Starshatter_Open
Open source Starshatter engine
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Sim Member List

This is the complete list of members for Sim, including all inherited members.

ActivateRegion(SimRegion *rgn)Sim
active_regionSimprotected
AddSelection(Ship *s)Sim
AIR_SPACE enum valueSim
BuildLinks()Simprotected
cam_dirSimprotected
ClearSelection()Sim
CommitMission()Sim
CopyEvents()Simprotected
CreateAsteroid(const Point &pos, int type, double mass, SimRegion *rgn=0)Sim
CreateDebris(const Point &pos, const Point &vel, Model *model, double mass, SimRegion *rgn=0)Sim
CreateElement(const char *callsign, int IFF, int type=0)Sim
CreateElements()Simprotected
CreateExplosion(const Point &pos, const Point &vel, int type, float exp_scale, float part_scale, SimRegion *rgn=0, SimObject *source=0, System *sys=0)Sim
CreateMissionElement(Element *elem)Simprotected
CreateRegions()Simprotected
CreateShip(const char *name, const char *reg_num, ShipDesign *design, const char *rgn_name, const Point &loc, int IFF=0, int cmd_ai=0, const int *loadout=0)Sim
CreateShot(const Point &pos, const Camera &shot_cam, WeaponDesign *d, const Ship *ship=0, SimRegion *rgn=0)Sim
CreateSplashDamage(Ship *ship)Sim
CreateSplashDamage(Shot *shot)Sim
ctrlSimprotected
DestroyElement(Element *elem)Sim
DestroyShip(Ship *ship)Sim
dustSimprotected
elementsSimprotected
eventsSimprotected
ExecEvents(double seconds)Sim
ExecFrame(double seconds)Simvirtual
ExecMission()Sim
FindAvailCallsign(int IFF)Sim
FindElement(const char *name)Sim
FindNearestRegion(SimObject *object, int type)Sim
FindNearestSpaceRegion(SimObject *object)Sim
FindNearestSpaceRegion(Orbital *body)Sim
FindNearestTerrainRegion(SimObject *object)Sim
FindOrbitalBody(const char *name)Sim
FindRegion(const char *name)Sim
FindRegion(OrbitalRegion *rgn)Sim
FindShip(const char *name, const char *rgn_name=0)Sim
FindShipByObjID(DWORD objid)Simvirtual
FindShotByObjID(DWORD objid)Simvirtual
FindSquadron(const char *name, int &index)Simprotected
finishedSimprotected
GetActiveRegion()Siminline
GetAssignedElements(Element *elem, List< Element > &assigned)Sim
GetControls() const Siminline
GetElements()Siminline
GetEvents()Siminline
GetMission()Siminline
GetMissionElements()Sim
GetPlayerElement()Sim
GetPlayerShip()Sim
GetRegions()Siminline
GetScene()Siminline
GetSelection()Sim
GetSim()Siminlinestatic
GetStarSystem()Siminline
GetSystemList()Sim
grid_shownSimprotected
GridShown() const Sim
IsActive() const Sim
IsComplete() const Sim
IsNetGame() const Siminline
IsSelected(Ship *s)Sim
IsTestMode() const Siminline
jumplistSimprotected
LoadMission(Mission *msn, bool preload_textures=false)Sim
missionSimprotected
mission_elementsSimprotected
MissionClock() const Sim
NetDockShip(Ship *ship, Ship *carrier, FlightDeck *deck)Sim
netgameSimprotected
NextView()Sim
ProcessEventTrigger(int type, int event_id=0, const char *ship=0, int param=0)Sim
REAL_SPACE enum valueSim
regionsSimprotected
RequestHyperJump(Ship *obj, SimRegion *rgn, const Point &loc, int type=0, Ship *fc_src=0, Ship *fc_dst=0)Sim
ResolveHyperList()Sim
ResolveSplashList()Sim
ResolveTimeSkip(double seconds)Sim
rgn_queueSimprotected
sceneSimprotected
SetSelection(Ship *s)Sim
SetTestMode(bool t=true)Sim
ShowGrid(int show=true)Sim
Sim(MotionController *ctrl)Sim
simSimprotectedstatic
SimRegion classSimfriend
SkipCutscene()Sim
splashlistSimprotected
star_systemSimprotected
start_timeSimprotected
StartTime() const Siminline
test_modeSimprotected
Universe()Universeinline
UnloadMission()Sim
~Sim()Simvirtual
~Universe()Universeinlinevirtual