Starshatter_Open
Open source Starshatter engine
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Selection Member List

This is the complete list of members for Selection, including all inherited members.

AddPoly(Poly *p)Selection
AddVert(WORD s, WORD v)Selection
backgroundGraphicprotected
BOLT enum valueGraphic
CastsShadow() const Graphicinlinevirtual
CheckRayIntersection(Point pt, Point vpn, double len, Point &ipt, bool treat_translucent_polys_as_solid=true)Graphicvirtual
CheckVisibility(Projector &projector)Selectioninlinevirtual
Clear()Selectioninlinevirtual
CollidesWith(Graphic &o)Graphicvirtual
Contains(Poly *p) const Selection
Contains(WORD s, WORD v) const Selection
Depth() const Graphicinlinevirtual
depthGraphicprotected
Destroy()Graphicvirtual
Farther(Graphic *a, Graphic *b)Graphicstatic
foregroundGraphicprotected
GetModel() const Selectioninline
GetPolys()Selectioninline
GetScene() const Graphicinlinevirtual
GetVerts()Selectioninline
Graphic()Graphic
hiddenGraphicprotected
Hidden() const Graphicinlinevirtual
Hide()Graphicinlinevirtual
idGraphicprotected
id_keyGraphicprotectedstatic
Identity() const Graphicinline
infiniteGraphicprotected
IsBackground() const Graphicinlinevirtual
IsBolt() const Graphicinlinevirtual
IsForeground() const Graphicinlinevirtual
IsInfinite() const Graphicinlinevirtual
IsQuad() const Graphicinlinevirtual
IsSolid() const Graphicinlinevirtual
IsSprite() const Graphicinlinevirtual
IsVisible() const Graphicinline
Life() const Graphicinlinevirtual
lifeGraphicprotected
locGraphicprotected
Location() const Graphicinline
luminousGraphicprotected
Luminous() const Graphicinlinevirtual
modelSelectionprotected
model_viewSelectionprotected
MoveTo(const Point &p)Graphicinlinevirtual
nameGraphicprotected
Name() const Graphicinline
Nearer(Graphic *a, Graphic *b)Graphicstatic
operator<(const Graphic &g) const Graphic
operator<=(const Graphic &g) const Graphic
operator==(const Graphic &g) const Graphicinline
OTHER enum valueGraphic
polysSelectionprotected
ProjectScreenRect(Projector *p)Graphicvirtual
QUAD enum valueGraphic
radiusGraphicprotected
Radius() const Graphicinline
RemovePoly(Poly *p)Selection
RemoveVert(WORD s, WORD v)Selection
Render(Video *video, DWORD flags)Selectionvirtual
RENDER_ADD_LIGHT enum valueGraphic
RENDER_ADDITIVE enum valueGraphic
RENDER_ALPHA enum valueGraphic
RENDER_FIRST_LIGHT enum valueGraphic
RENDER_FLAGS enum nameGraphic
RENDER_SOLID enum valueGraphic
sceneGraphicprotected
screen_rectGraphicprotected
ScreenRect() const Graphicinline
Selection()Selection
SetBackground(bool b)Graphicinlinevirtual
SetDepth(float d)Graphicinlinevirtual
SetForeground(bool f)Graphicinlinevirtual
SetInfinite(bool b)Graphicvirtual
SetLuminous(bool l)Graphicinlinevirtual
SetOrientation(const Matrix &o)Graphicinlinevirtual
SetScene(Scene *s)Graphicinlinevirtual
SetShadow(bool s)Graphicinlinevirtual
SetVisible(bool v)Graphicinline
shadowGraphicprotected
Show()Graphicinlinevirtual
SOLID enum valueGraphic
SPRITE enum valueGraphic
transGraphicprotected
TranslateBy(const Point &ref)Graphicinlinevirtual
Translucent() const Graphicinlinevirtual
TYPE enum nameGraphic
TYPENAME()Selectioninlinestatic
Update()Graphicinlinevirtual
UseModel(Model *m)Selectioninline
UseView(ModelView *v)Selectioninline
vertsSelectionprotected
visibleGraphicprotected
~Graphic()Graphicvirtual
~Selection()Selectionvirtual