Starshatter_Open
Open source Starshatter engine
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LMesh Member List

This is the complete list of members for LMesh, including all inherited members.

AddMaterial(uint id)LMesh
AddMaterial(DWORD id)LMesh
binormalsLMeshprotected
CalcNormals(bool useSmoothingGroups)LMeshprotected
CalcNormals(bool useSmoothingGroups)LMeshprotected
CalcTextureSpace()LMeshprotected
CalcTextureSpace()LMeshprotected
Clear()LMesh
Clear()LMesh
GetBinormal(uint index)LMesh
GetBinormal(DWORD index)LMesh
GetMaterial(uint index)LMesh
GetMaterial(DWORD index)LMesh
GetMaterialCount()LMesh
GetMaterialCount()LMesh
GetMatrix()LMesh
GetMatrix()LMesh
GetName()LObjectvirtual
GetName()LObjectvirtual
GetNormal(uint index)LMesh
GetNormal(DWORD index)LMesh
GetTangent(uint index)LMesh
GetTangent(DWORD index)LMesh
GetTri(uint index)LMesh
GetTri(DWORD index)LMesh
GetTriangle(uint index)LMesh
GetTriangle(DWORD index)LMesh
GetTriangle2(uint index)LMesh
GetTriangle2(DWORD index)LMesh
GetTriangleCount()LMesh
GetTriangleCount()LMesh
GetUV(uint index)LMesh
GetUV(DWORD index)LMesh
GetVertex(uint index)LMesh
GetVertex(DWORD index)LMesh
GetVertexCount()LMesh
GetVertexCount()LMesh
IsObject(const std::string &name)LObject
IsObject(const const char *name)LObjectvirtual
LMesh()LMesh
LMesh()LMesh
LObject()LObject
LObject()LObject
m_binormalsLMeshprotected
m_materialsLMeshprotected
m_matrixLMeshprotected
m_nameLObjectprotected
m_normalsLMeshprotected
m_tangentsLMeshprotected
m_trianglesLMeshprotected
m_trisLMeshprotected
m_uvLMeshprotected
m_verticesLMeshprotected
materialsLMeshprotected
matrixLMeshprotected
nameLObjectprotected
normalsLMeshprotected
Optimize(LOptimizationLevel value)LMesh
Optimize(LOptimizationLevel value)LMesh
SetBinormal(const LVector3 &vec, uint index)LMesh
SetBinormal(const LVector3 &vec, DWORD index)LMesh
SetMatrix(LMatrix4 m)LMesh
SetMatrix(LMatrix4 m)LMesh
SetName(const std::string &value)LObjectvirtual
SetNormal(const LVector3 &vec, uint index)LMesh
SetNormal(const LVector3 &vec, DWORD index)LMesh
SetTangent(const LVector3 &vec, uint index)LMesh
SetTangent(const LVector3 &vec, DWORD index)LMesh
SetTri(const LTri &tri, uint index)LMesh
SetTri(const LTri &tri, DWORD index)LMesh
SetTriangleArraySize(uint value)LMesh
SetTriangleArraySize(DWORD value)LMesh
SetUV(const LVector2 &vec, uint index)LMesh
SetUV(const LVector2 &vec, DWORD index)LMesh
SetVertex(const LVector4 &vec, uint index)LMesh
SetVertex(const LVector4 &vec, DWORD index)LMesh
SetVertexArraySize(uint value)LMesh
SetVertexArraySize(DWORD value)LMesh
tangentsLMeshprotected
TransformVertices()LMeshprotected
TransformVertices()LMeshprotected
trianglesLMeshprotected
trisLMeshprotected
uvLMeshprotected
verticesLMeshprotected
~LMesh()LMeshvirtual
~LMesh()LMeshvirtual
~LObject()LObjectvirtual
~LObject()LObjectvirtual