Starshatter_Open
Open source Starshatter engine
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This is the complete list of members for NetUtil, including all inherited members.
SendChat(DWORD dst, const char *name, const char *text) | NetUtil | static |
SendElemCreate(Element *elem, int squadron, int *slots, bool alert, bool in_flight=false) | NetUtil | static |
SendElemRequest(const char *name) | NetUtil | static |
SendNavData(bool add, Element *elem, int index, Instruction *navpt) | NetUtil | static |
SendNavDelete(Element *elem, int index) | NetUtil | static |
SendObjDamage(SimObject *obj, double damage, Shot *shot=0) | NetUtil | static |
SendObjEmcon(Ship *obj) | NetUtil | static |
SendObjHyper(Ship *obj, const char *rgn, const Point &loc, const Ship *fc1=0, const Ship *fc2=0, int ttype=0) | NetUtil | static |
SendObjKill(Ship *obj, const Ship *killer, int type=0, int deck=0) | NetUtil | static |
SendObjTarget(Ship *obj) | NetUtil | static |
SendSelfDestruct(Ship *ship, double damage) | NetUtil | static |
SendShipLaunch(Ship *carrier, int squadron, int slot) | NetUtil | static |
SendSysDamage(Ship *obj, System *sys, double damage) | NetUtil | static |
SendSysStatus(Ship *obj, System *sys) | NetUtil | static |
SendWepDestroy(Shot *shot) | NetUtil | static |
SendWepRelease(Weapon *wep, Shot *shot) | NetUtil | static |
SendWepTrigger(Weapon *wep, int count=1) | NetUtil | static |