtual
ExecFrame()TacticalViewvirtual
fontTacticalViewprotected
gamescreenTacticalViewprotected
GetInstance()TacticalViewinlinestatic
GetMouseLoc3D()TacticalViewprotectedvirtual
GetObserverName() const TacticalViewvirtual
GetWindow()Viewinlinevirtual
heightTacticalViewprotected
Ignore(SimObject *obj)SimObservervirtual
Initialize()TacticalViewstatic
menu_viewTacticalViewprotected
mouse_actionTacticalViewprotected
mouse_downTacticalViewprotected
mouse_rectTacticalViewprotected
mouse_startTacticalViewprotected
move_altTacticalViewprotected
move_locTacticalViewprotected
msg_shipTacticalViewprotected
Observe(SimObject *obj)SimObservervirtual
observe_listSimObserverprotected
OnHide()Viewinlinevirtual
OnShow()Viewinlinevirtual
OnWindowMove()TacticalViewvirtual
View::operator==(const View &that) const Viewinline
SimObserver::operator==(const SimObserver &o) const SimObserverinline
ProcessMenuItem(int action)TacticalViewprotectedvirtual
projectorTacticalViewprotected
Refresh()TacticalViewvirtual
right_downTacticalViewprotected
SelectAt(int x, int y)TacticalViewprotectedvirtual
SelectRect(const Rect &r)TacticalViewprotectedvirtual
SendAction()TacticalViewprotectedvirtual
SendMove()TacticalViewprotectedvirtual
SetColor(Color c)TacticalViewstatic
SetHelm(bool approach)TacticalViewprotectedvirtual
SetWindow(Window *w)Viewinlinevirtual
shift_downTacticalViewprotected
shipTacticalViewprotected
show_actionTacticalViewprotected
show_moveTacticalViewprotected
simTacticalViewprotected
tac_viewTacticalViewprotectedstatic
TacticalView(Window *c, GameScreen *parent)TacticalView
View::TYPENAME()Viewinlinestatic
SimObserver::TYPENAME()SimObserverinlinestatic
Update(SimObject *obj)TacticalViewvirtual
UseProjector(Projector *p)TacticalViewvirtual
View(Window *c)Viewinline
widthTacticalViewprotected
WillSelectAt(int x, int y)TacticalViewprotectedvirtual
windowViewprotected
xcenterTacticalViewprotected
ycenterTacticalViewprotected
~SimObserver()SimObservervirtual
~TacticalView()TacticalViewvirtual
~View()Viewinlinevirtual