abrv | ShipDesign | |
acs | ShipDesign | |
agility | ShipDesign | |
air_factor | ShipDesign | |
arcade_drag | ShipDesign | |
auto_roll | ShipDesign | |
avoid_fighter | ShipDesign | |
avoid_strike | ShipDesign | |
avoid_target | ShipDesign | |
avoid_time | ShipDesign | |
beam_hit_sound | ShipDesign | |
beam_hit_sound_resource | ShipDesign | |
beauty | ShipDesign | |
beauty_cam | ShipDesign | |
bolt_hit_sound | ShipDesign | |
bolt_hit_sound_resource | ShipDesign | |
bridge_vec | ShipDesign | |
CD | ShipDesign | |
chase_vec | ShipDesign | |
CheckName(const char *name) | ShipDesign | static |
CL | ShipDesign | |
ClassForName(const char *name) | ShipDesign | static |
ClassName(int type) | ShipDesign | static |
ClearModCatalog() | ShipDesign | static |
Close() | ShipDesign | static |
cockpit_model | ShipDesign | |
cockpit_scale | ShipDesign | |
commit_range | ShipDesign | |
computers | ShipDesign | |
CONSTANTS enum name | ShipDesign | |
death_spiral_time | ShipDesign | |
debris | ShipDesign | |
decoy | ShipDesign | |
description | ShipDesign | |
detet | ShipDesign | |
display_name | ShipDesign | |
DisplayName() const | ShipDesign | |
drag | ShipDesign | |
drives | ShipDesign | |
e_factor | ShipDesign | |
explosion | ShipDesign | |
explosion_scale | ShipDesign | |
farcaster | ShipDesign | |
feature_size | ShipDesign | |
filename | ShipDesign | |
FindModDesign(const char *design_name, const char *design_path=0) | ShipDesign | static |
FindSkin(const char *skin_name) const | ShipDesign | |
flight_decks | ShipDesign | |
gear | ShipDesign | |
Get(const char *design_name, const char *design_path=0) | ShipDesign | static |
GetDesignList(int type, List< Text > &designs) | ShipDesign | static |
hard_points | ShipDesign | |
hud_icon | ShipDesign | |
Initialize() | ShipDesign | static |
integrity | ShipDesign | |
LoadCatalog(const char *path, const char *file, bool mod=false) | ShipDesign | static |
loadouts | ShipDesign | |
LoadSkins(const char *path, const char *archive=0) | ShipDesign | static |
lod_levels | ShipDesign | |
main_drive | ShipDesign | |
map_sprites | ShipDesign | |
mass | ShipDesign | |
MAX_DEBRIS enum value | ShipDesign | |
MAX_EXPLOSIONS enum value | ShipDesign | |
models | ShipDesign | |
name | ShipDesign | |
navlights | ShipDesign | |
navsys | ShipDesign | |
offsets | ShipDesign | |
operator==(const ShipDesign &s) const | ShipDesign | inline |
ParseComputer(TermStruct *val) | ShipDesign | |
ParseDeathSpiral(TermStruct *val) | ShipDesign | |
ParseDebris(TermStruct *val, int index) | ShipDesign | |
ParseDrive(TermStruct *val) | ShipDesign | |
ParseExplosion(TermStruct *val, int index) | ShipDesign | |
ParseFarcaster(TermStruct *val) | ShipDesign | |
ParseFlightDeck(TermStruct *val) | ShipDesign | |
ParseHardPoint(TermStruct *val) | ShipDesign | |
ParseLandingGear(TermStruct *val) | ShipDesign | |
ParseLoadout(TermStruct *val) | ShipDesign | |
ParseMap(TermStruct *val) | ShipDesign | |
ParseNavlight(TermStruct *val) | ShipDesign | |
ParseNavsys(TermStruct *val) | ShipDesign | |
ParsePower(TermStruct *val) | ShipDesign | |
ParseQuantumDrive(TermStruct *val) | ShipDesign | |
ParseSensor(TermStruct *val) | ShipDesign | |
ParseShield(TermStruct *val) | ShipDesign | |
ParseShip(TermDef *def) | ShipDesign | |
ParseSkin(TermStruct *val) | ShipDesign | |
ParseSkinMtl(TermStruct *val, Skin *skin) | ShipDesign | |
ParseSquadron(TermStruct *val) | ShipDesign | |
ParseThruster(TermStruct *val) | ShipDesign | |
ParseWeapon(TermStruct *val) | ShipDesign | |
path_name | ShipDesign | |
pcs | ShipDesign | |
pitch_drag | ShipDesign | |
pitch_rate | ShipDesign | |
PreloadCatalog(int index=-1) | ShipDesign | static |
prep_time | ShipDesign | |
primary | ShipDesign | |
probe | ShipDesign | |
quantum_drive | ShipDesign | |
radius | ShipDesign | |
reactors | ShipDesign | |
repair_auto | ShipDesign | |
repair_screen | ShipDesign | |
repair_speed | ShipDesign | |
repair_teams | ShipDesign | |
roll_drag | ShipDesign | |
roll_rate | ShipDesign | |
scale | ShipDesign | |
scuttle | ShipDesign | |
secondary | ShipDesign | |
secret | ShipDesign | |
sensor | ShipDesign | |
shield | ShipDesign | |
shield_model | ShipDesign | |
ShipDesign() | ShipDesign | |
ShipDesign(const char *name, const char *path, const char *filename, bool secret=false) | ShipDesign | |
skins | ShipDesign | |
spin_rates | ShipDesign | |
splash_radius | ShipDesign | |
squadrons | ShipDesign | |
stall | ShipDesign | |
StandardCatalogSize() | ShipDesign | static |
thruster | ShipDesign | |
trans_x | ShipDesign | |
trans_y | ShipDesign | |
trans_z | ShipDesign | |
turn_bank | ShipDesign | |
type | ShipDesign | |
TYPENAME() | ShipDesign | inlinestatic |
valid | ShipDesign | |
vlimit | ShipDesign | |
weapons | ShipDesign | |
wep_screen | ShipDesign | |
yaw_drag | ShipDesign | |
yaw_rate | ShipDesign | |
~ShipDesign() | ShipDesign | |