Starshatter_Open
Open source Starshatter engine
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LMaterial Member List

This is the complete list of members for LMaterial, including all inherited members.

ambientLMaterialprotected
bumpMapLMaterialprotected
diffuseLMaterialprotected
GetAmbientColor()LMaterial
GetAmbientColor()LMaterial
GetBumpMap()LMaterial
GetBumpMap()LMaterial
GetDiffuseColor()LMaterial
GetDiffuseColor()LMaterial
GetID()LMaterial
GetID()LMaterial
GetName()LObjectvirtual
GetName()LObjectvirtual
GetOpacityMap()LMaterial
GetOpacityMap()LMaterial
GetReflectionMap()LMaterial
GetReflectionMap()LMaterial
GetShadingType()LMaterial
GetShadingType()LMaterial
GetShininess()LMaterial
GetShininess()LMaterial
GetSpecularColor()LMaterial
GetSpecularColor()LMaterial
GetSpecularMap()LMaterial
GetSpecularMap()LMaterial
GetTextureMap1()LMaterial
GetTextureMap1()LMaterial
GetTextureMap2()LMaterial
GetTextureMap2()LMaterial
GetTransparency()LMaterial
GetTransparency()LMaterial
idLMaterialprotected
IsObject(const std::string &name)LObject
IsObject(const const char *name)LObjectvirtual
LMaterial()LMaterial
LMaterial()LMaterial
LObject()LObject
LObject()LObject
m_ambientLMaterialprotected
m_bumpMapLMaterialprotected
m_diffuseLMaterialprotected
m_idLMaterialprotected
m_nameLObjectprotected
m_opacMapLMaterialprotected
m_reflMapLMaterialprotected
m_shadingLMaterialprotected
m_shininessLMaterialprotected
m_specMapLMaterialprotected
m_specularLMaterialprotected
m_texMap1LMaterialprotected
m_texMap2LMaterialprotected
m_transparencyLMaterialprotected
nameLObjectprotected
opacMapLMaterialprotected
refTextureMapLMaterialprotected
SetAmbientColor(const LColor3 &color)LMaterial
SetAmbientColor(const ColorValue &color)LMaterial
SetDiffuseColor(const LColor3 &color)LMaterial
SetDiffuseColor(const ColorValue &color)LMaterial
SetID(uint value)LMaterial
SetID(DWORD value)LMaterial
SetName(const std::string &value)LObjectvirtual
SetShadingType(LShading shading)LMaterial
SetShadingType(DWORD shading)LMaterial
SetShininess(float value)LMaterial
SetShininess(float value)LMaterial
SetSpecularColor(const LColor3 &color)LMaterial
SetSpecularColor(const ColorValue &color)LMaterial
SetTransparency(float value)LMaterial
SetTransparency(float value)LMaterial
shadingLMaterialprotected
shininessLMaterialprotected
specMapLMaterialprotected
specularLMaterialprotected
texMap1LMaterialprotected
texMap2LMaterialprotected
transparencyLMaterialprotected
~LMaterial()LMaterialvirtual
~LMaterial()LMaterialvirtual
~LObject()LObjectvirtual
~LObject()LObjectvirtual