Starshatter_Open
Open source Starshatter engine
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PowerSource Member List

This is the complete list of members for PowerSource, including all inherited members.

Abbreviation() const Systeminline
abrvSystemprotected
AddClient(System *client)PowerSource
ApplyDamage(double damage)Systemvirtual
AUX enum valuePowerSource
availabilitySystemprotected
Availability() const Systeminline
BATTERY enum valuePowerSource
CalcStatus()Systemvirtual
capacitySystemprotected
CATEGORY enum nameSystem
Charge() const PowerSourcevirtual
clientsPowerSourceprotected
Clients()PowerSourceinline
componentsSystemprotected
COMPUTER enum valueSystem
crit_levelSystemprotected
CRITICAL enum valueSystem
DEGRADED enum valueSystem
designSystemprotected
DESTROYED enum valueSystem
Distribute(double delivered_energy, double seconds)Systemvirtual
DoEMCON(int emcon)Systemvirtual
DrainPower(double to_level)PowerSourcevirtual
DRIVE enum valueSystem
emconSystemprotected
emcon_powerSystemprotected
energySystemprotected
ExecFrame(double seconds)PowerSourcevirtual
ExecMaintFrame(double seconds)Systemvirtual
explosion_typeSystemprotected
FARCASTER enum valueSystem
FLIGHT_DECK enum valueSystem
fuel_ratioPowerSourceprotected
FUSION enum valuePowerSource
GetCapacity() const Systeminline
GetComponents()Systeminline
GetEMCONPower(int emcon)System
GetEnergy() const Systeminline
GetExplosionType() const Systeminline
GetID() const Systeminline
GetPowerLevel() const Systeminlinevirtual
GetRequest(double seconds) const Systemvirtual
GetShip() const Systeminline
GetSinkRate() const Systeminline
GetSourceIndex() const Systeminline
hull_factorSystemprotected
HullProtection() const Systeminline
idSystemprotected
IsPowerCritical() const Systeminline
IsPowerOn() const Systeminline
MAINT enum valueSystem
max_outputPowerSourceprotected
max_valueSystemprotected
MaxValue() const Systeminline
MISC_SYSTEM enum valueSystem
Mount(Point loc, float radius, float hull_factor=0.5f)Systemvirtual
Mount(const System &system)Systemvirtual
mount_locSystemprotected
mount_relSystemprotected
MountLocation() const Systeminline
Name() const Systeminline
nameSystemprotected
net_availSystemprotected
NetAvail() const Systeminline
NOMINAL enum valueSystem
operator==(const System &s) const Systeminline
Orient(const Physical *rep)Systemvirtual
POWER_CRITICAL enum valueSystem
POWER_FLAGS enum nameSystem
power_flagsSystemprotected
power_levelSystemprotected
power_onSystemprotected
POWER_SOURCE enum valueSystem
POWER_WATTS enum valueSystem
PowerOff()Systeminlinevirtual
PowerOn()Systeminlinevirtual
PowerSource(SUBTYPE s, double max_output, double fuel_ratio=0)PowerSource
PowerSource(const PowerSource &rhs)PowerSource
Radius() const Systeminline
radiusSystemprotected
RemoveClient(System *client)PowerSource
Repair()Systemvirtual
requested_power_levelPowerSourceprotected
route_changedPowerSourceprotected
RouteChanged() const PowerSourceinline
RouteScanned()PowerSourceinline
safetySystemprotected
Safety() const Systeminline
safety_overloadSystemprotected
SENSOR enum valueSystem
SetAbbreviation(const char *a)Systeminline
SetCapacity(double c)Systeminline
SetDesign(SystemDesign *d)System
SetEMCONPower(int emcon, int power_level)System
SetExplosionType(int t)Systeminline
SetFuelRange(double hours)PowerSourcevirtual
SetID(int n)Systeminline
SetName(const char *n)Systeminline
SetNetAvail(double d)Systeminline
SetOverride(bool over)PowerSourcevirtual
SetPowerLevel(double level)PowerSourcevirtual
SetShip(Ship *s)Systeminline
SetSourceIndex(int i)Systeminline
SHIELD enum valueSystem
shipSystemprotected
sink_rateSystemprotected
source_indexSystemprotected
Stability() const Systeminline
stabilitySystemprotected
statusSystemprotected
Status() const Systeminline
STATUS enum nameSystem
Subtype() const Systeminline
subtypeSystemprotected
SUBTYPE enum namePowerSource
System(CATEGORY t, int s, const char *n, int maxv, double energy=0, double capacity=100, double sink_rate=1)System
System(const System &s)System
Type() const Systeminline
typeSystemprotected
TYPENAME()Systeminlinestatic
UsesWatts() const Systeminline
Value() const Systeminlinevirtual
WEAPON enum valueSystem
~System()Systemvirtual