Starshatter_Open
Open source Starshatter engine
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This is the complete list of members for MissionTemplate, including all inherited members.
active | Mission | protected |
AddElement(MissionElement *elem) | MissionTemplate | virtual |
AddError(Text err) | Mission | |
AddEvent(MissionEvent *event) | Mission | virtual |
AIR_INTERCEPT enum value | Mission | |
AIR_PATROL enum value | Mission | |
AIR_SWEEP enum value | Mission | |
aliases | MissionTemplate | protected |
ASSAULT enum value | Mission | |
BLOCKADE enum value | Mission | |
BOMBARDMENT enum value | Mission | |
callsigns | MissionTemplate | protected |
CARGO enum value | Mission | |
CheckObjectives() | MissionTemplate | protected |
ClearSystemList() | Mission | |
complete | Mission | protected |
current | Mission | protected |
DecreaseElemPriority(int index) | Mission | |
DecreaseEventPriority(int index) | Mission | |
DEFEND enum value | Mission | |
degrees | Mission | protected |
desc | Mission | protected |
Description() const | Mission | inline |
elements | Mission | protected |
errmsg | Mission | protected |
ErrorMessage() const | Mission | inline |
ESCORT enum value | Mission | |
ESCORT_FREIGHT enum value | Mission | |
ESCORT_SHUTTLE enum value | Mission | |
ESCORT_STRIKE enum value | Mission | |
events | Mission | protected |
FileName() const | Mission | inline |
filename | Mission | protected |
FindCombatGroup(int iff, const ShipDesign *dsn) | MissionTemplate | protected |
FindElement(const char *name) | MissionTemplate | virtual |
FindEvent(int event_type) const | Mission | |
FLEET enum value | Mission | |
FLIGHT_OPS enum value | Mission | |
GetElements() | Mission | inline |
GetEvents() | Mission | inline |
GetPlayer() | Mission | virtual |
GetPlayerSquadron() const | MissionTemplate | inlinevirtual |
GetRegion() const | Mission | inline |
GetStarSystem() const | Mission | inline |
GetSystemList() | Mission | inline |
GetTarget() const | Mission | inline |
GetWard() const | Mission | inline |
id | Mission | protected |
Identity() const | Mission | inline |
IncreaseElemPriority(int index) | Mission | |
IncreaseEventPriority(int index) | Mission | |
INTEL enum value | Mission | |
INTERCEPT enum value | Mission | |
IsActive() const | Mission | inline |
IsComplete() const | Mission | inline |
IsOK() const | Mission | inline |
Load(const char *filename=0, const char *path=0) | MissionTemplate | virtual |
MapCallsign(const char *name, int iff) | MissionTemplate | virtual |
MapElement(MissionElement *elem) | MissionTemplate | virtual |
MapEvent(MissionEvent *event) | MissionTemplate | virtual |
MapShip(Text name) | MissionTemplate | virtual |
Mission(int id, const char *filename=0, const char *path=0) | Mission | |
MissionTemplate(int id, const char *filename=0, const char *path=0) | MissionTemplate | |
Name() const | Mission | inline |
name | Mission | protected |
objective | Mission | protected |
Objective() const | Mission | inline |
ok | Mission | protected |
operator==(const Mission &m) const | Mission | inline |
OTHER enum value | Mission | |
ParseAlias(TermStruct *val) | MissionTemplate | protected |
ParseCallsign(TermStruct *val) | MissionTemplate | protected |
ParseElement(TermStruct *val) | Mission | protected |
ParseEvent(TermStruct *val) | Mission | protected |
ParseInstruction(TermStruct *val, MissionElement *element) | Mission | protected |
ParseLoadout(TermStruct *val, MissionElement *element) | Mission | protected |
ParseMission(const char *buffer) | Mission | virtual |
ParseOptional(TermStruct *val) | MissionTemplate | protected |
ParseRLoc(TermStruct *val) | Mission | protected |
ParseShip(TermStruct *val, MissionElement *element) | Mission | protected |
path | Mission | protected |
PATROL enum value | Mission | |
player_squadron | MissionTemplate | protected |
RECON enum value | Mission | |
region | Mission | protected |
RoleName(int role) | Mission | static |
Save() | Mission | virtual |
SCOUT enum value | Mission | |
Serialize(const char *player_elem=0, int player_index=0) | Mission | |
SetActive(bool a) | Mission | inline |
SetComplete(bool c) | Mission | inline |
SetDescription(const char *d) | Mission | inline |
SetName(const char *n) | Mission | inline |
SetObjective(const char *obj) | Mission | inline |
SetOK(bool a) | Mission | inline |
SetPlayer(MissionElement *player_element) | Mission | virtual |
SetPlayerSquadron(CombatGroup *ps) | MissionTemplate | inlinevirtual |
SetRegion(const char *rgn) | Mission | inline |
SetSituation(const char *sit) | Mission | inline |
SetStarSystem(StarSystem *s) | Mission | |
SetStart(int s) | Mission | inline |
SetTarget(MissionElement *t) | Mission | inline |
SetTeam(int iff) | Mission | inline |
SetType(int t) | Mission | inline |
SetWard(MissionElement *w) | Mission | inline |
sitrep | Mission | protected |
Situation() const | Mission | inline |
star_system | Mission | protected |
Stardate() const | Mission | inline |
stardate | Mission | protected |
Start() const | Mission | inline |
start | Mission | protected |
STRIKE enum value | Mission | |
Subtitles() const | Mission | |
subtitles | Mission | protected |
SWEEP enum value | Mission | |
system_list | Mission | protected |
target | Mission | protected |
Team() const | Mission | inline |
team | Mission | protected |
TRAINING enum value | Mission | |
TRANSPORT enum value | Mission | |
type | Mission | protected |
Type() const | Mission | inline |
TYPE enum name | Mission | |
TypeFromName(const char *n) | Mission | static |
TYPENAME() | MissionTemplate | inlinestatic |
TypeName() const | Mission | inline |
Validate() | Mission | virtual |
ward | Mission | protected |
~Mission() | Mission | virtual |
~MissionTemplate() | MissionTemplate | virtual |