Starshatter_Open
Open source Starshatter engine
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Physical Member List

This is the complete list of members for Physical, including all inherited members.

accelPhysicalprotected
Acceleration() const Physicalinline
AeroFrame(double seconds)Physicalvirtual
alphaPhysicalprotected
Alpha() const Physicalinline
AngularFrame(double seconds)Physicalvirtual
ApplyForce(const Point &force)Physicalvirtual
ApplyPitch(double pitch_acc)Physicalvirtual
ApplyRoll(double roll_acc)Physicalvirtual
ApplyTorque(const Point &torque)Physicalvirtual
ApplyYaw(double yaw_acc)Physicalvirtual
arcade_velocityPhysicalprotected
ArcadeFrame(double seconds)Physicalvirtual
BeamLine() const Physicalinline
CalcFlightPath()Physicalvirtual
Cam() const Physicalinline
camPhysicalprotected
CDPhysicalprotected
CLPhysicalprotected
CloneCam(const Camera &cam)Physicalvirtual
CollidesWith(Physical &o)Physicalvirtual
dirPhysicalprotected
DoPhysicalprotected
dpPhysicalprotected
dp_accPhysicalprotected
dp_drgPhysicalprotected
drPhysicalprotected
dr_accPhysicalprotected
dr_drgPhysicalprotected
Drag() const Physicalinline
dragPhysicalprotected
dyPhysicalprotected
dy_accPhysicalprotected
dy_drgPhysicalprotected
ElasticCollision(Physical &a, Physical &b)Physicalstatic
ExecFrame(double seconds)Physicalvirtual
flight_path_pitchPhysicalprotected
flight_path_yawPhysicalprotected
FlightPathPitchAngle() const Physicalinline
FlightPathYawAngle() const Physicalinline
g_accelPhysicalprotected
GetAngularDrag(double &r, double &p, double &y)Physicalvirtual
GetAngularRates(double &r, double &p, double &y)Physicalvirtual
GetAngularThrust(double &r, double &p, double &y)Physicalvirtual
GetBaseDensity() const Physicalinlinevirtual
GetDensity() const Physicalvirtual
GetDirector() const Physicalinline
GetSubFrameLength()Physicalinlinestatic
Heading() const Physicalinline
idPhysicalprotected
id_keyPhysicalprotectedstatic
Identity() const Physicalinline
InelasticCollision(Physical &a, Physical &b)Physicalstatic
InflictDamage(double damage, int type=0)Physicalvirtual
integrityPhysicalprotected
Integrity() const Physicalinline
lat_thrustPhysicalprotected
lifePhysicalprotected
Life() const Physicalinline
LiftLine() const Physicalinline
lightPhysicalprotected
LightSrc() const Physicalinline
LinearFrame(double seconds)Physicalvirtual
Location() const Physicalinline
LookAt(const Point &dst)Physicalvirtual
Mass() const Physicalinline
massPhysicalprotected
MoveTo(const Point &new_loc)Physicalvirtual
Name() const Physicalinline
namePhysicalprotected
NAMELEN enum valuePhysical
obj_typePhysicalprotected
operator==(const Physical &p) const Physicalinline
Physical()Physical
Physical(const char *n, int t=0)Physical
pitchPhysicalprotected
Pitch() const Physicalinline
pitch_ratePhysicalprotected
primary_locPhysicalprotected
primary_massPhysicalprotected
Radius() const Physicalinline
radiusPhysicalprotected
Rep() const Physicalinline
repPhysicalprotected
Roll() const Physicalinline
rollPhysicalprotected
roll_ratePhysicalprotected
Rotation() const Physicalinline
SemiElasticCollision(Physical &a, Physical &b)Physicalstatic
SetAbsoluteOrientation(double roll, double pitch, double yaw)Physicalvirtual
SetAngularDrag(double r, double p, double y)Physicalvirtual
SetAngularRates(double r, double p, double y)Physicalvirtual
SetBaseDensity(double d)Physicalvirtual
SetDrag(double d)Physicalinlinevirtual
SetGravity(double g)Physicalvirtual
SetHeading(double r, double p, double y)Physicalvirtual
SetPrimary(const Point &loc, double mass)Physicalvirtual
SetSubFrameLength(double seconds)Physicalinlinestatic
SetThrust(double t)Physicalvirtual
SetTransX(double t)Physicalvirtual
SetTransY(double t)Physicalvirtual
SetTransZ(double t)Physicalvirtual
SetVelocity(const Point &v)Physicalinlinevirtual
shakePhysicalprotected
Shake() const Physicalinline
stallPhysicalprotected
straightPhysicalprotected
sub_framePhysicalprotectedstatic
thrustPhysicalprotected
Thrust() const Physicalinline
trans_xPhysicalprotected
trans_yPhysicalprotected
trans_zPhysicalprotected
TranslateBy(const Point &ref)Physicalvirtual
TransX() const Physicalinline
TransY() const Physicalinline
TransZ() const Physicalinline
Type() const Physicalinline
TYPENAME()Physicalinlinestatic
velocityPhysicalprotected
Velocity() const Physicalinline
Vibration() const Physicalinline
vibrationPhysicalprotected
Yaw() const Physicalinline
yawPhysicalprotected
yaw_ratePhysicalprotected
~Physical()Physicalvirtual