Starshatter_Open
Open source Starshatter engine
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Player Member List

This is the complete list of members for Player, including all inherited members.

AddFlightTime(int t)Player
AddKills(int k)Player
AddLosses(int l)Player
AddMedal(int m)Player
AddMissions(int m)Player
AddPoints(int p)Player
ai_levelPlayerprotected
AILevel() const Playerinline
awardPlayerprotected
AwardDesc() const Player
AwardImage() const Player
AwardName() const Player
AwardSound() const Player
campaignsPlayerprotected
Campaigns() const Playerinline
CanCommand(int ship_class)Player
chat_macrosPlayerprotected
ChatMacro(int n) const Player
ClearShowAward()Player
Close()Playerstatic
CommandRankRequired(int ship_class)Playerstatic
ConfigExists()Playerstatic
Create(const char *name)Playerstatic
create_datePlayerprotected
CreateDate() const Playerinline
CreateUniqueID()Playerprotected
DecodeStats(const char *stats)Player
Destroy(Player *p)Playerstatic
EarnedAward(AwardInfo *a, ShipStats *s)Player
EncodeStats()Player
ff_levelPlayerprotected
Find(const char *name)Playerstatic
flight_modelPlayerprotected
flight_timePlayerprotected
FlightModel() const Playerinline
FlightTime() const Playerinline
flying_startPlayerprotected
FlyingStart() const Playerinline
FriendlyFire() const Playerinline
GetCurrentPlayer()Playerstatic
GetMissionPoints(ShipStats *stats, DWORD start_time)Player
GetRoster()Playerstatic
gridPlayerprotected
GridMode() const Playerinline
gunsightPlayerprotected
Gunsight() const Playerinline
HasCompletedCampaign(int id) const Player
HasTrained(int n) const Player
hud_colorPlayerprotected
hud_modePlayerprotected
HUDColor() const Playerinline
HUDMode() const Playerinline
Identity() const Playerinline
Initialize()Playerstatic
killsPlayerprotected
Kills() const Playerinline
landing_modelPlayerprotected
LandingModel() const Playerinline
Load()Playerstatic
LoadAwardTables()Playerstatic
Losses() const Playerinline
lossesPlayerprotected
Medal(int n) const Player
MedalDescription(int medal)Playerstatic
MedalInsignia(int medal, int size)Playerstatic
MedalName(int medal)Playerstatic
Medals() const Playerinline
medalsPlayerprotected
mfdPlayerprotected
Missions() const Playerinline
missionsPlayerprotected
Name() const Playerinline
namePlayerprotected
operator==(const Player &u) const Playerinline
passPlayerprotected
Password() const Playerinline
Player(const char *name)Player
Player()Playerprotected
pointsPlayerprotected
Points() const Playerinline
ProcessStats(ShipStats *stats, DWORD start_time)Player
Rank() const Player
RankAbrv(int rank)Playerstatic
RankDescription(int rank)Playerstatic
RankFromName(const char *name)Playerstatic
RankInsignia(int rank, int size)Playerstatic
RankName(int rank)Playerstatic
Save()Playerstatic
SelectPlayer(Player *p)Playerstatic
SetAILevel(int n)Player
SetCampaignComplete(int id)Player
SetCampaigns(int n)Player
SetChatMacro(int n, const char *m)Player
SetCreateDate(int d)Player
SetFlightModel(int n)Player
SetFlightTime(int t)Player
SetFlyingStart(int n)Player
SetFriendlyFire(int n)Player
SetGridMode(int n)Player
SetGunsight(int n)Player
SetHUDColor(int n)Player
SetHUDMode(int n)Player
SetKills(int k)Player
SetLandingModel(int n)Player
SetLosses(int l)Player
SetMedals(int m)Player
SetMissions(int m)Player
SetName(const char *n)Player
SetPassword(const char *p)Player
SetPoints(int p)Player
SetRank(int r)Player
SetSignature(const char *s)Player
SetSquadron(const char *s)Player
SetTrained(int n)Player
ShowAward() const Playerinline
signaturePlayerprotected
Signature() const Playerinline
Squadron() const Playerinline
squadronPlayerprotected
trainedPlayerprotected
Trained() const Playerinline
TYPENAME()Playerinlinestatic
uidPlayerprotected
~Player()Playervirtual