Starshatter_Open
Open source Starshatter engine
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L3DS Member List

This is the complete list of members for L3DS, including all inherited members.

bufferL3DSprotected
bufferSizeL3DSprotected
Clear()LImporterprotectedvirtual
Clear()LImporterprotectedvirtual
eofL3DSprotected
FindChunk(LChunk &target, const LChunk &parent)L3DSprotected
FindChunk(LChunk &target, const LChunk &parent)L3DSprotected
FindLight(const std::string &name)LImporter
FindLight(const Text &name)LImporter
FindMaterial(const std::string &name)LImporter
FindMaterial(const Text &name)LImporter
FindMesh(const std::string &name)LImporter
FindMesh(const Text &name)LImporter
GetLight(uint index)LImporter
GetLight(DWORD index)LImporter
GetLightCount()LImporter
GetLightCount()LImporter
GetMaterial(uint index)LImporter
GetMaterial(DWORD index)LImporter
GetMaterialCount()LImporter
GetMaterialCount()LImporter
GetMesh(uint index)LImporter
GetMesh(DWORD index)LImporter
GetMeshCount()LImporter
GetMeshCount()LImporter
GetOptimizationLevel()LImporter
GetOptimizationLevel()LImporter
GotoChunk(const LChunk &chunk)L3DSprotected
GotoChunk(const LChunk &chunk)L3DSprotected
L3DS()L3DS
L3DS(const char *filename)L3DS
L3DS()L3DS
L3DS(const char *filename)L3DS
lightsLImporterprotected
LImporter()LImporter
LImporter()LImporter
LoadFile(const char *filename)L3DSvirtual
LoadFile(const char *filename)L3DSvirtual
m_bufferL3DSprotected
m_bufferSizeL3DSprotected
m_eofL3DSprotected
m_lightsLImporterprotected
m_materialsLImporterprotected
m_meshesLImporterprotected
m_objNameL3DSprotected
m_optLevelLImporterprotected
m_posL3DSprotected
materialsLImporterprotected
meshesLImporterprotected
objNameL3DSprotected
optLevelLImporterprotected
Pos()L3DSprotected
Pos()L3DSprotected
posL3DSprotected
Read3DS()L3DSprotected
Read3DS()L3DSprotected
ReadASCIIZ(char *buf, int max_count)L3DSprotected
ReadASCIIZ(char *buf, int max_count)L3DSprotected
ReadByte()L3DSprotected
ReadByte()L3DSprotected
ReadChar()L3DSprotected
ReadChar()L3DSprotected
ReadChunk()L3DSprotected
ReadChunk()L3DSprotected
ReadColor(const LChunk &chunk)L3DSprotected
ReadColor(const LChunk &chunk)L3DSprotected
ReadFaceList(const LChunk &chunk, LMesh &mesh)L3DSprotected
ReadFaceList(const LChunk &chunk, LMesh &mesh)L3DSprotected
ReadFloat()L3DSprotected
ReadFloat()L3DSprotected
ReadInt()L3DSprotected
ReadInt()L3DSprotected
ReadKeyframeData(const LChunk &parent)L3DSprotected
ReadKeyframeData(const LChunk &parent)L3DSprotected
ReadKeyheader()L3DSprotected
ReadKeyheader()L3DSprotected
ReadLight(const LChunk &parent)L3DSprotected
ReadLight(const LChunk &parent)L3DSprotected
ReadMap(const LChunk &chunk, LMap &map)L3DSprotected
ReadMap(const LChunk &chunk, TextureMap &map)L3DSprotected
ReadMaterial(const LChunk &parent)L3DSprotected
ReadMaterial(const LChunk &parent)L3DSprotected
ReadMesh(const LChunk &parent)L3DSprotected
ReadMesh(const LChunk &parent)L3DSprotected
ReadPercentage(const LChunk &chunk)L3DSprotected
ReadPercentage(const LChunk &chunk)L3DSprotected
ReadShort()L3DSprotected
ReadShort()L3DSprotected
Seek(int offset, int origin)L3DSprotected
Seek(int offset, int origin)L3DSprotected
SetOptimizationLevel(LOptimizationLevel value)LImporter
SetOptimizationLevel(LOptimizationLevel value)LImporter
SkipChunk(const LChunk &chunk)L3DSprotected
SkipChunk(const LChunk &chunk)L3DSprotected
~L3DS()L3DSvirtual
~L3DS()L3DSvirtual
~LImporter()LImportervirtual
~LImporter()LImportervirtual