#include <NetUtil.h>
List of all members.
Static Public Member Functions |
static void | SendObjDamage (SimObject *obj, double damage, Shot *shot=0) |
static void | SendObjKill (Ship *obj, const Ship *killer, int type=0, int deck=0) |
static void | SendObjHyper (Ship *obj, const char *rgn, const Point &loc, const Ship *fc1=0, const Ship *fc2=0, int ttype=0) |
static void | SendObjTarget (Ship *obj) |
static void | SendObjEmcon (Ship *obj) |
static void | SendSysDamage (Ship *obj, System *sys, double damage) |
static void | SendSysStatus (Ship *obj, System *sys) |
static void | SendWepTrigger (Weapon *wep, int count=1) |
static void | SendWepRelease (Weapon *wep, Shot *shot) |
static void | SendWepDestroy (Shot *shot) |
static void | SendChat (DWORD dst, const char *name, const char *text) |
static void | SendElemRequest (const char *name) |
static void | SendElemCreate (Element *elem, int squadron, int *slots, bool alert, bool in_flight=false) |
static void | SendShipLaunch (Ship *carrier, int squadron, int slot) |
static void | SendNavData (bool add, Element *elem, int index, Instruction *navpt) |
static void | SendNavDelete (Element *elem, int index) |
static void | SendSelfDestruct (Ship *ship, double damage) |
Detailed Description
Definition at line 34 of file NetUtil.h.
Member Function Documentation
void NetUtil::SendChat |
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DWORD |
dst, |
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const char * |
name, |
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const char * |
text |
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void NetUtil::SendElemCreate |
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Element * |
elem, |
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int |
squadron, |
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int * |
slots, |
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bool |
alert, |
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bool |
in_flight = false |
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void NetUtil::SendElemRequest |
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const char * |
name | ) |
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void NetUtil::SendNavDelete |
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Element * |
elem, |
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int |
index |
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) |
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void NetUtil::SendObjDamage |
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SimObject * |
obj, |
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double |
damage, |
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Shot * |
shot = 0 |
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void NetUtil::SendObjEmcon |
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Ship * |
obj | ) |
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void NetUtil::SendObjHyper |
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Ship * |
obj, |
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const char * |
rgn, |
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const Point & |
loc, |
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const Ship * |
fc1 = 0 , |
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const Ship * |
fc2 = 0 , |
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int |
ttype = 0 |
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void NetUtil::SendObjKill |
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Ship * |
obj, |
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const Ship * |
killer, |
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int |
type = 0 , |
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int |
deck = 0 |
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) |
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void NetUtil::SendObjTarget |
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Ship * |
obj | ) |
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void NetUtil::SendSelfDestruct |
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Ship * |
ship, |
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double |
damage |
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) |
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void NetUtil::SendShipLaunch |
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Ship * |
carrier, |
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int |
squadron, |
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int |
slot |
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) |
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void NetUtil::SendSysDamage |
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Ship * |
obj, |
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System * |
sys, |
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double |
damage |
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) |
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void NetUtil::SendSysStatus |
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Ship * |
obj, |
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System * |
sys |
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) |
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void NetUtil::SendWepDestroy |
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Shot * |
shot | ) |
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void NetUtil::SendWepRelease |
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Weapon * |
wep, |
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Shot * |
shot |
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) |
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void NetUtil::SendWepTrigger |
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Weapon * |
wep, |
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int |
count = 1 |
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) |
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static |
The documentation for this class was generated from the following files: