Starshatter_Open
Open source Starshatter engine
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NetGame Member List

This is the complete list of members for NetGame, including all inherited members.

activeNetGameprotected
Create()NetGamestatic
DoChatMsg(NetMsg *msg)NetGameinlineprotectedvirtual
DoCommMsg(NetMsg *msg)NetGameinlineprotectedvirtual
DoDisconnect(NetMsg *msg)NetGameinlineprotectedvirtual
DoElemCreate(NetMsg *msg)NetGameinlineprotectedvirtual
DoElemRequest(NetMsg *msg)NetGameinlineprotectedvirtual
DoGameOver(NetMsg *msg)NetGameinlineprotectedvirtual
DoJoinAnnounce(NetMsg *msg)NetGameinlineprotectedvirtual
DoJoinRequest(NetMsg *msg)NetGameinlineprotectedvirtual
DoNavData(NetMsg *msg)NetGameinlineprotectedvirtual
DoNavDelete(NetMsg *msg)NetGameinlineprotectedvirtual
DoObjDamage(NetMsg *msg)NetGameinlineprotectedvirtual
DoObjEmcon(NetMsg *msg)NetGameinlineprotectedvirtual
DoObjHyper(NetMsg *msg)NetGameinlineprotectedvirtual
DoObjKill(NetMsg *msg)NetGameinlineprotectedvirtual
DoObjLoc(NetMsg *msg)NetGameinlineprotectedvirtual
DoObjSpawn(NetMsg *msg)NetGameinlineprotectedvirtual
DoObjTarget(NetMsg *msg)NetGameinlineprotectedvirtual
DoQuitAnnounce(NetMsg *msg)NetGameinlineprotectedvirtual
DoQuitRequest(NetMsg *msg)NetGameinlineprotectedvirtual
DoSelfDestruct(NetMsg *msg)NetGameinlineprotectedvirtual
DoShipLaunch(NetMsg *msg)NetGameinlineprotectedvirtual
DoSysDamage(NetMsg *msg)NetGameinlineprotectedvirtual
DoSysStatus(NetMsg *msg)NetGameinlineprotectedvirtual
DoWepDestroy(NetMsg *msg)NetGameinlineprotectedvirtual
DoWepRelease(NetMsg *msg)NetGameinlineprotectedvirtual
DoWepTrigger(NetMsg *msg)NetGameinlineprotectedvirtual
ExecFrame()NetGamevirtual
FindPlayerByName(const char *name)NetGamevirtual
FindPlayerByNetID(DWORD netid)NetGamevirtual
FindPlayerByObjID(DWORD objid)NetGamevirtual
FindShipByObjID(DWORD objid)NetGamevirtual
FindShotByObjID(DWORD objid)NetGamevirtual
GetInstance()NetGamestatic
GetNetID() const NetGameinlinevirtual
GetNextObjID(int type=SHIP)NetGamestatic
GetObjID() const NetGamevirtual
GetPeer(NetPlayer *player)NetGamevirtual
IsActive() const NetGameinlinevirtual
IsClient() const NetGameinlinevirtual
IsNetGame()NetGamestatic
IsNetGameClient()NetGamestatic
IsNetGameServer()NetGamestatic
IsServer() const NetGameinlinevirtual
last_send_timeNetGameprotected
linkNetGameprotected
local_playerNetGameprotected
NetGame()NetGame
netidNetGameprotected
NumPlayers()NetGamestatic
objidNetGameprotected
player_nameNetGameprotected
player_passNetGameprotected
playersNetGameprotected
Recv()NetGamevirtual
Respawn(DWORD objid, Ship *spawn)NetGamevirtual
Send()NetGamevirtual
SendData(NetData *data)NetGameinlinevirtual
SHIP enum valueNetGame
SHOT enum valueNetGame
simNetGameprotected
targetNetGameprotected
TYPENAME()NetGameinlinestatic
~NetGame()NetGamevirtual