Starshatter_Open
Open source Starshatter engine
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HUDView Member List

This is the complete list of members for HUDView, including all inherited members.

active_regionHUDViewprotected
ahHUDViewprotected
Ambient() const HUDViewvirtual
arcadeHUDViewprotectedstatic
awHUDViewprotected
az_pointerHUDViewprotected
az_ringHUDViewprotected
camviewHUDViewprotected
ClearMessages()HUDViewstatic
cockpit_hud_textureHUDViewprotected
colorHUDViewprotected
ColorizeBitmap(Bitmap &img, BYTE *shades, Color color, bool force_alpha=false)HUDViewstatic
compass_scaleHUDViewprotected
CycleHUDColor()HUDViewvirtual
CycleHUDInst()HUDViewvirtual
CycleHUDMode()HUDViewvirtual
CycleHUDWarn()HUDViewvirtual
CycleInstructions(int direction)HUDViewvirtual
CycleMFDMode(int mfd)HUDViewvirtual
def_color_setHUDViewprotectedstatic
DefaultColorSet()HUDViewinlinestatic
dockingHUDViewprotected
DrawBars()HUDViewvirtual
DrawCompass()HUDViewvirtual
DrawContact(Contact *c, int index)HUDViewvirtual
DrawContactMarkers()HUDViewvirtual
DrawDesignators()HUDViewvirtual
DrawDiamond(int x, int y, int r, Color c)HUDViewprotected
DrawFPM()HUDViewvirtual
DrawHPM()HUDViewvirtual
DrawHUDText(int index, const char *txt, Rect &rect, int align, int upcase=HUD_UPPER_CASE, bool box=false)HUDViewprotected
DrawILS()HUDViewvirtual
DrawInstructions()HUDViewvirtual
DrawLCOS(SimObject *targ, double dist)HUDViewvirtual
DrawMessages()HUDViewvirtual
DrawMFDs()HUDViewvirtual
DrawNav()HUDViewvirtual
DrawNavInfo()HUDViewvirtual
DrawNavPoint(Instruction &navpt, int index, int next)HUDViewvirtual
DrawObjective()HUDViewvirtual
DrawOrbitalBody(OrbitalBody *body)HUDViewprotected
DrawPitchLadder()HUDViewvirtual
DrawRect(SimObject *targ)HUDViewvirtual
DrawSight()HUDViewvirtual
DrawStarSystem()HUDViewvirtual
DrawTarget()HUDViewvirtual
DrawTrack(Contact *c)HUDViewvirtual
DrawTrackSegment(Point &t1, Point &t2, Color c)HUDViewvirtual
DrawWarningPanel()HUDViewvirtual
el_pointerHUDViewprotected
el_ringHUDViewprotected
ExecFrame()HUDViewvirtual
FormatInstruction(Text instr)HUDViewprotected
GetGunsight()HUDViewinlinestatic
GetHUDColor() const HUDViewinlinevirtual
GetHUDColorSet() const HUDViewinlinevirtual
GetHUDMode() const HUDViewinlinevirtual
GetInstance()HUDViewinlinestatic
GetMFD(int n) const HUDViewvirtual
GetObserverName() const HUDViewvirtual
GetOverlayMode() const HUDViewinlinevirtual
GetShip() const HUDViewinlinevirtual
GetStatusColor(System::STATUS status)HUDViewstatic
GetTacticalMode() const HUDViewinlinevirtual
GetTarget() const HUDViewinlinevirtual
GetTextColor() const HUDViewinlinevirtual
GetWindow()Viewinlinevirtual
gunsightHUDViewprotectedstatic
heightHUDViewprotected
HideAll()HUDViewvirtual
HideCompass()HUDViewvirtual
HideHUDInst()HUDViewvirtual
HideHUDText(int index)HUDViewprotected
HideHUDWarn()HUDViewvirtual
HUD_CASE enum nameHUDViewprotected
hud_colorHUDViewprotected
HUD_MIXED_CASE enum valueHUDViewprotected
HUD_MODE_ILS enum valueHUDView
HUD_MODE_NAV enum valueHUDView
HUD_MODE_OFF enum valueHUDView
HUD_MODE_TAC enum valueHUDView
hud_spriteHUDViewprotected
HUD_UPPER_CASE enum valueHUDViewprotected
hud_viewHUDViewprotectedstatic
HUDModes enum nameHUDView
HUDView(Window *c)HUDView
Ignore(SimObject *obj)SimObservervirtual
inst_pageHUDViewprotected
IsArcade()HUDViewinlinestatic
IsMouseLatched()HUDViewstatic
IsNameCrowded(int x, int y)HUDViewstatic
MarkerColor(Contact *targ)HUDViewstatic
MAX_MSG enum valueHUDViewprotected
Message(const char *fmt,...)HUDViewstatic
mfdHUDViewprotected
modeHUDViewprotected
MouseFrame()HUDViewvirtual
msg_textHUDViewprotected
msg_timeHUDViewprotected
Observe(SimObject *obj)SimObservervirtual
observe_listSimObserverprotected
OnHide()Viewinlinevirtual
OnShow()Viewinlinevirtual
OnWindowMove()HUDViewvirtual
View::operator==(const View &that) const Viewinline
SimObserver::operator==(const SimObserver &o) const SimObserverinline
overlayHUDViewprotected
pitch_ladderHUDViewprotected
PrepareBitmap(const char *name, Bitmap &img, BYTE *&shades)HUDViewstatic
projectorHUDViewprotected
Refresh()HUDViewvirtual
RestoreHUD()HUDViewvirtual
SetArcade(bool a)HUDViewinlinestatic
SetDefaultColorSet(int c)HUDViewinlinestatic
SetGunsight(int s)HUDViewinlinestatic
SetHUDColorSet(int c)HUDViewvirtual
SetHUDMode(int mode)HUDViewvirtual
SetOverlayMode(int mode=1)HUDViewvirtual
SetShip(Ship *s)HUDViewvirtual
SetStatusColor(System::STATUS status)HUDViewprotected
SetTacticalMode(int mode=1)HUDViewvirtual
SetTarget(SimObject *t)HUDViewvirtual
SetWindow(Window *w)Viewinlinevirtual
shipHUDViewprotected
show_fpsHUDViewprotectedstatic
show_instHUDViewprotected
show_warnHUDViewprotected
ShowFPS()HUDViewinlinestatic
ShowFPS(bool f)HUDViewinlinestatic
ShowHUDInst()HUDViewvirtual
ShowHUDWarn()HUDViewvirtual
simHUDViewprotected
status_colorHUDViewprotected
tacticalHUDViewprotected
targetHUDViewprotected
TargetOff()HUDViewinlinevirtual
threatHUDViewprotected
TransferBitmap(const Bitmap &src, Bitmap &img, BYTE *&shades)HUDViewstatic
transitionHUDViewprotected
txt_colorHUDViewprotected
View::TYPENAME()Viewinlinestatic
SimObserver::TYPENAME()SimObserverinlinestatic
Update(SimObject *obj)HUDViewvirtual
UseCameraView(CameraView *v)HUDViewvirtual
View(Window *c)Viewinline
widthHUDViewprotected
windowViewprotected
xcenterHUDViewprotected
ycenterHUDViewprotected
~HUDView()HUDViewvirtual
~SimObserver()SimObservervirtual
~View()Viewinlinevirtual