Starshatter_Open
Open source Starshatter engine
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Selector Member List

This is the complete list of members for Selector, including all inherited members.

AddMark(CPoint &p)Selector
backgroundGraphicprotected
Begin(Model *m, int mode, int select_mode=SELECT_REPLACE)Selector
BOLT enum valueGraphic
CastsShadow() const Graphicinlinevirtual
CheckRayIntersection(Point pt, Point vpn, double len, Point &ipt, bool treat_translucent_polys_as_solid=true)Graphicvirtual
CheckVisibility(Projector &projector)Selectorinlinevirtual
Clear()Selector
CollidesWith(Graphic &o)Graphicvirtual
depthGraphicprotected
Depth() const Graphicinlinevirtual
Destroy()Graphicvirtual
End()Selector
Farther(Graphic *a, Graphic *b)Graphicstatic
foregroundGraphicprotected
GetScene() const Graphicinlinevirtual
GetSelection() const Selectorinline
GetViewMode() const Selectorinline
Graphic()Graphic
Hidden() const Graphicinlinevirtual
hiddenGraphicprotected
Hide()Graphicinlinevirtual
idGraphicprotected
id_keyGraphicprotectedstatic
Identity() const Graphicinline
infiniteGraphicprotected
IsActive() const Selectorinline
IsBackground() const Graphicinlinevirtual
IsBolt() const Graphicinlinevirtual
IsForeground() const Graphicinlinevirtual
IsInfinite() const Graphicinlinevirtual
IsQuad() const Graphicinlinevirtual
IsSolid() const Graphicinlinevirtual
IsSprite() const Graphicinlinevirtual
IsVisible() const Graphicinline
lifeGraphicprotected
Life() const Graphicinlinevirtual
locGraphicprotected
Location() const Graphicinline
Luminous() const Graphicinlinevirtual
luminousGraphicprotected
marksSelectorprotected
MAX_MARK enum valueSelectorprotected
modelSelectorprotected
MoveTo(const Point &p)Graphicinlinevirtual
nameGraphicprotected
Name() const Graphicinline
Nearer(Graphic *a, Graphic *b)Graphicstatic
nmarksSelectorprotected
operator<(const Graphic &g) const Graphic
operator<=(const Graphic &g) const Graphic
operator==(const Graphic &g) const Graphicinline
OTHER enum valueGraphic
own_selectionSelectorprotected
ProjectScreenRect(Projector *p)Graphicvirtual
QUAD enum valueGraphic
Radius() const Graphicinline
radiusGraphicprotected
Render(Video *video, DWORD flags)Selectorvirtual
RENDER_ADD_LIGHT enum valueGraphic
RENDER_ADDITIVE enum valueGraphic
RENDER_ALPHA enum valueGraphic
RENDER_FIRST_LIGHT enum valueGraphic
RENDER_FLAGS enum nameGraphic
RENDER_SOLID enum valueGraphic
Reselect()Selector
sceneGraphicprotected
screen_rectGraphicprotected
ScreenRect() const Graphicinline
SELECT_APPEND enum valueSelector
SELECT_MODE enum nameSelector
select_modeSelectorprotected
SELECT_REMOVE enum valueSelector
SELECT_REPLACE enum valueSelector
SelectAll(int select_mode=SELECT_REPLACE)Selector
SelectInverse()Selector
selectionSelectorprotected
SelectMaterial(Material *m, int select_mode=SELECT_REPLACE)Selector
Selector(Selection *s=0)Selector
SelectPoly(Poly *p, int select_mode=SELECT_REPLACE)Selector
SelectSurface(Surface *s, int select_mode=SELECT_REPLACE)Selector
SelectVert(Surface *s, int v, int select_mode=SELECT_REPLACE)Selector
SetBackground(bool b)Graphicinlinevirtual
SetDepth(float d)Graphicinlinevirtual
SetForeground(bool f)Graphicinlinevirtual
SetInfinite(bool b)Graphicvirtual
SetLuminous(bool l)Graphicinlinevirtual
SetOrientation(const Matrix &o)Graphicinlinevirtual
SetScene(Scene *s)Graphicinlinevirtual
SetShadow(bool s)Graphicinlinevirtual
SetVisible(bool v)Graphicinline
shadowGraphicprotected
Show()Graphicinlinevirtual
SOLID enum valueGraphic
SPRITE enum valueGraphic
transGraphicprotected
TranslateBy(const Point &ref)Graphicinlinevirtual
Translucent() const Graphicinlinevirtual
TYPE enum nameGraphic
TYPENAME()Graphicinlinestatic
Update()Graphicinlinevirtual
UseModel(Model *m)Selector
view_modeSelectorprotected
visibleGraphicprotected
~Graphic()Graphicvirtual
~Selector()Selectorvirtual