#include <NetGame.h>
List of all members.
Detailed Description
Definition at line 35 of file NetGame.h.
Member Enumeration Documentation
Constructor & Destructor Documentation
Member Function Documentation
virtual void NetGame::DoChatMsg |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoCommMsg |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoDisconnect |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoElemCreate |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoElemRequest |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoGameOver |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoJoinAnnounce |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoJoinRequest |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoNavData |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoNavDelete |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoObjDamage |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoObjEmcon |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoObjHyper |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoObjKill |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoObjLoc |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoObjSpawn |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoObjTarget |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoQuitAnnounce |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoQuitRequest |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoSelfDestruct |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoShipLaunch |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoSysDamage |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoSysStatus |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoWepDestroy |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoWepRelease |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
virtual void NetGame::DoWepTrigger |
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NetMsg * |
msg | ) |
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inlineprotectedvirtual |
void NetGame::ExecFrame |
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virtual |
NetPlayer * NetGame::FindPlayerByName |
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const char * |
name | ) |
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virtual |
NetPlayer * NetGame::FindPlayerByNetID |
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DWORD |
netid | ) |
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virtual |
NetPlayer * NetGame::FindPlayerByObjID |
( |
DWORD |
objid | ) |
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Ship * NetGame::FindShipByObjID |
( |
DWORD |
objid | ) |
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Shot * NetGame::FindShotByObjID |
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DWORD |
objid | ) |
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virtual DWORD NetGame::GetNetID |
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const |
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inlinevirtual |
DWORD NetGame::GetNextObjID |
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int |
type = SHIP | ) |
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static |
DWORD NetGame::GetObjID |
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const |
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virtual |
virtual bool NetGame::IsActive |
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const |
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inlinevirtual |
virtual bool NetGame::IsClient |
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const |
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inlinevirtual |
bool NetGame::IsNetGame |
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static |
bool NetGame::IsNetGameClient |
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bool NetGame::IsNetGameServer |
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virtual bool NetGame::IsServer |
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const |
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inlinevirtual |
int NetGame::NumPlayers |
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static |
void NetGame::Respawn |
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DWORD |
objid, |
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Ship * |
spawn |
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) |
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virtual |
virtual void NetGame::SendData |
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NetData * |
data | ) |
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inlinevirtual |
static const char* NetGame::TYPENAME |
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| ) |
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inlinestatic |
Member Data Documentation
DWORD NetGame::last_send_time |
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protected |
Ship* NetGame::local_player |
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protected |
Text NetGame::player_name |
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protected |
Text NetGame::player_pass |
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protected |
The documentation for this class was generated from the following files: