Starshatter_Open
Open source Starshatter engine
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#include <l3ds.h>
Protected Attributes | |
int | m_id |
LMap | m_texMap1 |
LMap | m_texMap2 |
LMap | m_opacMap |
LMap | m_reflMap |
LMap | m_bumpMap |
LMap | m_specMap |
LColor3 | m_ambient |
LColor3 | m_diffuse |
LColor3 | m_specular |
float | m_shininess |
float | m_transparency |
LShading | m_shading |
int | id |
TextureMap | texMap1 |
TextureMap | texMap2 |
TextureMap | opacMap |
TextureMap | refTextureMap |
TextureMap | bumpMap |
TextureMap | specMap |
ColorValue | ambient |
ColorValue | diffuse |
ColorValue | specular |
float | shininess |
float | transparency |
DWORD | shading |
Protected Attributes inherited from LObject | |
std::string | m_name |
Text | name |
LMaterial::LMaterial | ( | ) |
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virtual |
ColorValue LMaterial::GetAmbientColor | ( | ) |
TextureMap& LMaterial::GetBumpMap | ( | ) |
ColorValue LMaterial::GetDiffuseColor | ( | ) |
DWORD LMaterial::GetID | ( | ) |
TextureMap& LMaterial::GetOpacityMap | ( | ) |
TextureMap& LMaterial::GetReflectionMap | ( | ) |
DWORD LMaterial::GetShadingType | ( | ) |
float LMaterial::GetShininess | ( | ) |
ColorValue LMaterial::GetSpecularColor | ( | ) |
TextureMap& LMaterial::GetSpecularMap | ( | ) |
TextureMap& LMaterial::GetTextureMap1 | ( | ) |
TextureMap& LMaterial::GetTextureMap2 | ( | ) |
float LMaterial::GetTransparency | ( | ) |
void LMaterial::SetAmbientColor | ( | const ColorValue & | color | ) |
void LMaterial::SetDiffuseColor | ( | const ColorValue & | color | ) |
void LMaterial::SetID | ( | DWORD | value | ) |
void LMaterial::SetShadingType | ( | DWORD | shading | ) |
void LMaterial::SetShininess | ( | float | value | ) |
void LMaterial::SetSpecularColor | ( | const ColorValue & | color | ) |
void LMaterial::SetTransparency | ( | float | value | ) |
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