Starshatter_Open
Open source Starshatter engine
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NetGameServer Member List
This is the complete list of members for
NetGameServer
, including all inherited members.
active
NetGame
protected
CheckSessions
()
NetGameServer
virtual
Create
()
NetGame
static
DoChatMsg
(NetMsg *msg)
NetGameServer
protected
virtual
DoCommMsg
(NetMsg *msg)
NetGameServer
protected
virtual
DoDisconnect
(NetMsg *msg)
NetGameServer
protected
virtual
DoElemCreate
(NetMsg *msg)
NetGameServer
protected
virtual
DoElemRequest
(NetMsg *msg)
NetGameServer
protected
virtual
DoGameOver
(NetMsg *msg)
NetGameServer
protected
virtual
DoJoinAnnounce
(NetMsg *msg)
NetGameServer
protected
virtual
DoJoinRequest
(NetMsg *msg)
NetGameServer
protected
virtual
DoNavData
(NetMsg *msg)
NetGameServer
protected
virtual
DoNavDelete
(NetMsg *msg)
NetGameServer
protected
virtual
DoObjDamage
(NetMsg *msg)
NetGameServer
protected
virtual
DoObjEmcon
(NetMsg *msg)
NetGameServer
protected
virtual
DoObjHyper
(NetMsg *msg)
NetGameServer
protected
virtual
DoObjKill
(NetMsg *msg)
NetGameServer
protected
virtual
DoObjLoc
(NetMsg *msg)
NetGameServer
protected
virtual
DoObjSpawn
(NetMsg *msg)
NetGameServer
protected
virtual
DoObjTarget
(NetMsg *msg)
NetGameServer
protected
virtual
DoQuitAnnounce
(NetMsg *msg)
NetGameServer
protected
virtual
DoQuitRequest
(NetMsg *msg)
NetGameServer
protected
virtual
DoSelfDestruct
(NetMsg *msg)
NetGameServer
protected
virtual
DoShipLaunch
(NetMsg *msg)
NetGameServer
protected
virtual
DoSysDamage
(NetMsg *msg)
NetGameServer
protected
virtual
DoSysStatus
(NetMsg *msg)
NetGameServer
protected
virtual
DoWepDestroy
(NetMsg *msg)
NetGameServer
protected
virtual
DoWepRelease
(NetMsg *msg)
NetGameServer
protected
virtual
DoWepTrigger
(NetMsg *msg)
NetGameServer
protected
virtual
ExecFrame
()
NetGameServer
virtual
FindPlayerByName
(const char *name)
NetGame
virtual
FindPlayerByNetID
(DWORD netid)
NetGame
virtual
FindPlayerByObjID
(DWORD objid)
NetGame
virtual
FindShipByObjID
(DWORD objid)
NetGame
virtual
FindShotByObjID
(DWORD objid)
NetGame
virtual
FindZombieByObjID
(DWORD objid)
NetGameServer
protected
virtual
GetInstance
()
NetGame
static
GetNetID
() const
NetGame
inline
virtual
GetNextObjID
(int type=SHIP)
NetGame
static
GetObjID
() const
NetGame
virtual
GetObserverName
() const
NetGameServer
virtual
GetPeer
(NetPlayer *player)
NetGame
virtual
Ignore
(SimObject *obj)
SimObserver
virtual
IsActive
() const
NetGame
inline
virtual
IsClient
() const
NetGameServer
inline
virtual
IsNetGame
()
NetGame
static
IsNetGameClient
()
NetGame
static
IsNetGameServer
()
NetGame
static
IsServer
() const
NetGameServer
inline
virtual
last_send_time
NetGame
protected
link
NetGame
protected
local_player
NetGame
protected
NetGame
()
NetGame
NetGameServer
()
NetGameServer
netid
NetGame
protected
NumPlayers
()
NetGame
static
objid
NetGame
protected
Observe
(SimObject *obj)
SimObserver
virtual
observe_list
SimObserver
protected
operator==
(const SimObserver &o) const
SimObserver
inline
player_name
NetGame
protected
player_pass
NetGame
protected
players
NetGame
protected
Recv
()
NetGame
virtual
Respawn
(DWORD objid, Ship *spawn)
NetGameServer
virtual
RouteChatMsg
(NetChatMsg &chat_msg)
NetGameServer
virtual
Send
()
NetGameServer
virtual
SendData
(NetData *data)
NetGameServer
virtual
SendDisconnect
(NetPlayer *zombie)
NetGameServer
protected
virtual
SHIP
enum value
NetGame
ships
NetGameServer
protected
SHOT
enum value
NetGame
sim
NetGame
protected
target
NetGame
protected
NetGame::TYPENAME
()
NetGame
inline
static
SimObserver::TYPENAME
()
SimObserver
inline
static
Update
(SimObject *obj)
NetGameServer
virtual
zombies
NetGameServer
protected
~NetGame
()
NetGame
virtual
~NetGameServer
()
NetGameServer
virtual
~SimObserver
()
SimObserver
virtual
Generated on Thu May 31 2012 16:32:09 for Starshatter_Open by
1.8.1