#include <l3ds.h>
List of all members.
Protected Member Functions |
short | ReadShort () |
int | ReadInt () |
char | ReadChar () |
float | ReadFloat () |
byte | ReadByte () |
int | ReadASCIIZ (char *buf, int max_count) |
void | Seek (int offset, int origin) |
uint | Pos () |
LChunk | ReadChunk () |
bool | FindChunk (LChunk &target, const LChunk &parent) |
void | SkipChunk (const LChunk &chunk) |
void | GotoChunk (const LChunk &chunk) |
LColor3 | ReadColor (const LChunk &chunk) |
float | ReadPercentage (const LChunk &chunk) |
bool | Read3DS () |
void | ReadLight (const LChunk &parent) |
void | ReadMesh (const LChunk &parent) |
void | ReadFaceList (const LChunk &chunk, LMesh &mesh) |
void | ReadMaterial (const LChunk &parent) |
void | ReadMap (const LChunk &chunk, LMap &map) |
void | ReadKeyframeData (const LChunk &parent) |
long | ReadKeyheader () |
short | ReadShort () |
int | ReadInt () |
char | ReadChar () |
float | ReadFloat () |
byte | ReadByte () |
int | ReadASCIIZ (char *buf, int max_count) |
void | Seek (int offset, int origin) |
DWORD | Pos () |
LChunk | ReadChunk () |
bool | FindChunk (LChunk &target, const LChunk &parent) |
void | SkipChunk (const LChunk &chunk) |
void | GotoChunk (const LChunk &chunk) |
ColorValue | ReadColor (const LChunk &chunk) |
float | ReadPercentage (const LChunk &chunk) |
bool | Read3DS () |
void | ReadLight (const LChunk &parent) |
void | ReadMesh (const LChunk &parent) |
void | ReadFaceList (const LChunk &chunk, LMesh &mesh) |
void | ReadMaterial (const LChunk &parent) |
void | ReadMap (const LChunk &chunk, TextureMap &map) |
void | ReadKeyframeData (const LChunk &parent) |
long | ReadKeyheader () |
virtual void | Clear () |
virtual void | Clear () |
Detailed Description
Definition at line 384 of file l3ds.h.
Constructor & Destructor Documentation
L3DS::L3DS |
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const char * |
filename | ) |
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L3DS::L3DS |
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const char * |
filename | ) |
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Member Function Documentation
bool L3DS::FindChunk |
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LChunk & |
target, |
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const LChunk & |
parent |
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bool L3DS::FindChunk |
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LChunk & |
target, |
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const LChunk & |
parent |
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void L3DS::GotoChunk |
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const LChunk & |
chunk | ) |
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void L3DS::GotoChunk |
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const LChunk & |
chunk | ) |
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virtual bool L3DS::LoadFile |
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const char * |
filename | ) |
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bool L3DS::LoadFile |
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const char * |
filename | ) |
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int L3DS::ReadASCIIZ |
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char * |
buf, |
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int |
max_count |
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int L3DS::ReadASCIIZ |
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char * |
buf, |
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int |
max_count |
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void L3DS::ReadFaceList |
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const LChunk & |
chunk, |
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LMesh & |
mesh |
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void L3DS::ReadFaceList |
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const LChunk & |
chunk, |
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LMesh & |
mesh |
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float L3DS::ReadFloat |
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float L3DS::ReadFloat |
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void L3DS::ReadKeyframeData |
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const LChunk & |
parent | ) |
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void L3DS::ReadKeyframeData |
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const LChunk & |
parent | ) |
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long L3DS::ReadKeyheader |
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long L3DS::ReadKeyheader |
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void L3DS::ReadLight |
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const LChunk & |
parent | ) |
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void L3DS::ReadLight |
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const LChunk & |
parent | ) |
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void L3DS::ReadMap |
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const LChunk & |
chunk, |
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LMap & |
map |
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void L3DS::ReadMaterial |
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const LChunk & |
parent | ) |
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void L3DS::ReadMaterial |
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const LChunk & |
parent | ) |
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void L3DS::ReadMesh |
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const LChunk & |
parent | ) |
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void L3DS::ReadMesh |
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const LChunk & |
parent | ) |
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float L3DS::ReadPercentage |
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const LChunk & |
chunk | ) |
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float L3DS::ReadPercentage |
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const LChunk & |
chunk | ) |
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short L3DS::ReadShort |
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short L3DS::ReadShort |
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void L3DS::Seek |
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int |
offset, |
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int |
origin |
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void L3DS::Seek |
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int |
offset, |
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int |
origin |
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void L3DS::SkipChunk |
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const LChunk & |
chunk | ) |
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void L3DS::SkipChunk |
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const LChunk & |
chunk | ) |
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Member Data Documentation
unsigned char* L3DS::buffer |
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unsigned char* L3DS::m_buffer |
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char L3DS::m_objName[100] |
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The documentation for this class was generated from the following files:
- D:/SRC/StarshatterSVN/Magic2/l3ds.h
- D:/SRC/StarshatterSVN/Magic2/M3DS.h
- D:/SRC/StarshatterSVN/Magic2/l3ds.cpp