Starshatter_Open
Open source Starshatter engine
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NetLobbyServer Member List

This is the complete list of members for NetLobbyServer, including all inherited members.

activeNetLobbyprotected
AddChat(NetUser *user, const char *msg, bool route=true)NetLobbyServervirtual
AddUnitMap(MissionElement *elem, int index=0)NetLobbyvirtual
AddUser(NetUser *user)NetLobbyServervirtual
announce_timeNetLobbyServerprotected
BanUser(NetUser *user)NetLobbyServervirtual
campaignsNetLobbyprotected
chat_logNetLobbyprotected
CheckSessions()NetLobbyServerprotectedvirtual
ClearChat()NetLobbyServervirtual
ClearUnitMap()NetLobbyvirtual
DelUser(NetUser *user)NetLobbyServervirtual
DoAuthUser(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
DoBanUser(NetPeer *peer, Text msg)NetLobbyServerprotectedvirtual
DoChat(NetPeer *peer, Text msg)NetLobbyServerprotectedvirtual
DoExit(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
DoGameStart(NetPeer *peer, Text msg)NetLobbyServerprotectedvirtual
DoGameStop(NetPeer *peer, Text msg)NetLobbyServerprotectedvirtual
DoLogin(NetPeer *peer, Text msg)NetLobbyServerprotectedvirtual
DoLogout(NetPeer *peer, Text msg)NetLobbyServerprotectedvirtual
DoMapUnit(NetPeer *peer, Text msg)NetLobbyServerprotectedvirtual
DoMissionData(NetPeer *peer, Text msg)NetLobbyServerprotectedvirtual
DoMissionList(NetPeer *peer, Text msg)NetLobbyServerprotectedvirtual
DoMissionSelect(NetPeer *peer, Text msg)NetLobbyServerprotectedvirtual
DoPing(NetPeer *peer, Text msg)NetLobbyServerprotectedvirtual
DoServerInfo(NetPeer *peer, Text msg)NetLobbyServerprotectedvirtual
DoServerMods(NetPeer *peer, Text msg)NetLobbyServerprotectedvirtual
DoUnitList(NetPeer *peer, Text msg)NetLobbyServerprotectedvirtual
DoUserAuth(NetPeer *peer, Text msg)NetLobbyServerprotectedvirtual
DoUserList(NetPeer *peer, Text msg)NetLobbyServerprotectedvirtual
ExecFrame()NetLobbyServervirtual
FindUserByAddr(const NetAddr &addr)NetLobbyvirtual
FindUserByName(const char *name)NetLobbyvirtual
FindUserByNetID(DWORD id)NetLobbyvirtual
GameOff()NetLobbyServervirtual
GameOn()NetLobbyServervirtual
GameStart()NetLobbyServervirtual
GameStop()NetLobbyServervirtual
GetCampaigns()NetLobbyvirtual
GetChat()NetLobbyvirtual
GetGamePort()NetLobbyinlinevirtual
GetHost()NetLobbyvirtual
GetInstance()NetLobbyServerstatic
GetLag()NetLobbyvirtual
GetLastError() const NetLobbyinlinevirtual
GetLocalUser()NetLobbyvirtual
GetMachineInfo()NetLobbyinlinevirtual
GetSelectedMission()NetLobbyServervirtual
GetSelectedMissionID() const NetLobbyinlinevirtual
GetServerMission() const NetLobbyServerinlinevirtual
GetServerMods()NetLobbyvirtual
GetServerName() const NetLobbyServerinlinevirtual
GetStartTime() const NetLobbyinlinevirtual
GetStatus() const NetLobbyinlinevirtual
GetUnitMap()NetLobbyServervirtual
GetUsers()NetLobbyvirtual
HasHost()NetLobbyvirtual
IsActive() const NetLobbyinlinevirtual
IsClient() const NetLobbyinlinevirtual
IsHost() const NetLobbyServerinlinevirtual
IsMapped(const char *user)NetLobbyvirtual
IsNetLobbyClient()NetLobbystatic
IsNetLobbyServer()NetLobbystatic
IsServer() const NetLobbyServerinlinevirtual
last_send_timeNetLobbyprotected
linkNetLobbyprotected
LoadMOTD()NetLobbyServerprotectedvirtual
local_userNetLobbyprotected
machine_infoNetLobbyprotected
MapUnit(int n, const char *user, bool lock=false)NetLobbyServervirtual
missionNetLobbyprotected
motdNetLobbyServerprotected
motd_indexNetLobbyServerprotected
NetLobby(bool temporary=false)NetLobby
NetLobbyServer()NetLobbyServer
NumUsers()NetLobbyvirtual
operator==(const NetLobbyServer &s) const NetLobbyServerinline
ParseMsg(Text msg, List< NetLobbyParam > &params)NetLobbyprotectedvirtual
Ping()NetLobbyvirtual
Recv()NetLobbyvirtual
RequestAuth(NetUser *user)NetLobbyServervirtual
SaveChat()NetLobbyServervirtual
selected_missionNetLobbyprotected
SelectMission(DWORD id)NetLobbyServervirtual
Send()NetLobbyvirtual
SendData(NetUser *dst, int type, Text msg)NetLobbyServerprotectedvirtual
SendMods(NetUser *user)NetLobbyServerprotectedvirtual
SendMOTD(NetUser *user)NetLobbyServerprotectedvirtual
SendUnits()NetLobbyServervirtual
SendUsers()NetLobbyServervirtual
Serialize(Mission *m, NetUser *u=0)NetLobbyServervirtual
server_addrNetLobbyServerprotected
server_configNetLobbyServerprotected
server_missionNetLobbyServerprotected
server_modsNetLobbyprotected
server_nameNetLobbyServerprotected
SetLocalUser(NetUser *user)NetLobbyvirtual
SetServerMission(const char *script)NetLobbyServerinlinevirtual
SetServerName(const char *s)NetLobbyServerinlinevirtual
SetStatus(int s)NetLobbyinlinevirtual
SetUserHost(NetUser *user, bool host)NetLobbyvirtual
start_timeNetLobbyprotected
statusNetLobbyprotected
TYPENAME()NetLobbyinlinestatic
unit_mapNetLobbyprotected
UnmapUnit(const char *user)NetLobbyServervirtual
usersNetLobbyprotected
~NetLobby()NetLobbyvirtual
~NetLobbyServer()NetLobbyServervirtual