Starshatter_Open
Open source Starshatter engine
|
#include <StarServer.h>
Public Types | |
enum | MODE { MENU_MODE, LOAD_MODE, PLAY_MODE } |
Public Types inherited from Game | |
enum | STATUS { OK, RUN, EXIT, PANIC, INIT_FAILED, TOO_MANY } |
Public Member Functions | |
StarServer () | |
virtual | ~StarServer () |
virtual bool | Init (HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow) |
virtual bool | InitGame () |
virtual void | GameState () |
virtual bool | OnPaint () |
int | GetGameMode () |
void | SetGameMode (int mode) |
void | SetNextMission (const char *script) |
void | CreateWorld () |
void | Shutdown (bool restart=false) |
Public Member Functions inherited from Game | |
Game () | |
virtual | ~Game () |
virtual int | Run () |
virtual void | Exit () |
virtual bool | OnHelp () |
virtual void | Activate (bool f) |
virtual void | Pause (bool f) |
int | Status () const |
virtual void | ScreenCapture (const char *name=0) |
virtual void | AVICapture (const char *fname=0) |
const RenderStats & | GetPolyStats () |
virtual void | UpdateScreen () |
virtual void | CollectStats () |
virtual bool | InitApplication (HINSTANCE) |
virtual bool | InitInstance (HINSTANCE, int) |
virtual bool | InitContent () |
virtual bool | InitVideo () |
virtual bool | ResizeVideo () |
virtual bool | ResetVideo () |
virtual bool | ToggleFullscreen () |
virtual bool | AdjustWindowForChange () |
virtual bool | SetupPalette () |
virtual bool | LoadPalette (PALETTEENTRY *pal, BYTE *inv) |
virtual void | ShowStats () |
Static Public Member Functions | |
static StarServer * | GetInstance () |
Static Public Member Functions inherited from Game | |
static const char * | TYPENAME () |
static void | Panic (const char *msg=0) |
static bool | DisplayModeSupported (int w, int h, int bpp) |
static int | MaxTexSize () |
static int | MaxTexAspect () |
static int | GammaLevel () |
static void | SetGammaLevel (int g) |
static void | SetMaxTexSize (int n) |
static DWORD | RealTime () |
static DWORD | GameTime () |
static DWORD | TimeCompression () |
static void | SetTimeCompression (DWORD comp) |
static DWORD | Frame () |
static void | ResetGameTime () |
static void | SkipGameTime (double seconds) |
static double | FrameRate () |
static double | FrameTime () |
static double | GUITime () |
static void | SetMaxFrameLength (double seconds) |
static void | SetMinFrameLength (double seconds) |
static double | GetMaxFrameLength () |
static double | GetMinFrameLength () |
static Video * | GetVideo () |
static Color | GetScreenColor () |
static void | SetScreenColor (Color c) |
static int | GetScreenWidth () |
static int | GetScreenHeight () |
static bool | Active () |
static bool | Paused () |
static bool | Server () |
static bool | ShowMouse () |
static bool | IsWindowed () |
static HINSTANCE | GetHINST () |
static HWND | GetHWND () |
static void | UseLocale (Locale *locale) |
static Text | GetText (const char *key) |
static const char * | GetPanicMessage () |
Protected Member Functions | |
virtual bool | GameLoop () |
virtual void | UpdateWorld () |
virtual void | InstantiateMission () |
Protected Attributes | |
NetServer * | admin_server |
NetLobbyServer * | lobby_server |
DataLoader * | loader |
int | game_mode |
DWORD | time_mark |
DWORD | minutes |
Protected Attributes inherited from Game | |
ContentBundle * | content |
Universe * | world |
VideoFactory * | video_factory |
Video * | video |
VideoSettings * | video_settings |
SoundCard * | soundcard |
Screen * | screen |
int | gamma |
int | max_tex_size |
RenderStats | stats |
DWORD | totaltime |
PALETTEENTRY | standard_palette [256] |
BYTE | inverse_palette [32768] |
HINSTANCE | hInst |
HWND | hwnd |
HMENU | hmenu |
DWORD | winstyle |
char * | app_name |
char * | title_text |
char * | palette_name |
bool | is_windowed |
bool | is_active |
bool | is_device_lost |
bool | is_minimized |
bool | is_maximized |
bool | ignore_size_change |
bool | is_device_initialized |
bool | is_device_restored |
DWORD | window_style |
RECT | bounds_rect |
RECT | client_rect |
double | gui_seconds |
double | seconds |
double | frame_rate |
int | frame_count |
int | frame_count0 |
int | frame_time |
int | frame_time0 |
int | status |
int | exit_code |
Color | screen_color |
AviFile * | avi_file |
Static Protected Attributes | |
static StarServer * | instance = 0 |
Static Protected Attributes inherited from Game | |
static bool | active = false |
static bool | paused = false |
static bool | server = false |
static bool | show_mouse = false |
static DWORD | base_game_time = 0 |
static DWORD | real_time = 0 |
static DWORD | game_time = 0 |
static DWORD | time_comp = 1 |
static DWORD | frame_number = 0 |
static double | max_frame_length = MAX_FRAME_TIME_NORMAL |
static double | min_frame_length = MIN_FRAME_TIME_NORMAL |
static char | panicbuf [256] |
Definition at line 35 of file StarServer.h.
enum StarServer::MODE |
Definition at line 46 of file StarServer.h.
StarServer::StarServer | ( | ) |
Definition at line 68 of file StarServer.cpp.
|
virtual |
Definition at line 106 of file StarServer.cpp.
void StarServer::CreateWorld | ( | ) |
Definition at line 256 of file StarServer.cpp.
|
protectedvirtual |
Reimplemented from Game.
Definition at line 303 of file StarServer.cpp.
|
virtual |
Reimplemented from Game.
Definition at line 372 of file StarServer.cpp.
|
inline |
Definition at line 51 of file StarServer.h.
|
inlinestatic |
Reimplemented from Game.
Definition at line 58 of file StarServer.h.
|
virtual |
Reimplemented from Game.
Definition at line 142 of file StarServer.cpp.
|
virtual |
Reimplemented from Game.
Definition at line 153 of file StarServer.cpp.
|
protectedvirtual |
Definition at line 269 of file StarServer.cpp.
|
virtual |
Reimplemented from Game.
Definition at line 411 of file StarServer.cpp.
void StarServer::SetGameMode | ( | int | mode | ) |
Definition at line 207 of file StarServer.cpp.
void StarServer::SetNextMission | ( | const char * | script | ) |
Definition at line 247 of file StarServer.cpp.
void StarServer::Shutdown | ( | bool | restart = false | ) |
Definition at line 539 of file StarServer.cpp.
|
protectedvirtual |
Reimplemented from Game.
Definition at line 325 of file StarServer.cpp.
|
protected |
Definition at line 67 of file StarServer.h.
|
protected |
Definition at line 71 of file StarServer.h.
|
staticprotected |
Definition at line 66 of file StarServer.h.
|
protected |
Definition at line 69 of file StarServer.h.
|
protected |
Definition at line 68 of file StarServer.h.
|
protected |
Definition at line 73 of file StarServer.h.
|
protected |
Definition at line 72 of file StarServer.h.