Starshatter_Open
Open source Starshatter engine
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ShieldRep Member List

This is the complete list of members for ShieldRep, including all inherited members.

ActiveHits() const ShieldRepinline
backgroundGraphicprotected
BOLT enum valueGraphic
bubbleShieldRepprotected
CastsShadow() const Graphicinlinevirtual
CheckRayIntersection(Point pt, Point vpn, double len, Point &ipt, bool treat_translucent_polys_as_solid=true)Solidvirtual
CheckVisibility(Projector &projector)Graphicvirtual
ClearModel()Solid
CollidesWith(Graphic &o)Solidvirtual
CreateShadows(int nlights=1)Solidvirtual
DeletePrivateData()Solidvirtual
Depth() const Graphicinlinevirtual
depthGraphicprotected
Destroy()Graphicvirtual
EnableCollision(bool enable)Solidstatic
Energize(double seconds, bool bubble=false)ShieldRepvirtual
Farther(Graphic *a, Graphic *b)Graphicstatic
foregroundGraphicprotected
GetAllTextures(List< Bitmap > &textures)Solid
GetIntersectionPoly() const Solidinlinevirtual
GetModel() const Solidinline
GetScene() const Graphicinlinevirtual
GetShadows()Solidinline
Graphic()Graphic
hiddenGraphicprotected
Hidden() const Graphicinlinevirtual
Hide()Graphicinlinevirtual
Hit(Vec3 impact, Shot *shot, double damage=0)ShieldRepvirtual
hitsShieldRepprotected
idGraphicprotected
id_keyGraphicprotectedstatic
Identity() const Graphicinline
Illuminate()ShieldRepvirtual
infiniteGraphicprotected
intersection_polySolidprotected
InvalidateSegmentData()Solidvirtual
InvalidateSurfaceData()Solidvirtual
IsBackground() const Graphicinlinevirtual
IsBolt() const Graphicinlinevirtual
IsCollisionEnabled()Solidstatic
IsDynamic() const Solidvirtual
IsForeground() const Graphicinlinevirtual
IsInfinite() const Graphicinlinevirtual
IsQuad() const Graphicinlinevirtual
IsSolid() const Solidinlinevirtual
IsSprite() const Graphicinlinevirtual
IsVisible() const Graphicinline
Life() const Graphicinlinevirtual
lifeGraphicprotected
Load(const char *mag_file, double scale=1.0)Solid
Load(ModelFile *loader, double scale=1.0)Solid
locGraphicprotected
Location() const Graphicinline
luminousGraphicprotected
Luminous() const Graphicinlinevirtual
modelSolidprotected
MoveTo(const Point &p)Graphicinlinevirtual
nameGraphicprotected
Name() const Graphicinline
NAMELEN enum valueSolid
Nearer(Graphic *a, Graphic *b)Graphicstatic
nhitsShieldRepprotected
operator<(const Graphic &g) const Graphic
operator<=(const Graphic &g) const Graphic
operator==(const Graphic &g) const Graphicinline
Orientation() const Solidinline
orientationSolidprotected
OTHER enum valueGraphic
own_modelSolidprotected
pitchSolidprotected
Pitch() const Solidinline
ProjectScreenRect(Projector *p)Solidvirtual
QUAD enum valueGraphic
Radius() const Graphicinline
radiusGraphicprotected
Render(Video *video, DWORD flags)ShieldRepvirtual
RENDER_ADD_LIGHT enum valueGraphic
RENDER_ADDITIVE enum valueGraphic
RENDER_ALPHA enum valueGraphic
RENDER_FIRST_LIGHT enum valueGraphic
RENDER_FLAGS enum nameGraphic
RENDER_SOLID enum valueGraphic
Rescale(double scale)Solid
rollSolidprotected
Roll() const Solidinline
sceneGraphicprotected
screen_rectGraphicprotected
ScreenRect() const Graphicinline
SelectDetail(Projector *p)Solidvirtual
SetBackground(bool b)Graphicinlinevirtual
SetDepth(float d)Graphicinlinevirtual
SetDynamic(bool d)Solidvirtual
SetForeground(bool f)Graphicinlinevirtual
SetInfinite(bool b)Graphicvirtual
SetLuminous(bool l)Solidvirtual
SetOrientation(const Matrix &o)Solidvirtual
SetOrientation(const Solid &match)Solidvirtual
SetScene(Scene *s)Graphicinlinevirtual
SetShadow(bool s)Graphicinlinevirtual
SetVisible(bool v)Graphicinline
shadowGraphicprotected
shadowsSolidprotected
ShieldRep()ShieldRep
Show()Graphicinlinevirtual
SOLID enum valueGraphic
Solid()Solid
SPRITE enum valueGraphic
transGraphicprotected
TranslateBy(const Point &ref)ShieldRepvirtual
Translucent() const Graphicinlinevirtual
true_eye_pointShieldRepprotected
TYPE enum nameGraphic
TYPENAME()Solidinlinestatic
Update()Solidvirtual
UpdateShadows(List< Light > &lights)Solidvirtual
UseModel(Model *model)Solid
visibleGraphicprotected
Yaw() const Solidinline
yawSolidprotected
~Graphic()Graphicvirtual
~ShieldRep()ShieldRepvirtual
~Solid()Solidvirtual