Starshatter_Open
Open source Starshatter engine
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ShipDesign Member List

This is the complete list of members for ShipDesign, including all inherited members.

abrvShipDesign
acsShipDesign
agilityShipDesign
air_factorShipDesign
arcade_dragShipDesign
auto_rollShipDesign
avoid_fighterShipDesign
avoid_strikeShipDesign
avoid_targetShipDesign
avoid_timeShipDesign
beam_hit_soundShipDesign
beam_hit_sound_resourceShipDesign
beautyShipDesign
beauty_camShipDesign
bolt_hit_soundShipDesign
bolt_hit_sound_resourceShipDesign
bridge_vecShipDesign
CDShipDesign
chase_vecShipDesign
CheckName(const char *name)ShipDesignstatic
CLShipDesign
ClassForName(const char *name)ShipDesignstatic
ClassName(int type)ShipDesignstatic
ClearModCatalog()ShipDesignstatic
Close()ShipDesignstatic
cockpit_modelShipDesign
cockpit_scaleShipDesign
commit_rangeShipDesign
computersShipDesign
CONSTANTS enum nameShipDesign
death_spiral_timeShipDesign
debrisShipDesign
decoyShipDesign
descriptionShipDesign
detetShipDesign
display_nameShipDesign
DisplayName() const ShipDesign
dragShipDesign
drivesShipDesign
e_factorShipDesign
explosionShipDesign
explosion_scaleShipDesign
farcasterShipDesign
feature_sizeShipDesign
filenameShipDesign
FindModDesign(const char *design_name, const char *design_path=0)ShipDesignstatic
FindSkin(const char *skin_name) const ShipDesign
flight_decksShipDesign
gearShipDesign
Get(const char *design_name, const char *design_path=0)ShipDesignstatic
GetDesignList(int type, List< Text > &designs)ShipDesignstatic
hard_pointsShipDesign
hud_iconShipDesign
Initialize()ShipDesignstatic
integrityShipDesign
LoadCatalog(const char *path, const char *file, bool mod=false)ShipDesignstatic
loadoutsShipDesign
LoadSkins(const char *path, const char *archive=0)ShipDesignstatic
lod_levelsShipDesign
main_driveShipDesign
map_spritesShipDesign
massShipDesign
MAX_DEBRIS enum valueShipDesign
MAX_EXPLOSIONS enum valueShipDesign
modelsShipDesign
nameShipDesign
navlightsShipDesign
navsysShipDesign
offsetsShipDesign
operator==(const ShipDesign &s) const ShipDesigninline
ParseComputer(TermStruct *val)ShipDesign
ParseDeathSpiral(TermStruct *val)ShipDesign
ParseDebris(TermStruct *val, int index)ShipDesign
ParseDrive(TermStruct *val)ShipDesign
ParseExplosion(TermStruct *val, int index)ShipDesign
ParseFarcaster(TermStruct *val)ShipDesign
ParseFlightDeck(TermStruct *val)ShipDesign
ParseHardPoint(TermStruct *val)ShipDesign
ParseLandingGear(TermStruct *val)ShipDesign
ParseLoadout(TermStruct *val)ShipDesign
ParseMap(TermStruct *val)ShipDesign
ParseNavlight(TermStruct *val)ShipDesign
ParseNavsys(TermStruct *val)ShipDesign
ParsePower(TermStruct *val)ShipDesign
ParseQuantumDrive(TermStruct *val)ShipDesign
ParseSensor(TermStruct *val)ShipDesign
ParseShield(TermStruct *val)ShipDesign
ParseShip(TermDef *def)ShipDesign
ParseSkin(TermStruct *val)ShipDesign
ParseSkinMtl(TermStruct *val, Skin *skin)ShipDesign
ParseSquadron(TermStruct *val)ShipDesign
ParseThruster(TermStruct *val)ShipDesign
ParseWeapon(TermStruct *val)ShipDesign
path_nameShipDesign
pcsShipDesign
pitch_dragShipDesign
pitch_rateShipDesign
PreloadCatalog(int index=-1)ShipDesignstatic
prep_timeShipDesign
primaryShipDesign
probeShipDesign
quantum_driveShipDesign
radiusShipDesign
reactorsShipDesign
repair_autoShipDesign
repair_screenShipDesign
repair_speedShipDesign
repair_teamsShipDesign
roll_dragShipDesign
roll_rateShipDesign
scaleShipDesign
scuttleShipDesign
secondaryShipDesign
secretShipDesign
sensorShipDesign
shieldShipDesign
shield_modelShipDesign
ShipDesign()ShipDesign
ShipDesign(const char *name, const char *path, const char *filename, bool secret=false)ShipDesign
skinsShipDesign
spin_ratesShipDesign
splash_radiusShipDesign
squadronsShipDesign
stallShipDesign
StandardCatalogSize()ShipDesignstatic
thrusterShipDesign
trans_xShipDesign
trans_yShipDesign
trans_zShipDesign
turn_bankShipDesign
typeShipDesign
TYPENAME()ShipDesigninlinestatic
validShipDesign
vlimitShipDesign
weaponsShipDesign
wep_screenShipDesign
yaw_dragShipDesign
yaw_rateShipDesign
~ShipDesign()ShipDesign