Starshatter_Open
Open source Starshatter engine
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This is the complete list of members for ShipSolid, including all inherited members.
background | Graphic | protected |
BOLT enum value | Graphic | |
CastsShadow() const | Graphic | inlinevirtual |
CheckRayIntersection(Point pt, Point vpn, double len, Point &ipt, bool treat_translucent_polys_as_solid=true) | Solid | virtual |
CheckVisibility(Projector &projector) | Graphic | virtual |
ClearModel() | Solid | |
CollidesWith(Graphic &o) | Solid | virtual |
CreateShadows(int nlights=1) | Solid | virtual |
DeletePrivateData() | Solid | virtual |
Depth() const | Graphic | inlinevirtual |
depth | Graphic | protected |
Destroy() | Graphic | virtual |
EnableCollision(bool enable) | Solid | static |
Farther(Graphic *a, Graphic *b) | Graphic | static |
fog_loc | ShipSolid | protected |
foreground | Graphic | protected |
GetAllTextures(List< Bitmap > &textures) | Solid | |
GetIntersectionPoly() const | Solid | inlinevirtual |
GetModel() const | Solid | inline |
GetScene() const | Graphic | inlinevirtual |
GetShadows() | Solid | inline |
GetSkin() const | ShipSolid | inline |
Graphic() | Graphic | |
hidden | Graphic | protected |
Hidden() const | Graphic | inlinevirtual |
Hide() | Graphic | inlinevirtual |
id | Graphic | protected |
id_key | Graphic | protectedstatic |
Identity() const | Graphic | inline |
in_soup | ShipSolid | protected |
infinite | Graphic | protected |
intersection_poly | Solid | protected |
InvalidateSegmentData() | Solid | virtual |
InvalidateSurfaceData() | Solid | virtual |
IsBackground() const | Graphic | inlinevirtual |
IsBolt() const | Graphic | inlinevirtual |
IsCollisionEnabled() | Solid | static |
IsDynamic() const | Solid | virtual |
IsForeground() const | Graphic | inlinevirtual |
IsInfinite() const | Graphic | inlinevirtual |
IsQuad() const | Graphic | inlinevirtual |
IsSolid() const | Solid | inlinevirtual |
IsSprite() const | Graphic | inlinevirtual |
IsVisible() const | Graphic | inline |
Life() const | Graphic | inlinevirtual |
life | Graphic | protected |
Load(const char *mag_file, double scale=1.0) | Solid | |
Load(ModelFile *loader, double scale=1.0) | Solid | |
loc | Graphic | protected |
Location() const | Graphic | inline |
luminous | Graphic | protected |
Luminous() const | Graphic | inlinevirtual |
model | Solid | protected |
MoveTo(const Point &p) | Graphic | inlinevirtual |
name | Graphic | protected |
Name() const | Graphic | inline |
NAMELEN enum value | Solid | |
Nearer(Graphic *a, Graphic *b) | Graphic | static |
operator<(const Graphic &g) const | Graphic | |
operator<=(const Graphic &g) const | Graphic | |
operator==(const Graphic &g) const | Graphic | inline |
orientation | Solid | protected |
Orientation() const | Solid | inline |
OTHER enum value | Graphic | |
own_model | Solid | protected |
Pitch() const | Solid | inline |
pitch | Solid | protected |
ProjectScreenRect(Projector *p) | Solid | virtual |
QUAD enum value | Graphic | |
Radius() const | Graphic | inline |
radius | Graphic | protected |
Render(Video *video, DWORD flags) | ShipSolid | virtual |
RENDER_ADD_LIGHT enum value | Graphic | |
RENDER_ADDITIVE enum value | Graphic | |
RENDER_ALPHA enum value | Graphic | |
RENDER_FIRST_LIGHT enum value | Graphic | |
RENDER_FLAGS enum name | Graphic | |
RENDER_SOLID enum value | Graphic | |
Rescale(double scale) | Solid | |
roll | Solid | protected |
Roll() const | Solid | inline |
scene | Graphic | protected |
screen_rect | Graphic | protected |
ScreenRect() const | Graphic | inline |
SelectDetail(Projector *p) | Solid | virtual |
SetBackground(bool b) | Graphic | inlinevirtual |
SetDepth(float d) | Graphic | inlinevirtual |
SetDynamic(bool d) | Solid | virtual |
SetForeground(bool f) | Graphic | inlinevirtual |
SetInfinite(bool b) | Graphic | virtual |
SetLuminous(bool l) | Solid | virtual |
SetOrientation(const Matrix &o) | Solid | virtual |
SetOrientation(const Solid &match) | Solid | virtual |
SetScene(Scene *s) | Graphic | inlinevirtual |
SetShadow(bool s) | Graphic | inlinevirtual |
SetSkin(const Skin *s) | ShipSolid | inline |
SetVisible(bool v) | Graphic | inline |
shadow | Graphic | protected |
shadows | Solid | protected |
ship | ShipSolid | protected |
ShipSolid(Ship *s) | ShipSolid | |
Show() | Graphic | inlinevirtual |
skin | ShipSolid | protected |
Solid() | Solid | |
SOLID enum value | Graphic | |
SPRITE enum value | Graphic | |
trans | Graphic | protected |
TranslateBy(const Point &ref) | ShipSolid | virtual |
Translucent() const | Graphic | inlinevirtual |
true_eye_point | ShipSolid | protected |
TYPE enum name | Graphic | |
TYPENAME() | ShipSolid | inlinestatic |
Update() | Solid | virtual |
UpdateShadows(List< Light > &lights) | Solid | virtual |
UseModel(Model *model) | Solid | |
visible | Graphic | protected |
yaw | Solid | protected |
Yaw() const | Solid | inline |
~Graphic() | Graphic | virtual |
~ShipSolid() | ShipSolid | virtual |
~Solid() | Solid | virtual |