Starshatter_Open
Open source Starshatter engine
|
This is the complete list of members for Light, including all inherited members.
active | Light | protected |
CastsShadow() const | Light | inline |
color | Light | protected |
Destroy() | Light | virtual |
dldt | Light | protected |
GetColor() const | Light | inline |
GetScene() const | Light | inlinevirtual |
id | Light | protected |
id_key | Light | protectedstatic |
Identity() const | Light | inline |
Intensity() const | Light | inline |
IsActive() const | Light | inline |
IsDirectional() const | Light | inline |
IsPoint() const | Light | inline |
IsSpot() const | Light | inline |
Life() const | Light | inlinevirtual |
life | Light | protected |
Light(float l=0.0f, float dl=1.0f, int time=-1) | Light | |
light | Light | protected |
LIGHT_DIRECTIONAL enum value | Light | |
LIGHT_FORCE_DWORD enum value | Light | |
LIGHT_POINT enum value | Light | |
LIGHT_SPOT enum value | Light | |
loc | Light | protected |
Location() const | Light | inline |
MoveTo(const Point &dst) | Light | virtual |
operator==(const Light &l) const | Light | inline |
scene | Light | protected |
SetActive(bool a) | Light | inline |
SetColor(Color c) | Light | inline |
SetIntensity(float f) | Light | inline |
SetScene(Scene *s) | Light | inlinevirtual |
SetShadow(bool s) | Light | inline |
SetType(DWORD t) | Light | inline |
shadow | Light | protected |
TranslateBy(const Point &ref) | Light | virtual |
type | Light | protected |
Type() const | Light | inline |
TYPENAME() | Light | inlinestatic |
TYPES enum name | Light | |
Update() | Light | virtual |
~Light() | Light | virtual |