Starshatter_Open
Open source Starshatter engine
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This is the complete list of members for NetGame, including all inherited members.
active | NetGame | protected |
Create() | NetGame | static |
DoChatMsg(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoCommMsg(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoDisconnect(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoElemCreate(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoElemRequest(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoGameOver(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoJoinAnnounce(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoJoinRequest(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoNavData(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoNavDelete(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoObjDamage(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoObjEmcon(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoObjHyper(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoObjKill(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoObjLoc(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoObjSpawn(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoObjTarget(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoQuitAnnounce(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoQuitRequest(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoSelfDestruct(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoShipLaunch(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoSysDamage(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoSysStatus(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoWepDestroy(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoWepRelease(NetMsg *msg) | NetGame | inlineprotectedvirtual |
DoWepTrigger(NetMsg *msg) | NetGame | inlineprotectedvirtual |
ExecFrame() | NetGame | virtual |
FindPlayerByName(const char *name) | NetGame | virtual |
FindPlayerByNetID(DWORD netid) | NetGame | virtual |
FindPlayerByObjID(DWORD objid) | NetGame | virtual |
FindShipByObjID(DWORD objid) | NetGame | virtual |
FindShotByObjID(DWORD objid) | NetGame | virtual |
GetInstance() | NetGame | static |
GetNetID() const | NetGame | inlinevirtual |
GetNextObjID(int type=SHIP) | NetGame | static |
GetObjID() const | NetGame | virtual |
GetPeer(NetPlayer *player) | NetGame | virtual |
IsActive() const | NetGame | inlinevirtual |
IsClient() const | NetGame | inlinevirtual |
IsNetGame() | NetGame | static |
IsNetGameClient() | NetGame | static |
IsNetGameServer() | NetGame | static |
IsServer() const | NetGame | inlinevirtual |
last_send_time | NetGame | protected |
link | NetGame | protected |
local_player | NetGame | protected |
NetGame() | NetGame | |
netid | NetGame | protected |
NumPlayers() | NetGame | static |
objid | NetGame | protected |
player_name | NetGame | protected |
player_pass | NetGame | protected |
players | NetGame | protected |
Recv() | NetGame | virtual |
Respawn(DWORD objid, Ship *spawn) | NetGame | virtual |
Send() | NetGame | virtual |
SendData(NetData *data) | NetGame | inlinevirtual |
SHIP enum value | NetGame | |
SHOT enum value | NetGame | |
sim | NetGame | protected |
target | NetGame | protected |
TYPENAME() | NetGame | inlinestatic |
~NetGame() | NetGame | virtual |