Starshatter_Open
Open source Starshatter engine
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This is the complete list of members for Sim, including all inherited members.
ActivateRegion(SimRegion *rgn) | Sim | |
active_region | Sim | protected |
AddSelection(Ship *s) | Sim | |
AIR_SPACE enum value | Sim | |
BuildLinks() | Sim | protected |
cam_dir | Sim | protected |
ClearSelection() | Sim | |
CommitMission() | Sim | |
CopyEvents() | Sim | protected |
CreateAsteroid(const Point &pos, int type, double mass, SimRegion *rgn=0) | Sim | |
CreateDebris(const Point &pos, const Point &vel, Model *model, double mass, SimRegion *rgn=0) | Sim | |
CreateElement(const char *callsign, int IFF, int type=0) | Sim | |
CreateElements() | Sim | protected |
CreateExplosion(const Point &pos, const Point &vel, int type, float exp_scale, float part_scale, SimRegion *rgn=0, SimObject *source=0, System *sys=0) | Sim | |
CreateMissionElement(Element *elem) | Sim | protected |
CreateRegions() | Sim | protected |
CreateShip(const char *name, const char *reg_num, ShipDesign *design, const char *rgn_name, const Point &loc, int IFF=0, int cmd_ai=0, const int *loadout=0) | Sim | |
CreateShot(const Point &pos, const Camera &shot_cam, WeaponDesign *d, const Ship *ship=0, SimRegion *rgn=0) | Sim | |
CreateSplashDamage(Ship *ship) | Sim | |
CreateSplashDamage(Shot *shot) | Sim | |
ctrl | Sim | protected |
DestroyElement(Element *elem) | Sim | |
DestroyShip(Ship *ship) | Sim | |
dust | Sim | protected |
elements | Sim | protected |
events | Sim | protected |
ExecEvents(double seconds) | Sim | |
ExecFrame(double seconds) | Sim | virtual |
ExecMission() | Sim | |
FindAvailCallsign(int IFF) | Sim | |
FindElement(const char *name) | Sim | |
FindNearestRegion(SimObject *object, int type) | Sim | |
FindNearestSpaceRegion(SimObject *object) | Sim | |
FindNearestSpaceRegion(Orbital *body) | Sim | |
FindNearestTerrainRegion(SimObject *object) | Sim | |
FindOrbitalBody(const char *name) | Sim | |
FindRegion(const char *name) | Sim | |
FindRegion(OrbitalRegion *rgn) | Sim | |
FindShip(const char *name, const char *rgn_name=0) | Sim | |
FindShipByObjID(DWORD objid) | Sim | virtual |
FindShotByObjID(DWORD objid) | Sim | virtual |
FindSquadron(const char *name, int &index) | Sim | protected |
finished | Sim | protected |
GetActiveRegion() | Sim | inline |
GetAssignedElements(Element *elem, List< Element > &assigned) | Sim | |
GetControls() const | Sim | inline |
GetElements() | Sim | inline |
GetEvents() | Sim | inline |
GetMission() | Sim | inline |
GetMissionElements() | Sim | |
GetPlayerElement() | Sim | |
GetPlayerShip() | Sim | |
GetRegions() | Sim | inline |
GetScene() | Sim | inline |
GetSelection() | Sim | |
GetSim() | Sim | inlinestatic |
GetStarSystem() | Sim | inline |
GetSystemList() | Sim | |
grid_shown | Sim | protected |
GridShown() const | Sim | |
IsActive() const | Sim | |
IsComplete() const | Sim | |
IsNetGame() const | Sim | inline |
IsSelected(Ship *s) | Sim | |
IsTestMode() const | Sim | inline |
jumplist | Sim | protected |
LoadMission(Mission *msn, bool preload_textures=false) | Sim | |
mission | Sim | protected |
mission_elements | Sim | protected |
MissionClock() const | Sim | |
NetDockShip(Ship *ship, Ship *carrier, FlightDeck *deck) | Sim | |
netgame | Sim | protected |
NextView() | Sim | |
ProcessEventTrigger(int type, int event_id=0, const char *ship=0, int param=0) | Sim | |
REAL_SPACE enum value | Sim | |
regions | Sim | protected |
RequestHyperJump(Ship *obj, SimRegion *rgn, const Point &loc, int type=0, Ship *fc_src=0, Ship *fc_dst=0) | Sim | |
ResolveHyperList() | Sim | |
ResolveSplashList() | Sim | |
ResolveTimeSkip(double seconds) | Sim | |
rgn_queue | Sim | protected |
scene | Sim | protected |
SetSelection(Ship *s) | Sim | |
SetTestMode(bool t=true) | Sim | |
ShowGrid(int show=true) | Sim | |
Sim(MotionController *ctrl) | Sim | |
sim | Sim | protectedstatic |
SimRegion class | Sim | friend |
SkipCutscene() | Sim | |
splashlist | Sim | protected |
star_system | Sim | protected |
start_time | Sim | protected |
StartTime() const | Sim | inline |
test_mode | Sim | protected |
Universe() | Universe | inline |
UnloadMission() | Sim | |
~Sim() | Sim | virtual |
~Universe() | Universe | inlinevirtual |