Starshatter_Open
Open source Starshatter engine
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#include <NavLight.h>
Public Types | |
enum | Constants { MAX_LIGHTS = 8 } |
Public Types inherited from System | |
enum | CATEGORY { MISC_SYSTEM = 0, DRIVE = 1, WEAPON, SHIELD, SENSOR, COMPUTER, POWER_SOURCE, FLIGHT_DECK, FARCASTER } |
enum | STATUS { DESTROYED, CRITICAL, DEGRADED, NOMINAL, MAINT } |
enum | POWER_FLAGS { POWER_WATTS = 1, POWER_CRITICAL = 2 } |
Public Member Functions | |
NavLight (double period, double scale) | |
NavLight (const NavLight &rhs) | |
virtual | ~NavLight () |
virtual void | ExecFrame (double seconds) |
int | NumBeacons () const |
Sprite * | Beacon (int index) const |
bool | IsEnabled () const |
virtual void | Enable () |
virtual void | Disable () |
virtual void | AddBeacon (Point loc, DWORD pattern, int type=1) |
virtual void | SetPeriod (double p) |
virtual void | SetPattern (int index, DWORD p) |
virtual void | SetOffset (DWORD o) |
virtual void | Orient (const Physical *rep) |
Public Member Functions inherited from System | |
System (CATEGORY t, int s, const char *n, int maxv, double energy=0, double capacity=100, double sink_rate=1) | |
System (const System &s) | |
virtual | ~System () |
int | operator== (const System &s) const |
CATEGORY | Type () const |
int | Subtype () const |
const char * | Name () const |
const char * | Abbreviation () const |
void | SetName (const char *n) |
void | SetAbbreviation (const char *a) |
void | SetDesign (SystemDesign *d) |
virtual int | Value () const |
int | MaxValue () const |
STATUS | Status () const |
double | Availability () const |
double | Safety () const |
double | Stability () const |
virtual void | CalcStatus () |
virtual void | Repair () |
double | NetAvail () const |
void | SetNetAvail (double d) |
List< Component > & | GetComponents () |
virtual void | ApplyDamage (double damage) |
virtual void | ExecMaintFrame (double seconds) |
virtual void | DoEMCON (int emcon) |
virtual void | Mount (Point loc, float radius, float hull_factor=0.5f) |
virtual void | Mount (const System &system) |
Point | MountLocation () const |
double | Radius () const |
double | HullProtection () const |
bool | IsPowerCritical () const |
bool | UsesWatts () const |
virtual double | GetRequest (double seconds) const |
virtual void | Distribute (double delivered_energy, double seconds) |
int | GetSourceIndex () const |
void | SetSourceIndex (int i) |
virtual int | Charge () const |
bool | IsPowerOn () const |
virtual void | PowerOn () |
virtual void | PowerOff () |
virtual double | GetPowerLevel () const |
virtual void | SetPowerLevel (double level) |
virtual void | SetOverride (bool over) |
virtual void | DrainPower (double to_level) |
void | SetCapacity (double c) |
double | GetCapacity () const |
double | GetEnergy () const |
double | GetSinkRate () const |
void | SetEMCONPower (int emcon, int power_level) |
int | GetEMCONPower (int emcon) |
int | GetExplosionType () const |
void | SetExplosionType (int t) |
Ship * | GetShip () const |
void | SetShip (Ship *s) |
int | GetID () const |
void | SetID (int n) |
Static Public Member Functions | |
static void | Initialize () |
static void | Close () |
Static Public Member Functions inherited from System | |
static const char * | TYPENAME () |
Protected Attributes | |
double | period |
double | scale |
bool | enable |
int | nlights |
Point | loc [MAX_LIGHTS] |
DriveSprite * | beacon [MAX_LIGHTS] |
DWORD | pattern [MAX_LIGHTS] |
int | beacon_type [MAX_LIGHTS] |
DWORD | offset |
Protected Attributes inherited from System | |
CATEGORY | type |
Ship * | ship |
int | id |
int | subtype |
int | max_value |
Text | name |
Text | abrv |
STATUS | status |
float | crit_level |
float | availability |
float | safety |
float | stability |
float | safety_overload |
float | net_avail |
Point | mount_loc |
Point | mount_rel |
float | radius |
float | hull_factor |
float | energy |
float | capacity |
float | sink_rate |
float | power_level |
int | source_index |
DWORD | power_flags |
bool | power_on |
BYTE | emcon_power [3] |
BYTE | emcon |
int | explosion_type |
SystemDesign * | design |
List< Component > | components |
Definition at line 25 of file NavLight.h.
enum NavLight::Constants |
Definition at line 28 of file NavLight.h.
NavLight::NavLight | ( | double | period, |
double | scale | ||
) |
Definition at line 28 of file NavLight.cpp.
NavLight::NavLight | ( | const NavLight & | rhs | ) |
Definition at line 42 of file NavLight.cpp.
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virtual |
Definition at line 69 of file NavLight.cpp.
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virtual |
Definition at line 138 of file NavLight.cpp.
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inline |
Definition at line 40 of file NavLight.h.
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static |
Definition at line 93 of file NavLight.cpp.
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virtual |
Definition at line 132 of file NavLight.cpp.
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virtual |
Definition at line 126 of file NavLight.cpp.
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virtual |
Reimplemented from System.
Definition at line 100 of file NavLight.cpp.
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static |
Definition at line 78 of file NavLight.cpp.
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inline |
Definition at line 41 of file NavLight.h.
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inline |
Definition at line 39 of file NavLight.h.
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virtual |
Reimplemented from System.
Definition at line 175 of file NavLight.cpp.
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virtual |
Definition at line 167 of file NavLight.cpp.
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virtual |
Definition at line 160 of file NavLight.cpp.
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virtual |
Definition at line 154 of file NavLight.cpp.
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protected |
Definition at line 60 of file NavLight.h.
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Definition at line 62 of file NavLight.h.
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Definition at line 55 of file NavLight.h.
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Definition at line 59 of file NavLight.h.
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Definition at line 57 of file NavLight.h.
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Definition at line 63 of file NavLight.h.
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Definition at line 61 of file NavLight.h.
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Definition at line 53 of file NavLight.h.
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Definition at line 54 of file NavLight.h.