Starshatter_Open
Open source Starshatter engine
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MissionElement Member List

This is the complete list of members for MissionElement, including all inherited members.

Abbreviation() const MissionElement
AddInstruction(const char *i)MissionElementinline
AddNavPoint(Instruction *pt, Instruction *afterPoint=0)MissionElement
AddObjective(Instruction *obj)MissionElementinline
alertMissionElementprotected
carrierMissionElementprotected
Carrier() const MissionElementinline
ClearFlightPlan()MissionElement
combat_groupMissionElementprotected
combat_unitMissionElementprotected
command_aiMissionElementprotected
CommandAI() const MissionElementinline
commanderMissionElementprotected
Commander() const MissionElementinline
countMissionElementprotected
Count() const MissionElementinline
dead_countMissionElementprotected
DeadCount() const MissionElementinline
DelNavPoint(Instruction *pt)MissionElement
designMissionElementprotected
elem_idMissionElementprotected
ElementID() const MissionElementinline
GetCombatGroup()MissionElementinline
GetCombatUnit()MissionElementinline
GetDesign() const MissionElementinline
GetIFF() const MissionElementinline
GetNavIndex(const Instruction *n)MissionElement
GetRegistry(int n) const MissionElement
GetRLoc()MissionElementinline
GetShipName(int n) const MissionElement
GetSkin() const MissionElementinline
Heading() const MissionElementinline
headingMissionElementprotected
hold_timeMissionElementprotected
HoldTime() const MissionElementinline
idMissionElementprotected
Identity() const MissionElementinline
IFF_codeMissionElementprotected
instructionsMissionElementprotected
Instructions()MissionElementinline
intelMissionElementprotected
IntelLevel() const MissionElementinline
invulnerableMissionElementprotected
IsAlert() const MissionElementinline
IsCarrier() const MissionElement
IsDropship() const MissionElement
IsGroundUnit() const MissionElement
IsInvulnerable() const MissionElementinline
IsPlayable() const MissionElementinline
IsRogue() const MissionElementinline
IsSquadron() const MissionElement
IsStarship() const MissionElement
IsStatic() const MissionElement
loadoutsMissionElementprotected
Loadouts()MissionElementinline
Location() const MissionElement
maint_countMissionElementprotected
MaintCount() const MissionElementinline
MarkerColor() const MissionElement
Mission classMissionElementfriend
mission_roleMissionElementprotected
MissionElement()MissionElement
MissionRole() const MissionElementinline
Name() const MissionElementinline
nameMissionElementprotected
navlistMissionElementprotected
NavList()MissionElementinline
Objectives()MissionElementinline
objectivesMissionElementprotected
operator==(const MissionElement &r) const MissionElementinline
Path() const MissionElementinline
pathMissionElementprotected
playableMissionElementprotected
playerMissionElementprotected
Player() const MissionElementinline
Region() const MissionElementinline
RespawnCount() const MissionElementinline
respawnsMissionElementprotected
rgn_nameMissionElementprotected
rlocMissionElementprotected
rogueMissionElementprotected
RoleName() const MissionElement
SetAlert(bool a)MissionElementinline
SetCarrier(const char *c)MissionElementinline
SetCombatGroup(CombatGroup *g)MissionElementinline
SetCombatUnit(CombatUnit *u)MissionElementinline
SetCommandAI(int a)MissionElementinline
SetCommander(const char *c)MissionElementinline
SetCount(int n)MissionElementinline
SetDeadCount(int n)MissionElementinline
SetDesign(const ShipDesign *d)MissionElementinline
SetElementID(int id)MissionElementinline
SetHeading(double h)MissionElementinline
SetHoldTime(int t)MissionElementinline
SetIFF(int iff)MissionElementinline
SetIntelLevel(int i)MissionElementinline
SetInvulnerable(bool n)MissionElementinline
SetLocation(const Point &p)MissionElement
SetMaintCount(int n)MissionElementinline
SetMissionRole(int r)MissionElementinline
SetName(const char *n)MissionElementinline
SetPath(const char *p)MissionElementinline
SetPlayable(bool p)MissionElementinline
SetPlayer(int p)MissionElementinline
SetRegion(const char *rgn)MissionElementinline
SetRespawnCount(int r)MissionElementinline
SetRLoc(const RLoc &r)MissionElement
SetRogue(bool r)MissionElementinline
SetSkin(const Skin *s)MissionElementinline
SetSquadron(const char *s)MissionElementinline
SetZoneLock(int z)MissionElementinline
shipsMissionElementprotected
Ships()MissionElementinline
skinMissionElementprotected
Squadron() const MissionElementinline
squadronMissionElementprotected
TYPENAME()MissionElementinlinestatic
zone_lockMissionElementprotected
ZoneLock() const MissionElementinline
~MissionElement()MissionElement