#include <Sim.h>
List of all members.
Static Public Member Functions |
static const char * | TYPENAME () |
Detailed Description
Definition at line 215 of file Sim.h.
Member Enumeration Documentation
- Enumerator:
-
Definition at line 222 of file Sim.h.
Constructor & Destructor Documentation
SimRegion::SimRegion |
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Sim * |
sim, |
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const char * |
name, |
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int |
type |
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) |
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SimRegion::~SimRegion |
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virtual |
Member Function Documentation
void SimRegion::Activate |
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virtual |
void SimRegion::AddSelection |
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Ship * |
s | ) |
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void SimRegion::AttachPlayerShip |
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int |
index | ) |
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protected |
bool SimRegion::CanTimeSkip |
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const |
void SimRegion::ClearSelection |
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void SimRegion::CollideShips |
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protected |
void SimRegion::CommitMission |
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protected |
void SimRegion::CrashShips |
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protected |
void SimRegion::DamageShips |
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protected |
void SimRegion::Deactivate |
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virtual |
void SimRegion::DestroyShip |
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Ship * |
ship | ) |
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protected |
void SimRegion::DestroyShips |
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protected |
void SimRegion::DockShips |
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protected |
void SimRegion::ExecFrame |
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double |
seconds | ) |
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virtual |
Ship * SimRegion::FindShip |
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const char * |
name | ) |
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Ship * SimRegion::FindShipByObjID |
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DWORD |
objid | ) |
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virtual |
Shot * SimRegion::FindShotByObjID |
( |
DWORD |
objid | ) |
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virtual |
Ship* SimRegion::GetPlayerShip |
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inline |
void SimRegion::InsertObject |
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Ship * |
ship | ) |
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virtual |
void SimRegion::InsertObject |
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Shot * |
shot | ) |
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virtual |
void SimRegion::InsertObject |
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Explosion * |
explosion | ) |
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virtual |
void SimRegion::InsertObject |
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Debris * |
debris | ) |
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virtual |
void SimRegion::InsertObject |
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Asteroid * |
asteroid | ) |
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virtual |
bool SimRegion::IsActive |
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const |
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inline |
bool SimRegion::IsAirSpace |
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const |
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inline |
bool SimRegion::IsOrbital |
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const |
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inline |
bool SimRegion::IsSelected |
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Ship * |
s | ) |
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Point SimRegion::Location |
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const |
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inline |
const char* SimRegion::Name |
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const |
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inline |
void SimRegion::NextView |
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int SimRegion::NumShips |
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inline |
int SimRegion::operator< |
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const SimRegion & |
r | ) |
const |
int SimRegion::operator<= |
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const SimRegion & |
r | ) |
const |
int SimRegion::operator== |
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const SimRegion & |
r | ) |
const |
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inline |
void SimRegion::ResolveTimeSkip |
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double |
seconds | ) |
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void SimRegion::SetPlayerShip |
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Ship * |
ship | ) |
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void SimRegion::SetSelection |
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Ship * |
s | ) |
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void SimRegion::ShowGrid |
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int |
show = true | ) |
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void SimRegion::TranslateObject |
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SimObject * |
object | ) |
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protected |
int SimRegion::Type |
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const |
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inline |
static const char* SimRegion::TYPENAME |
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inlinestatic |
void SimRegion::UpdateExplosions |
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double |
seconds | ) |
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protected |
void SimRegion::UpdateShips |
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double |
seconds | ) |
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protected |
void SimRegion::UpdateShots |
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double |
seconds | ) |
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protected |
void SimRegion::UpdateSky |
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double |
seconds, |
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const Point & |
ref |
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) |
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protected |
void SimRegion::UpdateTracks |
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double |
seconds | ) |
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protected |
Friends And Related Function Documentation
Member Data Documentation
int SimRegion::current_view |
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protected |
Point SimRegion::location |
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protected |
Ship* SimRegion::player_ship |
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protected |
DWORD SimRegion::sim_time |
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protected |
The documentation for this class was generated from the following files:
- D:/SRC/StarshatterSVN/Stars45/Sim.h
- D:/SRC/StarshatterSVN/Stars45/Sim.cpp