Starshatter_Open
Open source Starshatter engine
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ShieldRep Class Reference

#include <ShieldRep.h>

Inheritance diagram for ShieldRep:
Solid Graphic

List of all members.

Public Member Functions

 ShieldRep ()
virtual ~ShieldRep ()
virtual void Render (Video *video, DWORD flags)
virtual void Energize (double seconds, bool bubble=false)
int ActiveHits () const
virtual void Hit (Vec3 impact, Shot *shot, double damage=0)
virtual void TranslateBy (const Point &ref)
virtual void Illuminate ()
- Public Member Functions inherited from Solid
 Solid ()
virtual ~Solid ()
virtual void SelectDetail (Projector *p)
virtual void ProjectScreenRect (Projector *p)
virtual void Update ()
ModelGetModel () const
void GetAllTextures (List< Bitmap > &textures)
virtual bool IsDynamic () const
virtual void SetDynamic (bool d)
virtual void SetLuminous (bool l)
virtual void SetOrientation (const Matrix &o)
virtual void SetOrientation (const Solid &match)
const MatrixOrientation () const
float Roll () const
float Pitch () const
float Yaw () const
virtual bool IsSolid () const
virtual void CreateShadows (int nlights=1)
virtual void UpdateShadows (List< Light > &lights)
List< Shadow > & GetShadows ()
bool Load (const char *mag_file, double scale=1.0)
bool Load (ModelFile *loader, double scale=1.0)
void UseModel (Model *model)
void ClearModel ()
bool Rescale (double scale)
virtual int CollidesWith (Graphic &o)
virtual int CheckRayIntersection (Point pt, Point vpn, double len, Point &ipt, bool treat_translucent_polys_as_solid=true)
virtual PolyGetIntersectionPoly () const
virtual void DeletePrivateData ()
virtual void InvalidateSurfaceData ()
virtual void InvalidateSegmentData ()
- Public Member Functions inherited from Graphic
 Graphic ()
virtual ~Graphic ()
int operator== (const Graphic &g) const
int operator< (const Graphic &g) const
int operator<= (const Graphic &g) const
int Identity () const
const char * Name () const
bool IsVisible () const
void SetVisible (bool v)
float Radius () const
Point Location () const
virtual void MoveTo (const Point &p)
virtual float Depth () const
virtual void SetDepth (float d)
virtual int IsInfinite () const
virtual void SetInfinite (bool b)
virtual int IsForeground () const
virtual void SetForeground (bool f)
virtual int IsBackground () const
virtual void SetBackground (bool b)
virtual int Hidden () const
virtual int Life () const
virtual void Destroy ()
virtual void Hide ()
virtual void Show ()
virtual bool Luminous () const
virtual bool Translucent () const
virtual bool CastsShadow () const
virtual void SetShadow (bool s)
virtual bool IsSprite () const
virtual bool IsBolt () const
virtual bool IsQuad () const
const RectScreenRect () const
virtual SceneGetScene () const
virtual void SetScene (Scene *s)
virtual bool CheckVisibility (Projector &projector)

Protected Attributes

int nhits
ShieldHithits
Point true_eye_point
bool bubble
- Protected Attributes inherited from Solid
Modelmodel
bool own_model
float roll
float pitch
float yaw
Matrix orientation
Polyintersection_poly
List< Shadowshadows
- Protected Attributes inherited from Graphic
int id
Point loc
float depth
float radius
int life
bool visible
bool infinite
bool foreground
bool background
bool hidden
bool trans
bool shadow
bool luminous
Rect screen_rect
Scenescene
char name [32]

Additional Inherited Members

- Public Types inherited from Solid
enum  { NAMELEN = 64 }
- Public Types inherited from Graphic
enum  TYPE {
  OTHER, SOLID, SPRITE, BOLT,
  QUAD
}
enum  RENDER_FLAGS {
  RENDER_SOLID = 0x0001, RENDER_ALPHA = 0x0002, RENDER_ADDITIVE = 0x0004, RENDER_FIRST_LIGHT = 0x1000,
  RENDER_ADD_LIGHT = 0x2000
}
- Static Public Member Functions inherited from Solid
static const char * TYPENAME ()
static bool IsCollisionEnabled ()
static void EnableCollision (bool enable)
- Static Public Member Functions inherited from Graphic
static int Nearer (Graphic *a, Graphic *b)
static int Farther (Graphic *a, Graphic *b)

Detailed Description

Definition at line 26 of file ShieldRep.h.


Constructor & Destructor Documentation

ShieldRep::ShieldRep ( )

Definition at line 44 of file ShieldRep.cpp.

ShieldRep::~ShieldRep ( )
virtual

Definition at line 54 of file ShieldRep.cpp.


Member Function Documentation

int ShieldRep::ActiveHits ( ) const
inline

Definition at line 35 of file ShieldRep.h.

void ShieldRep::Energize ( double  seconds,
bool  bubble = false 
)
virtual

Definition at line 117 of file ShieldRep.cpp.

void ShieldRep::Hit ( Vec3  impact,
Shot shot,
double  damage = 0 
)
virtual

Definition at line 62 of file ShieldRep.cpp.

void ShieldRep::Illuminate ( )
virtual

Definition at line 156 of file ShieldRep.cpp.

void ShieldRep::Render ( Video video,
DWORD  flags 
)
virtual

Reimplemented from Solid.

Definition at line 240 of file ShieldRep.cpp.

void ShieldRep::TranslateBy ( const Point ref)
virtual

Reimplemented from Graphic.

Definition at line 147 of file ShieldRep.cpp.


Member Data Documentation

bool ShieldRep::bubble
protected

Definition at line 44 of file ShieldRep.h.

ShieldHit* ShieldRep::hits
protected

Definition at line 42 of file ShieldRep.h.

int ShieldRep::nhits
protected

Definition at line 41 of file ShieldRep.h.

Point ShieldRep::true_eye_point
protected

Definition at line 43 of file ShieldRep.h.


The documentation for this class was generated from the following files: