Starshatter_Open
Open source Starshatter engine
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NetLobby Member List

This is the complete list of members for NetLobby, including all inherited members.

activeNetLobbyprotected
AddChat(NetUser *user, const char *msg, bool route=true)NetLobbyvirtual
AddUnitMap(MissionElement *elem, int index=0)NetLobbyvirtual
AddUser(NetUser *user)NetLobbyvirtual
BanUser(NetUser *user)NetLobbyvirtual
campaignsNetLobbyprotected
chat_logNetLobbyprotected
ClearChat()NetLobbyvirtual
ClearUnitMap()NetLobbyvirtual
DelUser(NetUser *user)NetLobbyvirtual
DoAuthUser(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
DoBanUser(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
DoChat(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
DoExit(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
DoGameStart(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
DoGameStop(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
DoLogin(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
DoLogout(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
DoMapUnit(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
DoMissionData(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
DoMissionList(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
DoMissionSelect(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
DoPing(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
DoServerInfo(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
DoServerMods(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
DoUnitList(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
DoUserAuth(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
DoUserList(NetPeer *peer, Text msg)NetLobbyinlineprotectedvirtual
ExecFrame()NetLobbyvirtual
FindUserByAddr(const NetAddr &addr)NetLobbyvirtual
FindUserByName(const char *name)NetLobbyvirtual
FindUserByNetID(DWORD id)NetLobbyvirtual
GameStart()NetLobbyinlinevirtual
GameStop()NetLobbyinlinevirtual
GetCampaigns()NetLobbyvirtual
GetChat()NetLobbyvirtual
GetGamePort()NetLobbyinlinevirtual
GetHost()NetLobbyvirtual
GetInstance()NetLobbystatic
GetLag()NetLobbyvirtual
GetLastError() const NetLobbyinlinevirtual
GetLocalUser()NetLobbyvirtual
GetMachineInfo()NetLobbyinlinevirtual
GetSelectedMission()NetLobbyinlinevirtual
GetSelectedMissionID() const NetLobbyinlinevirtual
GetServerMods()NetLobbyvirtual
GetStartTime() const NetLobbyinlinevirtual
GetStatus() const NetLobbyinlinevirtual
GetUnitMap()NetLobbyvirtual
GetUsers()NetLobbyvirtual
HasHost()NetLobbyvirtual
IsActive() const NetLobbyinlinevirtual
IsClient() const NetLobbyinlinevirtual
IsHost() const NetLobbyinlinevirtual
IsMapped(const char *user)NetLobbyvirtual
IsNetLobbyClient()NetLobbystatic
IsNetLobbyServer()NetLobbystatic
IsServer() const NetLobbyinlinevirtual
last_send_timeNetLobbyprotected
linkNetLobbyprotected
local_userNetLobbyprotected
machine_infoNetLobbyprotected
MapUnit(int n, const char *user, bool lock=false)NetLobbyvirtual
missionNetLobbyprotected
NetLobby(bool temporary=false)NetLobby
NumUsers()NetLobbyvirtual
ParseMsg(Text msg, List< NetLobbyParam > &params)NetLobbyprotectedvirtual
Ping()NetLobbyvirtual
Recv()NetLobbyvirtual
SaveChat()NetLobbyinlinevirtual
selected_missionNetLobbyprotected
SelectMission(DWORD id)NetLobbyvirtual
Send()NetLobbyvirtual
server_modsNetLobbyprotected
SetLocalUser(NetUser *user)NetLobbyvirtual
SetStatus(int s)NetLobbyinlinevirtual
SetUserHost(NetUser *user, bool host)NetLobbyvirtual
start_timeNetLobbyprotected
statusNetLobbyprotected
TYPENAME()NetLobbyinlinestatic
unit_mapNetLobbyprotected
UnmapUnit(const char *user)NetLobbyvirtual
usersNetLobbyprotected
~NetLobby()NetLobbyvirtual