#include <ShieldRep.h>
List of all members.
Public Member Functions |
| ShieldRep () |
virtual | ~ShieldRep () |
virtual void | Render (Video *video, DWORD flags) |
virtual void | Energize (double seconds, bool bubble=false) |
int | ActiveHits () const |
virtual void | Hit (Vec3 impact, Shot *shot, double damage=0) |
virtual void | TranslateBy (const Point &ref) |
virtual void | Illuminate () |
| Solid () |
virtual | ~Solid () |
virtual void | SelectDetail (Projector *p) |
virtual void | ProjectScreenRect (Projector *p) |
virtual void | Update () |
Model * | GetModel () const |
void | GetAllTextures (List< Bitmap > &textures) |
virtual bool | IsDynamic () const |
virtual void | SetDynamic (bool d) |
virtual void | SetLuminous (bool l) |
virtual void | SetOrientation (const Matrix &o) |
virtual void | SetOrientation (const Solid &match) |
const Matrix & | Orientation () const |
float | Roll () const |
float | Pitch () const |
float | Yaw () const |
virtual bool | IsSolid () const |
virtual void | CreateShadows (int nlights=1) |
virtual void | UpdateShadows (List< Light > &lights) |
List< Shadow > & | GetShadows () |
bool | Load (const char *mag_file, double scale=1.0) |
bool | Load (ModelFile *loader, double scale=1.0) |
void | UseModel (Model *model) |
void | ClearModel () |
bool | Rescale (double scale) |
virtual int | CollidesWith (Graphic &o) |
virtual int | CheckRayIntersection (Point pt, Point vpn, double len, Point &ipt, bool treat_translucent_polys_as_solid=true) |
virtual Poly * | GetIntersectionPoly () const |
virtual void | DeletePrivateData () |
virtual void | InvalidateSurfaceData () |
virtual void | InvalidateSegmentData () |
| Graphic () |
virtual | ~Graphic () |
int | operator== (const Graphic &g) const |
int | operator< (const Graphic &g) const |
int | operator<= (const Graphic &g) const |
int | Identity () const |
const char * | Name () const |
bool | IsVisible () const |
void | SetVisible (bool v) |
float | Radius () const |
Point | Location () const |
virtual void | MoveTo (const Point &p) |
virtual float | Depth () const |
virtual void | SetDepth (float d) |
virtual int | IsInfinite () const |
virtual void | SetInfinite (bool b) |
virtual int | IsForeground () const |
virtual void | SetForeground (bool f) |
virtual int | IsBackground () const |
virtual void | SetBackground (bool b) |
virtual int | Hidden () const |
virtual int | Life () const |
virtual void | Destroy () |
virtual void | Hide () |
virtual void | Show () |
virtual bool | Luminous () const |
virtual bool | Translucent () const |
virtual bool | CastsShadow () const |
virtual void | SetShadow (bool s) |
virtual bool | IsSprite () const |
virtual bool | IsBolt () const |
virtual bool | IsQuad () const |
const Rect & | ScreenRect () const |
virtual Scene * | GetScene () const |
virtual void | SetScene (Scene *s) |
virtual bool | CheckVisibility (Projector &projector) |
Additional Inherited Members |
enum | { NAMELEN = 64
} |
enum | TYPE {
OTHER,
SOLID,
SPRITE,
BOLT,
QUAD
} |
enum | RENDER_FLAGS {
RENDER_SOLID = 0x0001,
RENDER_ALPHA = 0x0002,
RENDER_ADDITIVE = 0x0004,
RENDER_FIRST_LIGHT = 0x1000,
RENDER_ADD_LIGHT = 0x2000
} |
static const char * | TYPENAME () |
static bool | IsCollisionEnabled () |
static void | EnableCollision (bool enable) |
static int | Nearer (Graphic *a, Graphic *b) |
static int | Farther (Graphic *a, Graphic *b) |
Detailed Description
Definition at line 26 of file ShieldRep.h.
Constructor & Destructor Documentation
ShieldRep::~ShieldRep |
( |
| ) |
|
|
virtual |
Member Function Documentation
int ShieldRep::ActiveHits |
( |
| ) |
const |
|
inline |
void ShieldRep::Energize |
( |
double |
seconds, |
|
|
bool |
bubble = false |
|
) |
| |
|
virtual |
void ShieldRep::Hit |
( |
Vec3 |
impact, |
|
|
Shot * |
shot, |
|
|
double |
damage = 0 |
|
) |
| |
|
virtual |
void ShieldRep::Illuminate |
( |
| ) |
|
|
virtual |
void ShieldRep::Render |
( |
Video * |
video, |
|
|
DWORD |
flags |
|
) |
| |
|
virtual |
void ShieldRep::TranslateBy |
( |
const Point & |
ref | ) |
|
|
virtual |
Member Data Documentation
Point ShieldRep::true_eye_point |
|
protected |
The documentation for this class was generated from the following files: