Starshatter_Open
Open source Starshatter engine
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#include <SimObject.h>
Public Types | |
enum | TYPES { SIM_SHIP = 100, SIM_SHOT, SIM_DRONE, SIM_EXPLOSION, SIM_DEBRIS, SIM_ASTEROID } |
Public Types inherited from Physical | |
enum | { NAMELEN = 48 } |
Public Member Functions | |
SimObject () | |
SimObject (const char *n, int t=0) | |
virtual | ~SimObject () |
virtual SimRegion * | GetRegion () const |
virtual void | SetRegion (SimRegion *rgn) |
virtual void | Notify () |
virtual void | Register (SimObserver *obs) |
virtual void | Unregister (SimObserver *obs) |
virtual void | Activate (Scene &scene) |
virtual void | Deactivate (Scene &scene) |
virtual DWORD | GetObjID () const |
virtual void | SetObjID (DWORD id) |
virtual bool | IsHostileTo (const SimObject *o) const |
Public Member Functions inherited from Physical | |
Physical () | |
Physical (const char *n, int t=0) | |
virtual | ~Physical () |
int | operator== (const Physical &p) const |
virtual void | ExecFrame (double seconds) |
virtual void | AeroFrame (double seconds) |
virtual void | ArcadeFrame (double seconds) |
virtual void | AngularFrame (double seconds) |
virtual void | LinearFrame (double seconds) |
virtual void | CalcFlightPath () |
virtual void | MoveTo (const Point &new_loc) |
virtual void | TranslateBy (const Point &ref) |
virtual void | ApplyForce (const Point &force) |
virtual void | ApplyTorque (const Point &torque) |
virtual void | SetThrust (double t) |
virtual void | SetTransX (double t) |
virtual void | SetTransY (double t) |
virtual void | SetTransZ (double t) |
virtual void | SetHeading (double r, double p, double y) |
virtual void | LookAt (const Point &dst) |
virtual void | ApplyRoll (double roll_acc) |
virtual void | ApplyPitch (double pitch_acc) |
virtual void | ApplyYaw (double yaw_acc) |
virtual int | CollidesWith (Physical &o) |
virtual void | InflictDamage (double damage, int type=0) |
int | Identity () const |
int | Type () const |
const char * | Name () const |
Point | Location () const |
Point | Heading () const |
Point | LiftLine () const |
Point | BeamLine () const |
Point | Velocity () const |
Point | Acceleration () const |
double | Thrust () const |
double | TransX () const |
double | TransY () const |
double | TransZ () const |
double | Drag () const |
double | Roll () const |
double | Pitch () const |
double | Yaw () const |
Point | Rotation () const |
double | Alpha () const |
double | FlightPathYawAngle () const |
double | FlightPathPitchAngle () const |
double | Radius () const |
double | Mass () const |
double | Integrity () const |
double | Life () const |
double | Shake () const |
const Point & | Vibration () const |
const Camera & | Cam () const |
Graphic * | Rep () const |
Light * | LightSrc () const |
Director * | GetDirector () const |
virtual void | SetAngularRates (double r, double p, double y) |
virtual void | GetAngularRates (double &r, double &p, double &y) |
virtual void | SetAngularDrag (double r, double p, double y) |
virtual void | GetAngularDrag (double &r, double &p, double &y) |
virtual void | GetAngularThrust (double &r, double &p, double &y) |
virtual void | SetVelocity (const Point &v) |
virtual void | SetAbsoluteOrientation (double roll, double pitch, double yaw) |
virtual void | CloneCam (const Camera &cam) |
virtual void | SetDrag (double d) |
virtual void | SetPrimary (const Point &loc, double mass) |
virtual void | SetGravity (double g) |
virtual void | SetBaseDensity (double d) |
virtual double | GetBaseDensity () const |
virtual double | GetDensity () const |
Static Public Member Functions | |
static const char * | TYPENAME () |
Static Public Member Functions inherited from Physical | |
static void | SetSubFrameLength (double seconds) |
static double | GetSubFrameLength () |
static void | ElasticCollision (Physical &a, Physical &b) |
static void | InelasticCollision (Physical &a, Physical &b) |
static void | SemiElasticCollision (Physical &a, Physical &b) |
Protected Attributes | |
SimRegion * | region |
List< SimObserver > | observers |
DWORD | objid |
bool | active |
bool | notifying |
Protected Attributes inherited from Physical | |
int | id |
int | obj_type |
char | name [NAMELEN] |
Camera | cam |
Point | velocity |
Point | arcade_velocity |
Point | accel |
float | thrust |
float | trans_x |
float | trans_y |
float | trans_z |
float | drag |
float | roll |
float | pitch |
float | yaw |
float | dr |
float | dp |
float | dy |
float | dr_acc |
float | dp_acc |
float | dy_acc |
float | dr_drg |
float | dp_drg |
float | dy_drg |
float | flight_path_yaw |
float | flight_path_pitch |
Point | primary_loc |
double | primary_mass |
float | g_accel |
float | Do |
float | CL |
float | CD |
float | alpha |
float | stall |
bool | lat_thrust |
bool | straight |
float | shake |
Point | vibration |
float | roll_rate |
float | pitch_rate |
float | yaw_rate |
double | life |
float | radius |
float | mass |
float | integrity |
Graphic * | rep |
Light * | light |
Director * | dir |
Friends | |
class | SimRegion |
Additional Inherited Members | |
Static Protected Attributes inherited from Physical | |
static int | id_key = 1 |
static double | sub_frame = 1.0 / 60.0 |
Definition at line 32 of file SimObject.h.
enum SimObject::TYPES |
Definition at line 39 of file SimObject.h.
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inline |
Definition at line 48 of file SimObject.h.
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inline |
Definition at line 49 of file SimObject.h.
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virtual |
Definition at line 70 of file SimObject.cpp.
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virtual |
Reimplemented in Ship, Explosion, and Shot.
Definition at line 130 of file SimObject.cpp.
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virtual |
Reimplemented in Ship, Explosion, and Shot.
Definition at line 141 of file SimObject.cpp.
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inlinevirtual |
Definition at line 62 of file SimObject.h.
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inlinevirtual |
Definition at line 52 of file SimObject.h.
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inlinevirtual |
Reimplemented in Ship, and Shot.
Definition at line 65 of file SimObject.h.
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virtual |
Definition at line 78 of file SimObject.cpp.
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virtual |
Definition at line 112 of file SimObject.cpp.
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inlinevirtual |
Definition at line 63 of file SimObject.h.
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inlinevirtual |
Reimplemented in Ship.
Definition at line 53 of file SimObject.h.
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inlinestatic |
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virtual |
Definition at line 121 of file SimObject.cpp.
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friend |
Definition at line 34 of file SimObject.h.
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protected |
Definition at line 72 of file SimObject.h.
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protected |
Definition at line 73 of file SimObject.h.
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protected |
Definition at line 71 of file SimObject.h.
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protected |
Definition at line 70 of file SimObject.h.
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protected |
Definition at line 69 of file SimObject.h.