Starshatter_Open
Open source Starshatter engine
|
This is the complete list of members for HardPoint, including all inherited members.
abrv | HardPoint | protected |
AddDesign(WeaponDesign *dsn) | HardPoint | virtual |
aim_azimuth | HardPoint | protected |
aim_elevation | HardPoint | protected |
CONSTANTS enum name | HardPoint | |
CreateWeapon(int type_index=0) | HardPoint | virtual |
designs | HardPoint | protected |
GetAbbreviation() const | HardPoint | inlinevirtual |
GetAzimuth() const | HardPoint | inlinevirtual |
GetCarryMass(int type_index=0) | HardPoint | virtual |
GetDesign() const | HardPoint | inlinevirtual |
GetElevation() const | HardPoint | inlinevirtual |
GetName() const | HardPoint | inlinevirtual |
GetWeaponDesign(int n) | HardPoint | inline |
HardPoint(Vec3 muzzle, double az=0, double el=0) | HardPoint | |
HardPoint(const HardPoint &rhs) | HardPoint | |
hull_factor | HardPoint | protected |
HullProtection() const | HardPoint | inline |
MAX_DESIGNS enum value | HardPoint | |
Mount(Point loc, float rad, float hull=0.5f) | HardPoint | virtual |
mount_rel | HardPoint | protected |
MountLocation() const | HardPoint | inline |
muzzle | HardPoint | protected |
name | HardPoint | protected |
operator==(const HardPoint &w) const | HardPoint | inline |
radius | HardPoint | protected |
Radius() const | HardPoint | inline |
SetAbbreviation(const char *s) | HardPoint | inlinevirtual |
SetAzimuth(double a) | HardPoint | inlinevirtual |
SetDesign(const char *s) | HardPoint | inlinevirtual |
SetElevation(double e) | HardPoint | inlinevirtual |
SetName(const char *s) | HardPoint | inlinevirtual |
sys_dsn | HardPoint | protected |
TYPENAME() | HardPoint | inlinestatic |
~HardPoint() | HardPoint | virtual |