Starshatter_Open
Open source Starshatter engine
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StarServer Member List
This is the complete list of members for
StarServer
, including all inherited members.
Activate
(bool f)
Game
virtual
active
Game
protected
static
Active
()
Game
inline
static
AdjustWindowForChange
()
Game
virtual
admin_server
StarServer
protected
app_name
Game
protected
avi_file
Game
protected
AVICapture
(const char *fname=0)
Game
virtual
base_game_time
Game
protected
static
bounds_rect
Game
protected
client_rect
Game
protected
CollectStats
()
Game
virtual
content
Game
protected
CreateWorld
()
StarServer
DisplayModeSupported
(int w, int h, int bpp)
Game
static
EXIT
enum value
Game
Exit
()
Game
virtual
exit_code
Game
protected
Frame
()
Game
static
frame_count
Game
protected
frame_count0
Game
protected
frame_number
Game
protected
static
frame_rate
Game
protected
frame_time
Game
protected
frame_time0
Game
protected
FrameRate
()
Game
static
FrameTime
()
Game
static
Game
()
Game
game_mode
StarServer
protected
game_time
Game
protected
static
GameLoop
()
StarServer
protected
virtual
GameState
()
StarServer
virtual
GameTime
()
Game
static
gamma
Game
protected
GammaLevel
()
Game
static
GetGameMode
()
StarServer
inline
GetHINST
()
Game
static
GetHWND
()
Game
static
GetInstance
()
StarServer
inline
static
GetMaxFrameLength
()
Game
inline
static
GetMinFrameLength
()
Game
inline
static
GetPanicMessage
()
Game
inline
static
GetPolyStats
()
Game
inline
GetScreenColor
()
Game
static
GetScreenHeight
()
Game
static
GetScreenWidth
()
Game
static
GetText
(const char *key)
Game
static
GetVideo
()
Game
static
gui_seconds
Game
protected
GUITime
()
Game
static
hInst
Game
protected
hmenu
Game
protected
hwnd
Game
protected
ignore_size_change
Game
protected
Init
(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow)
StarServer
virtual
INIT_FAILED
enum value
Game
InitApplication
(HINSTANCE)
Game
virtual
InitContent
()
Game
virtual
InitGame
()
StarServer
virtual
InitInstance
(HINSTANCE, int)
Game
virtual
InitVideo
()
Game
virtual
instance
StarServer
protected
static
InstantiateMission
()
StarServer
protected
virtual
inverse_palette
Game
protected
is_active
Game
protected
is_device_initialized
Game
protected
is_device_lost
Game
protected
is_device_restored
Game
protected
is_maximized
Game
protected
is_minimized
Game
protected
is_windowed
Game
protected
IsWindowed
()
Game
static
LOAD_MODE
enum value
StarServer
loader
StarServer
protected
LoadPalette
(PALETTEENTRY *pal, BYTE *inv)
Game
virtual
lobby_server
StarServer
protected
max_frame_length
Game
protected
static
max_tex_size
Game
protected
MaxTexAspect
()
Game
static
MaxTexSize
()
Game
static
MENU_MODE
enum value
StarServer
min_frame_length
Game
protected
static
minutes
StarServer
protected
MODE
enum name
StarServer
OK
enum value
Game
OnHelp
()
Game
inline
virtual
OnPaint
()
StarServer
virtual
palette_name
Game
protected
PANIC
enum value
Game
Panic
(const char *msg=0)
Game
static
panicbuf
Game
protected
static
Pause
(bool f)
Game
virtual
paused
Game
protected
static
Paused
()
Game
inline
static
PLAY_MODE
enum value
StarServer
real_time
Game
protected
static
RealTime
()
Game
static
ResetGameTime
()
Game
static
ResetVideo
()
Game
virtual
ResizeVideo
()
Game
virtual
Run
()
Game
virtual
RUN
enum value
Game
screen
Game
protected
screen_color
Game
protected
ScreenCapture
(const char *name=0)
Game
virtual
seconds
Game
protected
Server
()
Game
inline
static
server
Game
protected
static
SetGameMode
(int mode)
StarServer
SetGammaLevel
(int g)
Game
static
SetMaxFrameLength
(double seconds)
Game
inline
static
SetMaxTexSize
(int n)
Game
static
SetMinFrameLength
(double seconds)
Game
inline
static
SetNextMission
(const char *script)
StarServer
SetScreenColor
(Color c)
Game
static
SetTimeCompression
(DWORD comp)
Game
static
SetupPalette
()
Game
virtual
show_mouse
Game
protected
static
ShowMouse
()
Game
inline
static
ShowStats
()
Game
virtual
Shutdown
(bool restart=false)
StarServer
SkipGameTime
(double seconds)
Game
static
soundcard
Game
protected
standard_palette
Game
protected
StarServer
()
StarServer
stats
Game
protected
status
Game
protected
Status
() const
Game
inline
STATUS
enum name
Game
time_comp
Game
protected
static
time_mark
StarServer
protected
TimeCompression
()
Game
static
title_text
Game
protected
ToggleFullscreen
()
Game
virtual
TOO_MANY
enum value
Game
totaltime
Game
protected
TYPENAME
()
Game
inline
static
UpdateScreen
()
Game
virtual
UpdateWorld
()
StarServer
protected
virtual
UseLocale
(Locale *locale)
Game
static
video
Game
protected
video_factory
Game
protected
video_settings
Game
protected
window_style
Game
protected
winstyle
Game
protected
world
Game
protected
~Game
()
Game
virtual
~StarServer
()
StarServer
virtual
Generated on Tue Jun 5 2012 20:48:10 for Starshatter_Open by
1.8.1