Starshatter_Open
Open source Starshatter engine
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SeekerAI Member List

This is the complete list of members for SeekerAI, including all inherited members.

Accumulate(const Steer &steer)SteerAIprotectedvirtual
accumulatorSteerAIprotected
ai_typeSteerAIprotected
AimTransform(const Point &pt)SteerAIprotectedvirtual
Avoid(const Point &point, float radius)SteerAIprotectedvirtual
AvoidCollision()SeekerAIprotectedvirtual
azSteerAIprotected
CheckDecoys(double distance)SeekerAIprotectedvirtual
ClosingVelocity()SteerAIprotectedvirtual
Create(SimObject *, int type)SteerAIstatic
delaySeekerAIprotected
Director()Directorinline
distanceSteerAIprotected
DropTarget(double drop_time=1.5)SteerAIvirtual
elSteerAIprotected
Evade(const Point &point, const Point &vel)SteerAIprotectedvirtual
evade_timeSteerAIprotected
ExecFrame(double seconds)SeekerAIvirtual
FIGHTER enum valueSteerAI
FindObjective()SeekerAIvirtual
Flee(const Point &point)SteerAIprotectedvirtual
GetDelay() const SeekerAIinlinevirtual
GetObjective() const SteerAIinlinevirtual
GetObserverName() const SeekerAIvirtual
GetOther() const SteerAIinlinevirtual
GetPursuit() const SeekerAIinlinevirtual
GetSubTarget() const SteerAIinlinevirtual
GetTarget() const SteerAIinlinevirtual
GROUND enum valueSteerAI
Ignore(SimObject *obj)SimObservervirtual
magnitudeSteerAIprotected
Navigator()SeekerAIprotectedvirtual
obj_wSteerAIprotected
objectiveSteerAIprotected
Observe(SimObject *obj)SimObservervirtual
observe_listSimObserverprotected
operator==(const SimObserver &o) const SimObserverinline
orig_targetSeekerAIprotected
otherSteerAIprotected
overshotSeekerAIprotected
Overshot()SeekerAIvirtual
pursuitSeekerAIprotected
Seek(const Point &point)SteerAIprotectedvirtual
seek_dampSteerAIprotected
seek_gainSteerAIprotected
SEEKER enum valueSteerAI
SeekerAI(SimObject *s)SeekerAI
seekingSteerAIprotected
SeekTarget()SeekerAIprotectedvirtual
selfSteerAIprotected
SetDelay(double d)SeekerAIinlinevirtual
SetPursuit(int p)SeekerAIinlinevirtual
SetTarget(SimObject *targ, System *sub=0)SeekerAIvirtual
shotSeekerAIprotected
STARSHIP enum valueSteerAI
SteerAI(SimObject *self)SteerAI
Subframe() const SeekerAIinlinevirtual
subtargetSteerAIprotected
targetSteerAIprotected
Transform(const Point &pt)SteerAIprotectedvirtual
Type() const SeekerAIinlinevirtual
SteerAI::Type enum nameSteerAI
TYPENAME()SimObserverinlinestatic
Update(SimObject *obj)SeekerAIvirtual
~Director()Directorinlinevirtual
~SeekerAI()SeekerAIvirtual
~SimObserver()SimObservervirtual
~SteerAI()SteerAIvirtual