#include <Mission.h>
List of all members.
Static Public Member Functions |
static const char * | TYPENAME () |
Detailed Description
Definition at line 200 of file Mission.h.
Constructor & Destructor Documentation
MissionElement::MissionElement |
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MissionElement::~MissionElement |
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Member Function Documentation
Text MissionElement::Abbreviation |
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void MissionElement::AddInstruction |
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const char * |
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const Text& MissionElement::Carrier |
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const |
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void MissionElement::ClearFlightPlan |
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int MissionElement::CommandAI |
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const |
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const Text& MissionElement::Commander |
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const |
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int MissionElement::Count |
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const |
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int MissionElement::DeadCount |
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const |
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int MissionElement::ElementID |
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const |
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const ShipDesign* MissionElement::GetDesign |
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const |
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int MissionElement::GetIFF |
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const |
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int MissionElement::GetNavIndex |
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const Instruction * |
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Text MissionElement::GetRegistry |
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int |
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RLoc& MissionElement::GetRLoc |
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Text MissionElement::GetShipName |
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int |
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const Skin* MissionElement::GetSkin |
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const |
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double MissionElement::Heading |
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const |
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int MissionElement::HoldTime |
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const |
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int MissionElement::Identity |
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const |
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List<Text>& MissionElement::Instructions |
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int MissionElement::IntelLevel |
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const |
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bool MissionElement::IsAlert |
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const |
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bool MissionElement::IsCarrier |
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const |
bool MissionElement::IsDropship |
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const |
bool MissionElement::IsGroundUnit |
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const |
bool MissionElement::IsInvulnerable |
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const |
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bool MissionElement::IsPlayable |
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const |
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bool MissionElement::IsRogue |
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const |
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bool MissionElement::IsSquadron |
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const |
bool MissionElement::IsStarship |
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const |
bool MissionElement::IsStatic |
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const |
Point MissionElement::Location |
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const |
int MissionElement::MaintCount |
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const |
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Color MissionElement::MarkerColor |
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const |
int MissionElement::MissionRole |
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const |
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const Text& MissionElement::Name |
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const |
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const Text& MissionElement::Path |
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const |
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int MissionElement::Player |
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const |
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const Text& MissionElement::Region |
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const |
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int MissionElement::RespawnCount |
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const |
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Text MissionElement::RoleName |
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const |
void MissionElement::SetAlert |
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bool |
a | ) |
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void MissionElement::SetCarrier |
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const char * |
c | ) |
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void MissionElement::SetCombatUnit |
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CombatUnit * |
u | ) |
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void MissionElement::SetCommandAI |
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int |
a | ) |
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void MissionElement::SetCommander |
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const char * |
c | ) |
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void MissionElement::SetCount |
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int |
n | ) |
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void MissionElement::SetDeadCount |
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int |
n | ) |
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void MissionElement::SetDesign |
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const ShipDesign * |
d | ) |
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void MissionElement::SetElementID |
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int |
id | ) |
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void MissionElement::SetHeading |
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double |
h | ) |
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void MissionElement::SetHoldTime |
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int |
t | ) |
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void MissionElement::SetIFF |
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int |
iff | ) |
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void MissionElement::SetIntelLevel |
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int |
i | ) |
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void MissionElement::SetInvulnerable |
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bool |
n | ) |
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void MissionElement::SetLocation |
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const Point & |
p | ) |
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void MissionElement::SetMaintCount |
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int |
n | ) |
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void MissionElement::SetMissionRole |
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int |
r | ) |
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void MissionElement::SetName |
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const char * |
n | ) |
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void MissionElement::SetPath |
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const char * |
p | ) |
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void MissionElement::SetPlayable |
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bool |
p | ) |
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void MissionElement::SetPlayer |
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int |
p | ) |
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void MissionElement::SetRegion |
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const char * |
rgn | ) |
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void MissionElement::SetRespawnCount |
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int |
r | ) |
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void MissionElement::SetRLoc |
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const RLoc & |
r | ) |
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void MissionElement::SetRogue |
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bool |
r | ) |
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void MissionElement::SetSkin |
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const Skin * |
s | ) |
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void MissionElement::SetSquadron |
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const char * |
s | ) |
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void MissionElement::SetZoneLock |
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int |
z | ) |
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const Text& MissionElement::Squadron |
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const |
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static const char* MissionElement::TYPENAME |
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inlinestatic |
int MissionElement::ZoneLock |
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const |
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Friends And Related Function Documentation
Member Data Documentation
bool MissionElement::alert |
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Text MissionElement::carrier |
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int MissionElement::command_ai |
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Text MissionElement::commander |
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int MissionElement::count |
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int MissionElement::dead_count |
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int MissionElement::elem_id |
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double MissionElement::heading |
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int MissionElement::hold_time |
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int MissionElement::IFF_code |
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int MissionElement::intel |
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bool MissionElement::invulnerable |
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int MissionElement::maint_count |
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int MissionElement::mission_role |
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Text MissionElement::name |
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Text MissionElement::path |
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bool MissionElement::playable |
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int MissionElement::player |
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int MissionElement::respawns |
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Text MissionElement::rgn_name |
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RLoc MissionElement::rloc |
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bool MissionElement::rogue |
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const Skin* MissionElement::skin |
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Text MissionElement::squadron |
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int MissionElement::zone_lock |
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The documentation for this class was generated from the following files: