Starshatter_Open
Open source Starshatter engine
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#include <Shield.h>
Public Types | |
enum | SUBTYPE { DEFLECTOR = 1, GRAV_SHIELD, HYPER_SHIELD } |
Public Types inherited from System | |
enum | CATEGORY { MISC_SYSTEM = 0, DRIVE = 1, WEAPON, SHIELD, SENSOR, COMPUTER, POWER_SOURCE, FLIGHT_DECK, FARCASTER } |
enum | STATUS { DESTROYED, CRITICAL, DEGRADED, NOMINAL, MAINT } |
enum | POWER_FLAGS { POWER_WATTS = 1, POWER_CRITICAL = 2 } |
Public Member Functions | |
Shield (SUBTYPE s) | |
Shield (const Shield &rhs) | |
virtual | ~Shield () |
virtual void | ExecFrame (double seconds) |
double | DeflectDamage (Shot *shot, double shot_damage) |
double | ShieldLevel () const |
double | ShieldFactor () const |
double | ShieldCurve () const |
void | SetShieldFactor (double f) |
void | SetShieldCurve (double c) |
double | ShieldCutoff () const |
void | SetShieldCutoff (double f) |
double | Capacity () const |
double | Consumption () const |
void | SetConsumption (double r) |
bool | ShieldCapacitor () const |
void | SetShieldCapacitor (bool c) |
bool | ShieldBubble () const |
void | SetShieldBubble (bool b) |
double | DeflectionCost () const |
void | SetDeflectionCost (double c) |
virtual void | SetPowerLevel (double level) |
virtual void | SetNetShieldLevel (int level) |
virtual void | Distribute (double delivered_energy, double seconds) |
virtual void | DoEMCON (int emcon) |
Public Member Functions inherited from System | |
System (CATEGORY t, int s, const char *n, int maxv, double energy=0, double capacity=100, double sink_rate=1) | |
System (const System &s) | |
virtual | ~System () |
int | operator== (const System &s) const |
CATEGORY | Type () const |
int | Subtype () const |
const char * | Name () const |
const char * | Abbreviation () const |
void | SetName (const char *n) |
void | SetAbbreviation (const char *a) |
void | SetDesign (SystemDesign *d) |
virtual int | Value () const |
int | MaxValue () const |
STATUS | Status () const |
double | Availability () const |
double | Safety () const |
double | Stability () const |
virtual void | CalcStatus () |
virtual void | Repair () |
double | NetAvail () const |
void | SetNetAvail (double d) |
List< Component > & | GetComponents () |
virtual void | ApplyDamage (double damage) |
virtual void | ExecMaintFrame (double seconds) |
virtual void | Orient (const Physical *rep) |
virtual void | Mount (Point loc, float radius, float hull_factor=0.5f) |
virtual void | Mount (const System &system) |
Point | MountLocation () const |
double | Radius () const |
double | HullProtection () const |
bool | IsPowerCritical () const |
bool | UsesWatts () const |
virtual double | GetRequest (double seconds) const |
int | GetSourceIndex () const |
void | SetSourceIndex (int i) |
virtual int | Charge () const |
bool | IsPowerOn () const |
virtual void | PowerOn () |
virtual void | PowerOff () |
virtual double | GetPowerLevel () const |
virtual void | SetOverride (bool over) |
virtual void | DrainPower (double to_level) |
void | SetCapacity (double c) |
double | GetCapacity () const |
double | GetEnergy () const |
double | GetSinkRate () const |
void | SetEMCONPower (int emcon, int power_level) |
int | GetEMCONPower (int emcon) |
int | GetExplosionType () const |
void | SetExplosionType (int t) |
Ship * | GetShip () const |
void | SetShip (Ship *s) |
int | GetID () const |
void | SetID (int n) |
Protected Attributes | |
bool | shield_capacitor |
bool | shield_bubble |
float | shield_factor |
float | shield_level |
float | shield_curve |
float | shield_cutoff |
float | requested_power_level |
float | deflection_cost |
Protected Attributes inherited from System | |
CATEGORY | type |
Ship * | ship |
int | id |
int | subtype |
int | max_value |
Text | name |
Text | abrv |
STATUS | status |
float | crit_level |
float | availability |
float | safety |
float | stability |
float | safety_overload |
float | net_avail |
Point | mount_loc |
Point | mount_rel |
float | radius |
float | hull_factor |
float | energy |
float | capacity |
float | sink_rate |
float | power_level |
int | source_index |
DWORD | power_flags |
bool | power_on |
BYTE | emcon_power [3] |
BYTE | emcon |
int | explosion_type |
SystemDesign * | design |
List< Component > | components |
Additional Inherited Members | |
Static Public Member Functions inherited from System | |
static const char * | TYPENAME () |
enum Shield::SUBTYPE |
Shield::Shield | ( | SUBTYPE | s | ) |
Definition at line 37 of file Shield.cpp.
Shield::Shield | ( | const Shield & | rhs | ) |
Definition at line 75 of file Shield.cpp.
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virtual |
Definition at line 91 of file Shield.cpp.
double Shield::DeflectDamage | ( | Shot * | shot, |
double | shot_damage | ||
) |
Definition at line 168 of file Shield.cpp.
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virtual |
Reimplemented from System.
Definition at line 138 of file Shield.cpp.
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virtual |
Reimplemented from System.
Definition at line 242 of file Shield.cpp.
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virtual |
Reimplemented from System.
Definition at line 112 of file Shield.cpp.
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virtual |
Definition at line 232 of file Shield.cpp.
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virtual |
Reimplemented from System.
Definition at line 209 of file Shield.cpp.
void Shield::SetShieldCapacitor | ( | bool | c | ) |
Definition at line 95 of file Shield.cpp.