Starshatter_Open
Open source Starshatter engine
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Player Member List
This is the complete list of members for
Player
, including all inherited members.
AddFlightTime
(int t)
Player
AddKills
(int k)
Player
AddLosses
(int l)
Player
AddMedal
(int m)
Player
AddMissions
(int m)
Player
AddPoints
(int p)
Player
ai_level
Player
protected
AILevel
() const
Player
inline
award
Player
protected
AwardDesc
() const
Player
AwardImage
() const
Player
AwardName
() const
Player
AwardSound
() const
Player
campaigns
Player
protected
Campaigns
() const
Player
inline
CanCommand
(int ship_class)
Player
chat_macros
Player
protected
ChatMacro
(int n) const
Player
ClearShowAward
()
Player
Close
()
Player
static
CommandRankRequired
(int ship_class)
Player
static
ConfigExists
()
Player
static
Create
(const char *name)
Player
static
create_date
Player
protected
CreateDate
() const
Player
inline
CreateUniqueID
()
Player
protected
DecodeStats
(const char *stats)
Player
Destroy
(Player *p)
Player
static
EarnedAward
(AwardInfo *a, ShipStats *s)
Player
EncodeStats
()
Player
ff_level
Player
protected
Find
(const char *name)
Player
static
flight_model
Player
protected
flight_time
Player
protected
FlightModel
() const
Player
inline
FlightTime
() const
Player
inline
flying_start
Player
protected
FlyingStart
() const
Player
inline
FriendlyFire
() const
Player
inline
GetCurrentPlayer
()
Player
static
GetMissionPoints
(ShipStats *stats, DWORD start_time)
Player
GetRoster
()
Player
static
grid
Player
protected
GridMode
() const
Player
inline
gunsight
Player
protected
Gunsight
() const
Player
inline
HasCompletedCampaign
(int id) const
Player
HasTrained
(int n) const
Player
hud_color
Player
protected
hud_mode
Player
protected
HUDColor
() const
Player
inline
HUDMode
() const
Player
inline
Identity
() const
Player
inline
Initialize
()
Player
static
kills
Player
protected
Kills
() const
Player
inline
landing_model
Player
protected
LandingModel
() const
Player
inline
Load
()
Player
static
LoadAwardTables
()
Player
static
Losses
() const
Player
inline
losses
Player
protected
Medal
(int n) const
Player
MedalDescription
(int medal)
Player
static
MedalInsignia
(int medal, int size)
Player
static
MedalName
(int medal)
Player
static
Medals
() const
Player
inline
medals
Player
protected
mfd
Player
protected
Missions
() const
Player
inline
missions
Player
protected
Name
() const
Player
inline
name
Player
protected
operator==
(const Player &u) const
Player
inline
pass
Player
protected
Password
() const
Player
inline
Player
(const char *name)
Player
Player
()
Player
protected
points
Player
protected
Points
() const
Player
inline
ProcessStats
(ShipStats *stats, DWORD start_time)
Player
Rank
() const
Player
RankAbrv
(int rank)
Player
static
RankDescription
(int rank)
Player
static
RankFromName
(const char *name)
Player
static
RankInsignia
(int rank, int size)
Player
static
RankName
(int rank)
Player
static
Save
()
Player
static
SelectPlayer
(Player *p)
Player
static
SetAILevel
(int n)
Player
SetCampaignComplete
(int id)
Player
SetCampaigns
(int n)
Player
SetChatMacro
(int n, const char *m)
Player
SetCreateDate
(int d)
Player
SetFlightModel
(int n)
Player
SetFlightTime
(int t)
Player
SetFlyingStart
(int n)
Player
SetFriendlyFire
(int n)
Player
SetGridMode
(int n)
Player
SetGunsight
(int n)
Player
SetHUDColor
(int n)
Player
SetHUDMode
(int n)
Player
SetKills
(int k)
Player
SetLandingModel
(int n)
Player
SetLosses
(int l)
Player
SetMedals
(int m)
Player
SetMissions
(int m)
Player
SetName
(const char *n)
Player
SetPassword
(const char *p)
Player
SetPoints
(int p)
Player
SetRank
(int r)
Player
SetSignature
(const char *s)
Player
SetSquadron
(const char *s)
Player
SetTrained
(int n)
Player
ShowAward
() const
Player
inline
signature
Player
protected
Signature
() const
Player
inline
Squadron
() const
Player
inline
squadron
Player
protected
trained
Player
protected
Trained
() const
Player
inline
TYPENAME
()
Player
inline
static
uid
Player
protected
~Player
()
Player
virtual
Generated on Tue Jun 5 2012 20:48:06 for Starshatter_Open by
1.8.1