Starshatter_Open
Open source Starshatter engine
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Mesh3DS Member List

This is the complete list of members for Mesh3DS, including all inherited members.

AddMaterial(DWORD id)Mesh3DS
binormalsMesh3DSprotected
CalcNormals(bool useSmoothingGroups)Mesh3DSprotected
CalcTextureSpace()Mesh3DSprotected
Clear()Mesh3DS
GetBinormal(DWORD index)Mesh3DS
GetMaterial(DWORD index)Mesh3DS
GetMaterialCount()Mesh3DS
GetMatrix()Mesh3DS
GetName()Object3DSvirtual
GetNormal(DWORD index)Mesh3DS
GetTangent(DWORD index)Mesh3DS
GetTriangle(DWORD index)Mesh3DS
GetTriangle2(DWORD index)Mesh3DS
GetTriangleCount()Mesh3DS
GetUV(DWORD index)Mesh3DS
GetVertex(DWORD index)Mesh3DS
GetVertexCount()Mesh3DS
IsObject(const char *name)Object3DSvirtual
materialsMesh3DSprotected
matrixMesh3DSprotected
Mesh3DS()Mesh3DS
nameObject3DSprotected
normalsMesh3DSprotected
Object3DS()Object3DS
Optimize(int level)Mesh3DS
SetBinormal(const Vec3 &vec, DWORD index)Mesh3DS
SetMatrix(Matrix &m)Mesh3DS
SetNormal(const Vec3 &vec, DWORD index)Mesh3DS
SetTangent(const Vec3 &vec, DWORD index)Mesh3DS
SetTriangleArraySize(DWORD value)Mesh3DS
SetUV(const Vec2 &vec, DWORD index)Mesh3DS
SetVertex(const Vec3 &vec, DWORD index)Mesh3DS
SetVertexArraySize(DWORD value)Mesh3DS
tangentsMesh3DSprotected
TransformVertices()Mesh3DSprotected
trianglesMesh3DSprotected
uvMesh3DSprotected
verticesMesh3DSprotected
~Mesh3DS()Mesh3DSvirtual
~Object3DS()Object3DSvirtual